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Steam Workshop Support!

Been hard at work for the last few months on this update. Hope it was worth the wait! I'm excited to reveal:

Workshop support!


I've converted all KoboldKare content into a mod format with the intent to make the game moddable! With it, I've created two mods: Lilith, a new kobold type! They've got big floppy ears, and a lithe body frame.
And a really simple surf map!
You can find them both on the KoboldKare workshop, subscribe to them (and enable them in the mod menu) to see them in-game! I've also been hard at work on documenting how to make your own mods here: https://wiki.koboldkare.com/index.php/Modding Much of the documentation is a draft, but I put it on a wiki so anyone can help make it better! Modding support is also very new, and probably has brought along a bunch of bugs. Hopefully you all will be patient with me as we find them and fix them.

Large Camera refactor


Now there's only one Camera in the scene, and it hot-swaps between programmable configurations. This allows for lots of fun stuff like making sure the character's head is in rule of thirds, and when you look up in third person that it puts the butt exactly where I want on the screen while adjusting the FOV.
Lerping between configurations is smooth, allowing seamless transitions to various modes-- Like going from 3rd person to ragdoll camera mode. The ragdoll becomes centered on the screen. Raytracing keeps the camera from clipping through walls in third-person or locked-cam modes. Precision grabbing, and grabbing happens from the camera now. So playing in third person is much more doable. There might be a few bugs here and there, and I know that some actions have gotten a bit more difficult with the new camera system. I'm hoping I can harden the code more as I work on other things.

Ragdoll refactor



To make ragdolls easier to create, I wrote a complicated ragdoll creator that takes into account muscle limits from within Mechanim. They have real necks now!
The precision grabber is really really powerful and can easily make ragdolls violate their own limits-- however I'd prefer soft limit violations over hard jittering. It's very fun to pose and toss kobolds around.

Dick refactor


Dicks are no longer equipment, this means that old saves will load incorrectly. Sorry! This was an important change to make way for Modding, as making a new dick is significantly easier without having to arbitrarily assign it a new equipment slot, icon, localized description, and assigning correct equippable flags.

Proper gaussian distributed randomness


In my gross misunderstanding of statistics, I was using extremely incorrect random values to represent kobold stats. (I was using the raw deviation as if it was a random gaussian distributed value between 0 and 1). This lead to nearly every random value to have a 36% chance to be outside -1 to 1. And since I assumed it was 0 to 1, it's a nearly 50% chance to be either the min or max value. Whoops! I properly studied up, and now I'm using Marsaglia polar generated gaussian numbers, and I tested them to make sure they work properly! Kobolds should now have much more regular proportions, while also never completely eliminating the chance to get absolutely crazy proportions sometimes.

Animation refactor


For a long time, Kobolds had an extreme head-bob in their animations. I used some smooth lerp camera tricks to keep the camera mostly centered on the Kobold's head-- but this slimey, slidey solution made people feel nauseous after long play sessions.
I've redone all the animations with a special IK rig to keep the head static relative to the armature no matter what. Now there's NO head bob! This has drastically reduced how bouncy and fun the animations are-- but now holding W actually smoothly moves your character forward like any other FPS game.

Steam cloud support!


Launching the game will now move all your current saves, and configuration to a user folder. Your configuration and saves will be uploaded to the cloud! If you play the game outside of Steam, it'll use a "defautUser" folder. This can spook you as saves will seem to disappear if you suddenly start using steam. This is to allow multiple users to play KoboldKare from the same device without overriding eachother's configuration. All saves can be found within the persistent data directory which varies depending on platform. If you're on windows it'll be found here: `C:\Users\\AppData\LocalLow\Naelstrof\KoboldKare\\saves`.

Various fixes


Many of these fixes are from dutiful people submitting issues they run into on github. I'll mark each with the related issue number.
  • Ragdolling no longer uses an invalid old packet in interpolation which caused it to flicker for 0.1 seconds. #177
  • Projectiles in mid-air no longer get saved and cause an exception. #176
  • Kobolds no longer reset fatness to 0 when expending energy at negative values. #169
  • Fixed console spam with grab spam. #145, #159
  • Fixed multiple active cameras being placed in the scene if respawning got bugged. #146
  • Fixed kobolds getting their input stuck if the player was holding an input while body-swapping. #139
  • Mushroom price is no longer treated as a mixture. Now it's on par with other tier-1 fruit. #138
  • Ambience and music no longer immediately stops if you ragdoll near the source of it. #137
  • The final quest should no longer be impossible to achieve without cheats. #124
  • Textures are now much higher fidelity as I've increased the texture memory budget to 1GB rather than 512mb
  • Held bombs are no longer are invulnerable to explosions (preventing their deletion). # 123
  • Fruit, and by extension dildos, have a minimum size of 15%. Prevents them from seeming deleted by explosions. #103
  • PlayerPossession and camera tracking now gets disabled when the game is paused. #97
  • Contracts no longer can be bought multiple times if you match the star amount exactly. #189
  • Carried game objects no longer jitter.
  • Breasts on kobolds spread more when growing, and they torpedo slightly less. #193
  • Objects no longer get stuck under the barn. #190
  • Fixed footsteps having no volume or not triggering in some circumstances.
  • Prevented softlock of the multiplayer menu by greying out all the buttons until the connection is ready.
  • A concrete material used in the city no longer has an incorrectly assigned ambient occlusion map.
  • Fixed equipment being removed and deleted due to dual Inventory instances. #207, #200
  • Deleted non-working, unused nipple pumps. #210
  • FootIK has been improved and better retains the original animation. Thanks Raliv!
  • Localization updates.
  • Air acceleration has been nerfed slightly so that you cannot simply hold w on a 89 degree wall and still slide up it.
I'm super happy that many of y'all have been using the open-source nature of KoboldKare to make the game better! The rest of this update post is going to be dedicated to the folks willing to contribute directly to KoboldKare!

