The flood of new players following our Melbourne International Games Week showcase has helped us flush out a few sneaky bugs, so we've pushed a new build with a handful of fixes. === BUILD NOTES: VERSION 0.24.3 === - Fixed a bug that would cause errors the first time a player joined an online game, if they disabled email notifications. - Fixed an issue that occasionally caused the game to hang on the claimant screen, making it impossible to submit the first turn. - Demo end info text now pops up automatically when returning to home screen after the game limit has been reached. - Selecting an empty slot when keeping a title now disables all buttons while loading the title into that slot. - Formatting tweaks to the title screen while the title is being generated. KNOWN ISSUES - Copying match codes from the Play Friend window doesn't work. Paste works fine though. - City and castle portraits still show the old generic portraits during turn resolution. - Uncommitted Muster and Train orders aren't currently being saved if you exit the game before submitting your turn.
[ 2021-10-05 04:36:49 CET ] [ Original post ]
The game is a two-player, turn-based digital board game, based on simple mechanics from which complex strategies arise. Each match plays out across a uniquely generated world map, so every game is different.
Key features include:
- Online head-to-head multiplayer.
- Simple mechanics and complex strategies.
- Fast-paced gameplay.
- Simultaneous turns.
- Procedural maps.
- Single player skirmish mode.
Game Mechanics and Strategy
There are two primary systems: military strength and subterfuge. To grow an empire and win, players must carefully balance both elements. Because a fresh map is created for each game, players also need to adapt their strategies to each new world.Military strength is represented by Soldiers. They are straightforward and effective, relying on strength of numbers, and are used to take control of the castles that are needed to win. Soldiers combine to form armies, and battles are won by the largest army in a region.
Subterfuge is the domain of Spies. They are more complex than Soldiers, dealing with hidden information, surprise and paranoia. Spies are used to take control of cities, which provide the action points needed to power all activities. They can also turn the tide of battle, assassinate other spies, sabotage castle defenses and more. A spy’s effectiveness is determined by its rank, with the most highly ranked spy in a region having the upper hand. Working from the shadows, spies are hidden and can only be seen by an enemy spy of superior rank.
- OS: Ubuntu 14.04 LTS
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 200 MB available space
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