KoboldKare
Naelstrof Developer
NomadicDevelopers Publisher
2020-03-31 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1523 reviews)
Public Linux Depots:- KoboldKare Linux [574.02 M]
KoboldKare Patch 30.5.2020New Features:
- House has been replaced by some brushwork, it looks a bit nicer but still isn't finished.
- Basic brushwork for a city has been put in place, it's still a WIP but it should give some stuff to explore and an idea of how some city buildings might work.
- Two new characters have been made and put into idle poses in their respective buildings. (NPC interactions coming soon!)
- Audio reverb zones have been set up, different rooms and building locations should have a noticeable difference in audio reverb.
- Many textures have been replace with procedural textures, they still aren't generating at runtime, but as soon as a bug in Substance's Unity plugin is fixed, we'll be able to have a LOT more high-res textures without taking up lots of data.
- Fruits all now have random sizes and contain coherent amounts of juices.
- Kwicc n' Thicc has been replaced by a generic super store, the store re-stocks each day with a certain amount of goods.
- New main menu, it doesn't have any tessellated geometry or any complex parts. This should make it easier for lower-power hardware to at least reach the options.
- Penetration physics are now fully physical, this means knots "pop", and more complex physics interactions can be had. Needs a bit more work still, but the physics seems to come up with reasonable solutions.
- The day night cycle is now linear (before nights used to be about 25% of a full day) This should allow users to stay up later without being surprised at the speed increase.
- Kobolds now have random proportions! They can be really short/stocky with a big butt, or really lanky and top-heavy. It's all random!
- Timed the day change during the fade-out so it's harder to tell the game froze while generating kobold proportion meshes.
- Decals can now affect the player.
Optimizations:
- Kobold proportion generation has been threaded.
- Reduced max world decals from 1024 to 256, should help people who had low fill-rate speeds.
- Animations are now played on physics, this makes them a bit more jittery but it's also required for the physics to work well.
- Replaced lots of hand-crafted materials with procedural ones, I have yet to reap the full benefits from this but instead of having around four 2k texture maps per prop (~20mb), there'll be a single 16kb file that generates the textures on runtime. This'll let me use a LOT more textures, and a lot more detailed textures without impacting hard-drive space soon.
[ 2020-05-31 01:04:53 CET ] [ Original post ] KoboldKare is a farming simulator, but instead of making produce you're making naked Kobolds! It's an FPS where there is bhopping, surfing, trimping, and also sex.
Grow your farm by hunting, making Kobolds, doing services, and selling product. Improve your house, buy lewd equipment, and interact with the town denizens.
Purchasing KoboldKare now will provide you with the following features:
- A Quake/CS:S movement inspired movement system. Bunnyhop and trimp off of rocks for maximum height, speed-forage the forest with record time.
- A basic chemical system that lets you mix basic chems and feed them to Kobolds.
- You can grow only one type of Kobold, but they're capable of being either sex.
- There's a forest that spawns melons each night, grab them each night before dawn for optimal play!
- You can sell both Kobolds, and produce for cash!
- Currently there is no sexual interaction, but there will be soon...
- You can visit a single gas-station in "town" which is where you can buy supplies for your farm. Things like eggs, flasks, and upgrade your grab limit.
- Currently only breast-growth and minor inflation are the only two represented fetishes right now.
MINIMAL SETUP- OS: Ubuntu 18.04.4 LTS
- Processor: AMD 5 2500/Intel i5-7200
- Graphics: GeForce 940MX
- Storage: 2 GB available spaceAdditional Notes: Vulkan Only
RECOMMENDED SETUP- OS: Arch Linux
- Processor: AMD Ryzen 7 2700X/Intel i7-8700K
- Graphics: GeForce GTX 1080 Ti
- Storage: 2 GB available spaceAdditional Notes: Vulkan Only
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