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Skullmaster's Arena focuses primarily on action and blowing things up. Nevertheless, there are a few sections where jumping and timing play a role too. I have redesigned some of the platforming sequences which makes the game a lot more fair. The first five arenas are now much more balanced in terms of difficulty. It's tricky getting this right, so please leave a comment or two if you feel the difficulty is too high.
The game's graphical shaders have been updated, making Skullmaster's Arena looks like it's displayed on an authentic CRT screen... and yes, these filters are entirely optional.
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