These brillo Collector's Editions of the game are on sale NOW, for a limited time - you've got until the end of January 2022 to order one, or that's it FOREVER.
>> Click Here to Check them out
You've got two options, a special Collector's Edition with loads of EXCLUSIVE stuff inside, like a massive journal and a neat enamel pin, and a Standard Edition which is just the game in a box. You're going to want the Collector's Edition, because it's resplendent:
Collector's Edition [$85]
Lovely Big DOS-style box with exclusive artwork
PS4/ Switch case with exclusive artwork
Ben's Journal a 78-page account of the events leading up to, during, and immediately after the game
Manual- apparently we had to provide one, so we wrote one for the wrong game entirely
Enamel Pin you can wear and look cool
Full Soundtrack to listen to if you still have a CD player?
Loads of art including an exclusive canvas print
Standard Edition [$35]
Just a nice box, but it's a great box. Comes with a game in it, obviously.
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Ben's Journal is the ONLY way to find out how Dan and Ben get out of the game's cliffhanger ending. It's jam-packed with more Dan and Ben adventure, and some amazing artwork.
Whether you're a massive fan of the game, or maybe you got the game in a sale and you feel GUILTY for not spending enough money on it and want to support Size Five, this is a great opportunity to nab yourself something nice for your shelf.
>> Here's that URL again for you.
[ 2022-01-06 18:57:34 CET ] [ Original post ]
Hello there! Delighted to announce I've been secretly storing up all the bugs that got reported over the last couple of months for one big boring update. With this, the game is now (as far as I'm aware) BUG FREE again so if you're playing it and you're like "hey, hang on a second, THIS IS A BUG!" it means you're very clever and please email full details to dan@sizefivegames.com asap so I can fix it. DISCLAIMER: That said, I have not yet fixed the one where Dan clips into the floor if you jump onto Ben's head. It's something to do with the physics. Will have another look at it asap. Here's the full list of changes: - Hopefully fixed an issue where the game could hang when you're mopping a floor - Added a custom control map for SwitchPro controllers, which didn't play nice natively - Teleporting while shifting gravity should no longer cause things to stay wibbly. - Teleporting at an inopportune moment during the ending no longer causes issues - Fixed an issue that could cause a camera to lock on the final boss - Hopefully fixed an issue where Dan could fall off a critical water spurt (thanks Tony!) - Improved framerate across all systems (thanks Tony!) - Fixed Chapter Select to the last chapter being borked (thanks Tony!) - Your inventory should no longer be full if you start a new game immediately after completing the game. - Like, some extremely minor pissy shit Hope you've enjoyed the game. If you have PLEASE PLEASE REVIEW IT. We need as many ace reviews as we can, so please take a second to let other people know you enjoyed the game. Thanks! Dan
[ 2020-06-09 14:40:19 CET ] [ Original post ]
Hello! I'm aware it's been a few weeks since the last update - bugs are now coming in so infrequently that daily updates no longer really make sense, so I'm saving them all up for larger patches. - Linux version now has a 64-bit version available - Fixed an issue where skipping Splash screens with a gamepad caused the 'Save warting' dialogue to be missed - Fixed missing characters in the dyslexic-friendly font option - Accessing the top bit of a boat is now way easier - Fixed an issue where starting a conversation the instant a lift started to move caused Camera Issues - Fixed some potentially-sticky ice - Fixed some extraordinarily minor typos As always, if you find a bug please let me know at dan@sizefivegames.com, rather than leaving messages in places I might not see them. If you've enjoyed Lair of the Clockwrok God but haven't yet REVIEWED it on Steam, please please do take a second to do that right now. It really helps me out. Hope you're staying home and safe during these weird times. Best, Dan
[ 2020-04-03 12:07:17 CET ] [ Original post ]
There's now so few bugs in the game the patch notes are getting silly: - Fixed a weird Linux bug that could cause the game to open at a resolution of 1x1, which APPARENTLY is too small - Once you've completed the game but BEFORE you've started a new one, pressing Back on the Chapter Select screen no longer gets confused. As always if anything has gone WRONG with this build, because I'm an idiot, you can rollback to a previous version by opting into the Beta branch called "rollback". PLEASE LEAVE A STEAM REVIEW if you played the game. Steam reviews feed an algorithm, the algorithm gets me views, and views get me sales, which I need. Thank you!