DirtyGoatxxx's changes


  • New /cum command. Lets you immediately cum on command.
  • New /dick command. Dicks no longer being equipment means that there needs to be a cheat to swap them.
Thank you DirtyGoat! I could always use more cheats. Now I just need to refactor cheats to not be so clunky to use haha.

Pochemu's changes


  • Prop remaster! Many props have been remastered to be higher quality.

More props have been remastered than what is show in this image, I couldn't fit them all on this page! This is an absolutely crazy amount of work that you've put in Pochemu, thank you so much! I hope to return the favor somehow.

RWsYiffyMind's changes


  • Kobolds with enough energy will now lay a series of eggs without intervention. This can be a little spammy, though it requires some seriously high stats to spam enough to become a problem.
  • Added /give machines as a cheat, which instantly purchases all contracts in the map.
  • Created a new procedural kobold emission shader, it wobbles and has nice-looking lighting!

Really cool thing to add RWsYiffyMind, and thank you for being willing to work with me on getting the effect in a way that made us both happy!

Dys's changes


  • Adjusted the code to allow for any number of blendshapes for pulsing. This is a really nice workflow addition.
  • Added a new dick model!

Thank you Dys White! This is a really really high quality model, I really love fantasy stuff like this. I wish KK supported real prehensile motion to really bring it to life, but this is really cool as it is.

Fancyneer's changes


  • 4 new animation stations, two macro related.

Thank you Fancyneer for filling the world with more interactivity! The new stations are creative and fun, awesome!


[ 2023-04-09 23:46:21 CET ] [ Original post ]

KoboldKare
Naelstrof Developer
NomadicDevelopers Publisher
2020-03-31 Release
Game News Posts: 101
🎹🖱️Keyboard + Mouse
Very Positive (1468 reviews)
Public Linux Depots:
  • KoboldKare Linux [574.02 M]
KoboldKare is a farming simulator, but instead of making produce you're making naked Kobolds! It's an FPS where there is bhopping, surfing, trimping, and also sex.

Grow your farm by hunting, making Kobolds, doing services, and selling product. Improve your house, buy lewd equipment, and interact with the town denizens.

Purchasing KoboldKare now will provide you with the following features:
  • A Quake/CS:S movement inspired movement system. Bunnyhop and trimp off of rocks for maximum height, speed-forage the forest with record time.
  • A basic chemical system that lets you mix basic chems and feed them to Kobolds.
  • You can grow only one type of Kobold, but they're capable of being either sex.
  • There's a forest that spawns melons each night, grab them each night before dawn for optimal play!
  • You can sell both Kobolds, and produce for cash!
  • Currently there is no sexual interaction, but there will be soon...
  • You can visit a single gas-station in "town" which is where you can buy supplies for your farm. Things like eggs, flasks, and upgrade your grab limit.
  • Currently only breast-growth and minor inflation are the only two represented fetishes right now.

MINIMAL SETUP
  • OS: Ubuntu 18.04.4 LTS
  • Processor: AMD 5 2500/Intel i5-7200
  • Graphics: GeForce 940MX
  • Storage: 2 GB available spaceAdditional Notes: Vulkan Only
RECOMMENDED SETUP
  • OS: Arch Linux
  • Processor: AMD Ryzen 7 2700X/Intel i7-8700K
  • Graphics: GeForce GTX 1080 Ti
  • Storage: 2 GB available spaceAdditional Notes: Vulkan Only
GAMEBILLET

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34.85$ (13%)
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24.89$ (17%)
17.54$ (12%)
34.79$ (13%)
8.89$ (11%)
GAMERSGATE

[ 687 ]

0.54$ (91%)
5.4$ (64%)
3.75$ (62%)
2.64$ (78%)
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3.75$ (75%)
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4.19$ (30%)
7.5$ (50%)
0.94$ (81%)
4.35$ (83%)
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0.56$ (81%)
4.0$ (80%)
8.0$ (60%)
6.25$ (75%)

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