This month I've been trying to pave way for full blown multiplayer-- This has so far been a really good decision because it's forcing me to clean up how objects interact, and clean up the structure of things. My code is getting cleaner and easier to work with as I approach actual multiplayer readiness. With lots of new players in mind, I finally tried addressing the fact that the game has really weird controls. I watched a fair number of people play the game, and they all would try the same things at first-- So I tried to transform my controls to work with what these players tried! I also finally got Localization in the pipeline, luckily I have a lot of friendly users who helped me with the translations-- I haven't got credits ready in the game yet so I might as well post it here: TabbyCatface: Russian, Ukrainian Translation Slowboii and Kujawiaczek: Polish Translation Snaked Snake: German Translation LynxModernWitcher: French Translation Adept Lughir: Dutch Translation The rest of the languages are machine-translated, if you're interested in helping with the translation, join the KoboldKare discord! https://discord.gg/WGff3rR (and poke me) Anyway, here's the patch notes for this month:
- Added localizations for many languages, dialogue is still in the works though.
- UI rework, well more like suddenly there's UI. Should help with figuring out the controls!
- Press F to ragdoll.
- The "advanced grab" is now buried under a context button (currently shift). This button immediately detaches the mouse and lets you aim and grab stuff. It also shows some helpful UI buttons you can press so you know you can rotate, freeze, and push/pull with it.
- Controller inputs should now work properly, they still can't drive the UI, but it's possible to play with them now (with a bit of difficulty).
- Casino prototype is in, it's looking really good! Some places inside might look empty because I had to temporarily disable the games.
- Ragdoll adjustments and polish, they're still prone to clipping, still look dead, and sometimes their bones seem to unhinge-- but for the most part they've improved a lot!
- I've enabled Developer Mode for the build, this is to let players give more meaningful bug-reports. It can open an annoying debug console though, click on it to close it!
- Mirror no longer has an incorrect oblique clipping plane.
- Switched to indirect lighting for baked lighting for just a slight improvement in the baked lighting.
- Added a dynamic reflection probe that updates every 3 seconds, it can cause some weird artifacts, but in general it makes nights look nicer and the environment reflections more convincing.
- Attachables no longer apply any physics (goodbye oscillating kobold-flask abominations...)
- Hitboxes on penetrators have been refined, though if they're extremely large they'll still "magnet" into things. Smaller ones require much more specific aim and purpose.
- Male kobolds can make eggs now, this might not stick around once more chems are added though.
- Kobolds ragdoll when thrown, or when their feet are grabbed.
[ 2020-10-29 05:27:27 CET ] [ Original post ]
- KoboldKare Linux [574.02 M]
Grow your farm by hunting, making Kobolds, doing services, and selling product. Improve your house, buy lewd equipment, and interact with the town denizens.
Purchasing KoboldKare now will provide you with the following features:
- A Quake/CS:S movement inspired movement system. Bunnyhop and trimp off of rocks for maximum height, speed-forage the forest with record time.
- A basic chemical system that lets you mix basic chems and feed them to Kobolds.
- You can grow only one type of Kobold, but they're capable of being either sex.
- There's a forest that spawns melons each night, grab them each night before dawn for optimal play!
- You can sell both Kobolds, and produce for cash!
- Currently there is no sexual interaction, but there will be soon...
- You can visit a single gas-station in "town" which is where you can buy supplies for your farm. Things like eggs, flasks, and upgrade your grab limit.
- Currently only breast-growth and minor inflation are the only two represented fetishes right now.
- OS: Ubuntu 18.04.4 LTS
- Processor: AMD 5 2500/Intel i5-7200
- Graphics: GeForce 940MX
- Storage: 2 GB available spaceAdditional Notes: Vulkan Only
- OS: Arch Linux
- Processor: AMD Ryzen 7 2700X/Intel i7-8700K
- Graphics: GeForce GTX 1080 Ti
- Storage: 2 GB available spaceAdditional Notes: Vulkan Only
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