Sorry I've been so quiet about this update, most of my time was spent trying to home-grow my own behavior tree system for AI. (Technical post to be found on Patreon.) I also spent a lot of time developing a conversation system and dealing with a bunch of bugs that were slightly outside of my control. Anywho I still managed to get some stuff done and I think it's ready to show!
New Features:
A dialogue system! The super market sheep now has dialogue and a tiny completable quest (Press E to talk).
Small button prompts appear near the cursor when you're near contextual actions.
Kobolds now all have their own player controller, and can walk around, do actions, jump, and are still very dumb. They'll get smarter as development continues...
Kobolds will path home when night falls, this currently doesn't happen during the time-skip so you'll still have to gather them up if you're going to skip the day.
Unity update to the 2020 beta! This might fix some crashing issues for some people. (This also makes it so animation overrides work again).
Music is now used very sparingly, still needs work but now it doesn't just loop the 7 tracks or so over and over.
Some minor graphical improvements (floating dust is more dense, soft body physics are more synchronized with character movement, walking dust is now visible (again), some minor character retopology and weight painting).
New flamingo character for the casino, doesn't have any dialogue or AI yet, but will soon!
Optimizations:
Most logic that doesn't need to run every-frame now doesn't, this includes soft-body physics, penetrator/penetratees animation updates, AI, and the music manager.
KoboldKare is a farming simulator, but instead of making produce you're making naked Kobolds! It's an FPS where there is bhopping, surfing, trimping, and also sex.
Grow your farm by hunting, making Kobolds, doing services, and selling product. Improve your house, buy lewd equipment, and interact with the town denizens.
Purchasing KoboldKare now will provide you with the following features:
A Quake/CS:S movement inspired movement system. Bunnyhop and trimp off of rocks for maximum height, speed-forage the forest with record time.
A basic chemical system that lets you mix basic chems and feed them to Kobolds.
You can grow only one type of Kobold, but they're capable of being either sex.
There's a forest that spawns melons each night, grab them each night before dawn for optimal play!
You can sell both Kobolds, and produce for cash!
Currently there is no sexual interaction, but there will be soon...
You can visit a single gas-station in "town" which is where you can buy supplies for your farm. Things like eggs, flasks, and upgrade your grab limit.
Currently only breast-growth and minor inflation are the only two represented fetishes right now.
MINIMAL SETUP
OS: Ubuntu 18.04.4 LTS
Processor: AMD 5 2500/Intel i5-7200
Graphics: GeForce 940MX
Storage: 2 GB available spaceAdditional Notes: Vulkan Only
RECOMMENDED SETUP
OS: Arch Linux
Processor: AMD Ryzen 7 2700X/Intel i7-8700K
Graphics: GeForce GTX 1080 Ti
Storage: 2 GB available spaceAdditional Notes: Vulkan Only