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New Build: Bug Fixes & Stability

The influx of new players from Next Fest gave us lots of great data, so we focused this build on bug fixes and stability improvements. Resolved some very quirky crash bugs, UI glitches, and a missing spymaster claimant who deftly hid themselves in the code... Thanks to all our players who have been reporting issues in both the bugs channel on our Discord server and the in-game feedback form, it's been a huge help. So good to see our community of players growing and enjoying the game!

=== BUILD NOTES: VERSION 0.23.7 ===


  • Spymaster revealed! Fixed bug that was causing the rank 3 spy claimant to be hidden, appearing only under rare conditions.
  • Fixed bug that caused the game to hang if you played three practice games in a row.
  • General stability improvements to help reduce situations where the game becomes unresponsive.
  • Fixed memory leak in the name generator (thanks @Garbage#8809 for catching that one!).
  • Display names now have to include at least 3 characters.
  • Claimant screen no longer displays if the opponent has already yielded the game.
  • Fixed issues causing the game to get stuck on claimant selection screen, after you had made a selection.
  • Game should now remember orders you have cancelled, if you leave without committing.
  • Fixed bugs that were causing the 'one turn away from victory' popup to persist across multiple turns and games.
  • Fixed bug where the 'one turn away from victory' popup only triggered if you had exactly five castles.
  • Text box on turn resolution events no longer clips on complex events.
  • Fixed the 'Moving to [region name]' text on units, so it no longer clips.
  • When selecting the 3 soldier claimant, soldiers will now correctly show as starving on your first turn.
  • Fixed an issue on the home screen where games were shown as ready for new orders while still waiting for an opponent to join.
  • Yield timer now starts as soon as the second player joins the game.
  • Steam notifications will now only notify you of someone joining your game, if you haven't submitted orders yet.
  • Red spy master starting retinue icon adjusted to match the others.
  • Regions now deselect when the Guidance is opened, to stop portraits displaying on top of the help text.
  • Updated help file text to correct Forest Retreat and City Capture sections.
  • City ownership now displayed correctly on portrait cards, instead of using region control.
  • Forest effect icon will only appear on soldier banners when they control the region, and can use forest retreat.
KNOWN ISSUES
  • There is still an elusive memory leak that can cause the game to crash if it runs for too long.
  • Steam overlay doesn't currently work on Mac.
  • Game client sometimes doesn't re-connect automatically if the connection to the server is interrupted.
  • Some islands are too small to accurately show their terrain type.
  • Map generation needs a balance pass.
  • The inexplicable persistence of Camelica The Honourable.


[ 2021-07-10 22:00:12 CET ] [ Original post ]

Spies & Soldiers
Ghostbat Games Developer
Ghostbat Games Publisher
Early 2022 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Spies & Soldiers is a low fantasy strategy game with procedural content and simple mechanics, providing a hit of pure strategy gameplay without the overwhelming complexity often associated with the genre.

The game is a two-player, turn-based digital board game, based on simple mechanics from which complex strategies arise. Each match plays out across a uniquely generated world map, so every game is different.

Key features include:
  • Online head-to-head multiplayer.
  • Simple mechanics and complex strategies.
  • Fast-paced gameplay.
  • Simultaneous turns.
  • Procedural maps.
  • Single player skirmish mode.

Game Mechanics and Strategy

There are two primary systems: military strength and subterfuge. To grow an empire and win, players must carefully balance both elements. Because a fresh map is created for each game, players also need to adapt their strategies to each new world.


Military strength is represented by Soldiers. They are straightforward and effective, relying on strength of numbers, and are used to take control of the castles that are needed to win. Soldiers combine to form armies, and battles are won by the largest army in a region.

Subterfuge is the domain of Spies. They are more complex than Soldiers, dealing with hidden information, surprise and paranoia. Spies are used to take control of cities, which provide the action points needed to power all activities. They can also turn the tide of battle, assassinate other spies, sabotage castle defenses and more. A spy’s effectiveness is determined by its rank, with the most highly ranked spy in a region having the upper hand. Working from the shadows, spies are hidden and can only be seen by an enemy spy of superior rank.

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: 2GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

26.09$ (13%)
4.42$ (78%)
17.19$ (14%)
25.45$ (58%)
5.57$ (15%)
41.95$ (16%)
7.99$ (68%)
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3.00$ (85%)
24.79$ (17%)
8.39$ (16%)
5.92$ (15%)
21.95$ (56%)
9.87$ (67%)
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0.70$ (90%)
16.99$ (58%)
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17.79$ (11%)
11.82$ (41%)
8.25$ (17%)
14.99$ (25%)
4.50$ (70%)
4.42$ (56%)
2.00$ (80%)
15.11$ (24%)
25.79$ (14%)
11.04$ (15%)
3.75$ (75%)
2.48$ (75%)
GAMERSGATE

[ 2625 ]

2.63$ (74%)
2.85$ (90%)
1.2$ (85%)
2.55$ (87%)
12.59$ (37%)
13.49$ (10%)
3.0$ (85%)
6.0$ (70%)
19.59$ (30%)
2.0$ (75%)
0.75$ (85%)
4.95$ (67%)
8.0$ (60%)
2.5$ (75%)
12.49$ (50%)
4.75$ (81%)
15.0$ (75%)
1.76$ (91%)
1.02$ (87%)
15.74$ (37%)
17.59$ (20%)
6.0$ (70%)
3.25$ (75%)
7.49$ (63%)
2.55$ (83%)
3.28$ (78%)
7.49$ (50%)
15.99$ (20%)
0.75$ (85%)
5.78$ (71%)

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