[ 2020-03-11 15:13:18 CET ] [ Original post ]
- Added Platforming Assist slider - Minor bug fixes This update adds a SUPER NEAT Platforming Assist slider, which tweaks a few platforming settings to suit your needs, including: - Dan's 'wallgrab' time, giving you more time to react - Dan's 'wallslide' speed - Slows down certain tile types (blinking tiles, collapsible tiles, lasers etc) - Removes some hazards entirely If you're finding the platforming too much of a challenge, or you're just not particularly interested in 'that side' of the game, check it out. This feature is in BETA, so may break things. If it does, or if there's something you want added to the slider, let me know: dan@sizefivegames.com As always if anything has gone WRONG with this build, because I'm an idiot, you can rollback to a previous version by opting into the Beta branch called "rollback". PLEASE LEAVE A STEAM REVIEW if you played the game. Steam reviews feed an algorithm, the algorithm gets me views, and views get me sales, which I need. Thank you!
[ 2020-03-09 20:35:22 CET ] [ Original post ]
It's been a couple of days wince the last update. I've been saving them up for one BIG HUGE FIX: - Fixed a typo, that's the level we're down to now. - Fixed a dialogue option that should have been switched off, but wasn't - Fixed an issue where showing Dan a bra would cause Ben to never stop looking - Fixed an issue where killing Ben would make everything go black - Fixed Ben being unable to teleport in Chapter 11, if running from a load - Fixed Ben sliding along weirdly, using his nose to drag himself painfully across the floor if he dies - Flipping a switch twice and then dying no longer gets you stuck in an impossible situation - De-subtled a colour-based puzzle - Amalgamated some controls IMPORTANT: based on player feedback PUSH and CYCLE HOTSPOT now share a key (default X on a gamepad) If you're in the middle of your game, this change may prove confusing! The old button still works, so hopefully not. Email me if this chance is bad! As always if anything has gone WRONG with this build, because I'm an idiot, you can rollback to a previous version by opting into the Beta branch called "rollback". PLEASE LEAVE A STEAM REVIEW if you played the game. Steam reviews feed an algorithm, the algorithm gets me views, and views get me sales, which I need. Thank you!
[ 2020-03-06 17:42:00 CET ] [ Original post ]
Hello Mac and Linux users! I'm delighted to announce that 'Lair of the Clockwork God' is finally available on your computer of choice! FOUND A PROBLEM? Bear with me, it's not the easiest. If you've found an issue, please email dan@sizefivegames.com with details, so I can fix it, thank you! ALREADY PLAYED THE GAME? While you're here anyway, please take a second to leave a review? The reviews really help me out!
[ 2020-03-03 16:11:23 CET ] [ Original post ]
Hello! PLEASE LEAVE A STEAM REVIEW if you played the game. Steam reviews feed an algorithm, the algorithm gets me views, and views get me sales, which I need. Thank you! FIXES: - Fixed a mystical omnipresent bra - Level titles no longer display over Main Menu - Mouse should no longer wander onto a second monitor in windowed mode - Fixed an issue with Ben being able to walk while the verb wheel is open, if Interact Toggle is on - Fixed SkipSpeech on a Gamepad not being user-assignable properly - Minor polish fixes As always if anything has gone WRONG with this build, because I'm an idiot, you can rollback to a previous version by opting into the Beta branch called "rollback".
[ 2020-03-03 12:14:52 CET ] [ Original post ]
HELLO! Here's todays list of quibbles you've found that I've addressed: - You can no longer avoid death by just chatting away through it - Game no longer pauses when it loses focus - Controls menu should now show "." correctly as the default for for SkipSpeech - Long conversation options are now better-selectable with a mouse - Aiming no longer stays activated when dying while using mouse controls - Ben no longer does sassy talkback when dead - It's no longer possible to teleport in the brief gap between conversations - Fixed an issue where returning from school could lead to infinite blackness - A few minor polishy tweaks As always if anything has gone WRONG with this build, because I'm an idiot, you can rollback to a previous version by opting into the Beta branch called "rollback". PLEASE LEAVE A STEAM REVIEW if you played the game. Steam reviews feed an algorithm, the algorithm gets me views, and views get me sales, which I need. Thank you!
