STEAM PLAYTEST
We're excited to announce that we've been invited to participate in the new playtest feature that Steam is rolling out! No more game keys or signup forms, you can join by simply clicking the 'Request Access' button right on the store page, and the game will be added directly to your steam library. Feel free to spread the word, we're keen to open this up to as many people as possible.
NEW TUTORIALS & BATTLE SEQUENCES
For this latest update we have been focused on helping teach the game to fresh players. This includes developing an entirely new sequence of tutorials, designed to teach the core mechanics of the game in a more streamlined fashion. We have also been making improvements to turn resolution, including an expanded battle sequence that helps make it clearer exactly what is happening during combat.
SYSTEM OVERHAUL
Lots of work being done behind the scenes as well, including a long overdue update of the Moai platform that the game is built on, and an overhaul of the accounts system. Unfortunately, this means you will have to create a new account for the game, as we have reconfigured the back end somewhat. Sorry about that! Please let us know if you have any trouble.
COMING SOON...
Right now, we are working on some significant improvements to the AI opponent, making it a much more challenging opponent in the practice matches. Look for that in the next update!
=== BUILD NOTES: VERSION 0.18.0 ===
- The store now has a shiny new Steam Playtest signup button!
- Entirely new series of tutorials!
- Expanded turn resolution with detailed battle breakdowns.
- Updated the core Moai platform to the current version.
- Overhauled the account system (you'll have to create fresh accounts, sorry about that).
- Added a display name generator prompt to account creation.
- Streamlined region control changes into the movement phase.
- Some new button art and in-game UI polish.
- Added copy and paste to the account creation fields.
- Added support for high DPI Retina displays on Mac.
- AI opponents now have generated names.
- Added colored borders to portrait art to make ownership clearer.
Known Issues:
- In Windows there are scaling and resolution issues on 4k or high DPI monitors.
- Old accounts no longer supported, all players have to create fresh ones.
[ 2020-12-06 23:56:15 CET ] [ Original post ]
The game is a two-player, turn-based digital board game, based on simple mechanics from which complex strategies arise. Each match plays out across a uniquely generated world map, so every game is different.
Key features include:
- Online head-to-head multiplayer.
- Simple mechanics and complex strategies.
- Fast-paced gameplay.
- Simultaneous turns.
- Procedural maps.
- Single player skirmish mode.
Game Mechanics and Strategy
There are two primary systems: military strength and subterfuge. To grow an empire and win, players must carefully balance both elements. Because a fresh map is created for each game, players also need to adapt their strategies to each new world.Military strength is represented by Soldiers. They are straightforward and effective, relying on strength of numbers, and are used to take control of the castles that are needed to win. Soldiers combine to form armies, and battles are won by the largest army in a region.
Subterfuge is the domain of Spies. They are more complex than Soldiers, dealing with hidden information, surprise and paranoia. Spies are used to take control of cities, which provide the action points needed to power all activities. They can also turn the tide of battle, assassinate other spies, sabotage castle defenses and more. A spy’s effectiveness is determined by its rank, with the most highly ranked spy in a region having the upper hand. Working from the shadows, spies are hidden and can only be seen by an enemy spy of superior rank.
- OS: Ubuntu 14.04 LTS
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 200 MB available space
[ 6132 ]
[ 2625 ]