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KoboldKare 28.10.2020 Update

This month I've been trying to pave way for full blown multiplayer-- This has so far been a really good decision because it's forcing me to clean up how objects interact, and clean up the structure of things. My code is getting cleaner and easier to work with as I approach actual multiplayer readiness. With lots of new players in mind, I finally tried addressing the fact that the game has really weird controls. I watched a fair number of people play the game, and they all would try the same things at first-- So I tried to transform my controls to work with what these players tried! I also finally got Localization in the pipeline, luckily I have a lot of friendly users who helped me with the translations-- I haven't got credits ready in the game yet so I might as well post it here: TabbyCatface: Russian, Ukrainian Translation Slowboii and Kujawiaczek: Polish Translation Snaked Snake: German Translation LynxModernWitcher: French Translation Adept Lughir: Dutch Translation The rest of the languages are machine-translated, if you're interested in helping with the translation, join the KoboldKare discord! https://discord.gg/WGff3rR (and poke me) Anyway, here's the patch notes for this month:

  • Added localizations for many languages, dialogue is still in the works though.
  • UI rework, well more like suddenly there's UI. Should help with figuring out the controls!
  • Press F to ragdoll.
  • The "advanced grab" is now buried under a context button (currently shift). This button immediately detaches the mouse and lets you aim and grab stuff. It also shows some helpful UI buttons you can press so you know you can rotate, freeze, and push/pull with it.
  • Controller inputs should now work properly, they still can't drive the UI, but it's possible to play with them now (with a bit of difficulty).
  • Casino prototype is in, it's looking really good! Some places inside might look empty because I had to temporarily disable the games.
  • Ragdoll adjustments and polish, they're still prone to clipping, still look dead, and sometimes their bones seem to unhinge-- but for the most part they've improved a lot!
  • I've enabled Developer Mode for the build, this is to let players give more meaningful bug-reports. It can open an annoying debug console though, click on it to close it!
  • Mirror no longer has an incorrect oblique clipping plane.
  • Switched to indirect lighting for baked lighting for just a slight improvement in the baked lighting.
  • Added a dynamic reflection probe that updates every 3 seconds, it can cause some weird artifacts, but in general it makes nights look nicer and the environment reflections more convincing.
  • Attachables no longer apply any physics (goodbye oscillating kobold-flask abominations...)
  • Hitboxes on penetrators have been refined, though if they're extremely large they'll still "magnet" into things. Smaller ones require much more specific aim and purpose.
  • Male kobolds can make eggs now, this might not stick around once more chems are added though.
  • Kobolds ragdoll when thrown, or when their feet are grabbed.
The advanced grab change is something that I've been thinking about for a long time. It used to be bound to the primary mouse button, and permanently affixed to the center of the screen. This caused a lot of confusion though because in practice it was secondary, or even tertiary to the primary game loop. The first thing any player does as they play the game is try to water the egg, and the advanced grab isn't useful at all for that. And because it was fixed to the center of the screen, it made any sexual interaction really jarring as you had to shake your entire head with the motions. So I've decoupled it from the screen, and buried it behind a context button which switches how your mouse works. The decoupling lets you shake kobolds and penetrators without making yourself sick, and the context button allows for me to pop up a bunch of ui to help players learn how it works. Let me know what you all think about it! I'll be spending the next couple days updating the patreon, twitter, and steam page to reflect the changes. Next month I'll hopefully actually be working on some multiplayer integrations.


[ 2020-10-29 05:27:27 CET ] [ Original post ]

KoboldKare
Naelstrof Developer
NomadicDevelopers Publisher
2020-03-31 Release
Game News Posts: 98
🎹🖱️Keyboard + Mouse
Very Positive (1431 reviews)
Public Linux Depots:
  • KoboldKare Linux [574.02 M]
KoboldKare is a farming simulator, but instead of making produce you're making naked Kobolds! It's an FPS where there is bhopping, surfing, trimping, and also sex.

Grow your farm by hunting, making Kobolds, doing services, and selling product. Improve your house, buy lewd equipment, and interact with the town denizens.

Purchasing KoboldKare now will provide you with the following features:
  • A Quake/CS:S movement inspired movement system. Bunnyhop and trimp off of rocks for maximum height, speed-forage the forest with record time.
  • A basic chemical system that lets you mix basic chems and feed them to Kobolds.
  • You can grow only one type of Kobold, but they're capable of being either sex.
  • There's a forest that spawns melons each night, grab them each night before dawn for optimal play!
  • You can sell both Kobolds, and produce for cash!
  • Currently there is no sexual interaction, but there will be soon...
  • You can visit a single gas-station in "town" which is where you can buy supplies for your farm. Things like eggs, flasks, and upgrade your grab limit.
  • Currently only breast-growth and minor inflation are the only two represented fetishes right now.

MINIMAL SETUP
  • OS: Ubuntu 18.04.4 LTS
  • Processor: AMD 5 2500/Intel i5-7200
  • Graphics: GeForce 940MX
  • Storage: 2 GB available spaceAdditional Notes: Vulkan Only
RECOMMENDED SETUP
  • OS: Arch Linux
  • Processor: AMD Ryzen 7 2700X/Intel i7-8700K
  • Graphics: GeForce GTX 1080 Ti
  • Storage: 2 GB available spaceAdditional Notes: Vulkan Only
GAMEBILLET

[ 6108 ]

2.47$ (17%)
21.22$ (15%)
8.89$ (11%)
33.19$ (17%)
16.90$ (11%)
5.78$ (17%)
16.79$ (16%)
16.79$ (16%)
5.27$ (12%)
16.59$ (17%)
12.74$ (15%)
16.79$ (16%)
49.99$ (17%)
12.72$ (15%)
16.52$ (17%)
6.22$ (11%)
17.79$ (11%)
17.99$ (55%)
5.06$ (16%)
8.49$ (15%)
25.49$ (15%)
31.97$ (20%)
18.39$ (8%)
16.97$ (15%)
7.55$ (16%)
25.18$ (16%)
16.57$ (17%)
25.46$ (15%)
12.74$ (-28%)
4.24$ (15%)
GAMERSGATE

[ 575 ]

0.89$ (87%)
2.0$ (90%)
1.5$ (85%)
0.64$ (87%)
2.13$ (96%)
5.1$ (83%)
1.05$ (85%)
1.31$ (81%)
0.58$ (92%)
2.7$ (91%)
4.0$ (80%)
1.45$ (79%)
5.31$ (79%)
11.69$ (42%)
4.5$ (70%)
4.88$ (62%)
1.19$ (83%)
0.9$ (92%)
7.49$ (63%)
1.28$ (87%)
0.37$ (63%)
7.92$ (74%)
2.13$ (79%)
1.0$ (80%)
10.91$ (22%)
2.4$ (70%)
13.49$ (10%)
1.35$ (89%)
1.7$ (91%)
6.37$ (36%)

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