[ 2020-03-02 15:11:27 CET ] [ Original post ]
Hello! Another day, another slew of weird stuff people found fixed up. - Fixed an issue where Chapter Select would not load Lair objects correctly (thanks Astrid!) - Weird thrusting issue now DEFINITELY fixed (thanks Sam!) - As far as switches are concerned, being dead now counts as "moving" - Improved a puzzle if ColourBlind mode is on - Fixed the resolutions options getting stuck down the bottom end - Fixed a squiffy bit of wall you could get stuck in - Fixed some UIs not closing when you open the main menu - A few minor dialogue tweaks/ bug fixes If anything has gone WRONG with this build, because I'm an idiot, you can rollback to a previous version by opting into the Beta branch called "rollback" ALREADY FINISHED THE GAME? No need for the fun to stop! Choo-choo! All aboard the Clockwork God Forever Fun Train! Why not have fun saying thank you by posting a lovely Steam review? They really help!
[ 2020-03-01 16:45:26 CET ] [ Original post ]
FIXED: - It should no longer be possible to piggyback Ben into going sideways - Dan should no longer be able to get himself into an unwinnable situation with a naughty upside-down crate. - Ben will no longer yammer all over the intro credits if you try to make him jump. - Fixed a gamepad issue where Dan could stick to walls weirdly if you held the stick a specific way - Addressed an issue that could make the camera feel 'snappy' on some systems - Fixed a puzzle that was solveable in a breakable kinda way (Chapter 6) - Splash achievement should now pop like the others. - Fixed the 'dying at the end' Achievement - Fixed an issue that could see the "invisible walls" Achievement not unlock at low Verbosity levels - Fixed a tutorial tip not dispaying properly on PS4 controllers - Tweaked a challenging bit of platforming to be slightly easier - Fixed up a handful of very minor bumps and scrapes, and one big worrying one that's a spoiler If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.05 by opting into the Beta branch called "rollback"
[ 2020-02-28 21:21:57 CET ] [ Original post ]
FIXED: - That weird 3D cube no longer has two LookAt options (TO BE FAIR this kind of made sense) - A bunch of beer bottles should no longer spring up out of nowhere, shockingly - Ben no longer knows about a test before he's been informed about the existence of the test - Tweaked dialogue in a few places to better signpost some mechanics and puzzles. - Fixed a couple of bugs related to the new Interact Toggle mode WHOOPS If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.05 by opting into the Beta branch called "rollback" Also, a reminder to please review the game if you enjoyed it!
[ 2020-02-27 18:03:12 CET ] [ Original post ]
WOW, it's the boringest update yet! You can tell the game's in ship-shape condition by how pissy and dull the patches are becoming. UI fixes? Oh, big whoop. FIXED: - Added Accessibilty Option: "Toggle Interact", so you no longer have to hold the button to use Ben's interaction wheel - Information windows now show the cursor if you're using mouse and keyboard controls. - Added an icon for if you rebind the gamepad to L3/ R3 - Achievements should now pop-up at the moment they're "achieved" - Fixed an issue where Colour Blind mode may not function if you had Screen Shake deactivated - Couple of minor tweaks you wouldn't even have noticed If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.05 by opting into the Beta branch called "rollback" FOUND A BUG? email me! dan@sizefivegames.com PLAYED THE GAME? Please leave a Steam review! Those are what helps sell the game!
[ 2020-02-25 18:01:34 CET ] [ Original post ]
Quick fix for an emergency issue. NOT FIXED: - Honestly this 'Dan Jumping on Ben's Head' bug is doing me in. I think I'm close? FIXED - Player is no longer able to bury Dan, and force him down, down into the depths of Hell. If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.04 by opting into the Beta branch called "rollback"
[ 2020-02-24 18:32:28 CET ] [ Original post ]
Look! The game's been updated! I wonder what weird and wonderful ways you've found to break my beautiful creation THIS time >:( NOT FIXED: - The 'Dan jumping on Ben's head' glitch remains, I'm afraid. Pretty confident I'll get it soon! FIXED: - Can no longer get in a pickle if you combine two items while wearing one of them. - Mop is no longer 'a bit much' when worn - Moved a checkpoint, a bit - Improved some signposting on an early puzzle - Fixed a boring autosave issue in Chapter 20 - Thrusters should no longer stay active when out of range - Teleport is now user-assignable - Hammering the 'Skip Dialogue' on a keyboard button no longer causes a hang if two people are speaking at the same time - Hopefully fixed an issue that would display tags when a controller was disconnected If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.03 by opting into the Beta branch called "rollback" Any bugs you find, please email them to dan@sizefivegames.com and I'll get them fixed up :)
[ 2020-02-24 14:58:50 CET ] [ Original post ]
Quick emergency patch for a weird issue that was affecting a small number of users. - Fixed an issue that left you unable to progress at the end of Chapter 7. - Fixed a (different) autosave issue that could see you get stuck at the end of a scary level Chapter 7. - Title screen no longer a bit of an iffy crisis if you've changed keys If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.02 by opting into the Beta branch called "rollback"
[ 2020-02-23 21:23:33 CET ] [ Original post ]
v1.02 is now live! NOT FIXED: - the 'Dan jumping on Ben's head' bug remains an issue. Not sure what's causing it, I may have to unpack the physics system we're using. FIXED! - Made a big witch smaller. - Made a tricky jump near a brain a bit easier - Made a scary door harder to miss - Okay THIS TIME Ben should always be controllable in the Shed. Fingers crossed, I can't recreate this one. -Social Media should be easier to read from a distance - Fixed mouse cursor not being visible when reading emails - Enemies should be a bit less of a bother if you're chatting, or have just finished a chat - BORING BUG: pressing Esc with the control mapper open now closes it properly. - BORING BUG: tutorial tips should no longer display a load of nonsense if playing on a PS4 controller If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.01 by opting into the Beta branch called "rollback" IF YOU'RE ENJOYING THE GAME please do leave a Steam review! They really help me out, and I really appreciate every single one! Found a bug? Best thing to do is to email dan@sizefivegames.com so it doesn't get lost :) Best D
[ 2020-02-23 13:50:38 CET ] [ Original post ]
HELLO! Thanks everyone buying an playing the game! If you're enjoying it, please remember to shout about it online! Facebook, Reddit, TikTok, whevever you hang out. ALSO: please take a second to leave a Steam review! Here's what's happened in v1.01: NOT FIXED: The "Dan jumping on Ben's head" bug persists. Sure I'll nail it soon :) FIXED: - Ben now dies properly if you squish him into the floor with a toilet - Dan is no longer able to drive a tractor when on fire - Added a cat. - Fixed an autosave bug that would cause an invisible old lady to appear - Fixed an issue where a couple of characters thought they were called Ben - It should no longer be possible to get anyone stuck in a big pile of ice. - Ben should no longer magically stop being playable in the Shed? WTF? - Tweaked a line of dialogue that could be mis-read as offensive - 'Skip Dialogue' key is now user-assignable - Tweaked some achievement names so they're not spoilers. Hid some others. - Minor tweaks and fixes for secret things you don't even know about yet. Thanks all! Any bugs please report them to dan@sizefivegames.com, so they won't get lost amid Discord, Twitter, DMs, etc etc! Dan
[ 2020-02-22 16:32:06 CET ] [ Original post ]
I am delighted to announce that Size Five's newest game 'Lair of the Clockwork God' is OUT NOW. A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses. LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings. Get it now!
[ 2020-02-21 18:41:14 CET ] [ Original post ]
ARE YOU EXCITED? You should be. Lair of the Clockwork God is nearly upon you. One final request to please ADD THE GAME TO YOUR WISHLIST, it really helps Steam recognise it as a "proper" game, and helps visibility at launch. It's been a loooong road getting here, and I'm very excited to hear what you all think. Please shout about the game online, tell your friends, bug your favourite websites and content creators to cover it, all that stuff. Let's get the ball rolling! I sincerely hope you all enjoy the game. Dan, Size Five Games
[ 2020-02-20 17:03:09 CET ] [ Original post ]
🕹️ Partial Controller Support
- Lair of the Clockwork God Depot Linux [1.64 G]
BEN is a die-hard, old-school LucasArts Adventure fan.
He has one foot stuck in the 90s, his feet never leave the floor, and he’s happiest collecting any old junk he can lay his hands on, in the hopes of combining it all together to solve a satisfying puzzle.His cohort and sidekick DAN
...has aspirations to be the next big hit indie platform character. He's got everything he needs: he's hip, he's sensitive, and his nose is a different colour to the rest of his face.LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings.
Solve classic point-and-click style puzzles as Ben to create unique upgrade items for Dan, so he can jump higher, run faster and blast away at everything with a shiny new gun. Then, run and jump as Dan to unlock new areas and exciting new puzzles for Ben!
If you haven't played the old Dan and Ben games (you should), or you have but can't remember what happened, there's NO NEED TO WORRY! Lair of the Clockwork God is a STANDALONE Dan and Ben Adventure, which means you need to know absolutely nothing about Ben There, Dan That! or Time Gentlemen, Please! whatsoever. None of the original plot is referenced, the characters are re-introduced expertly, etc etc. It's all good.
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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