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Soul Saga Update 36 Time is like an airship (it flies)
How have you been? This has been a crazy few months for myself, so let's delve into all the great news so I can get back to work!
One of Soul Saga's amazing backers, Roydical, played through the Soul Saga beta. You may remember some of his videos in the past covering some of the features in Soul Saga's beta. Here's a highlight reel from his experience of the latest version. https://www.youtube.com/watch?v=PVfMLVVl27M
You may remember from the last update that I had to leave my apartment I had been staying in for 6 years and move to a new home. That move went very well and I'm all settled in. Here's a picture of the team hard at work in the new house!
https://www.youtube.com/watch?v=wzsZ4G-42aE
I have made a LOT more progress on Soul Saga not revealed in the beta above. Mostly I've worked on cutscenes, which are almost completely done at this point. I also recently began overhauling the airship exploration mode of Soul Saga to make it a much more important part of the overall experience. My biggest hurdle I'm recently facing is that many assets for the airship scenes need to be optimized, sometimes even recreated. So I've recently picked up blender to optimize them, and even work with rigging and animating some NPCs.
I recently realized that we have just passed the 4 year anniversary of Soul Saga's Kickstarter. Absolutely insane. When I first launched the Kickstarter I had no idea I would become so meticulously obsessed with creating such a polished experience, and as the only full time developer. I know I had always put a TON of time into Soul Saga, but it wasn't until I started testing Soul Saga on Steam that I had something really logging (some of) the hours I spend developing Soul Saga. It was quite jarring to see the numbers add up (over 100 hours a week).
The most prominent enhancement to Soul Saga is that the airship exploration will be a seamless open world exploration experience. You will be able to fly around all of Medonia, exploring every nook and cranny of this beautiful and diverse sky world with your airship.
One of the biggest hurdles of moving to a more open-world-like system is that I had to work on the aesthetics quite a bit. I started by identifying the most important aspect of living in a floating island in the sky: the clouds. From there I decided to focus on the clouds until I got them just right, and I really like where we ended up with them:
There's still some polishing I need to do with it before going into more details, so for now here's a video of my early scene loading prototype I made a few months ago (and have since completed). I've made much more exciting progress on airship exploration and am ecstatic to share more with you in the next update! https://www.youtube.com/watch?v=V1abj6krXZA
Recently I had been approached by some individuals with offers to trade your backer information. I, of course, promptly denied it in my trademarked "emotionally blunt" fashion. However I've always felt the need to be as transparent as possible with you, and I felt you needed to know this type of thing DOES exist, and not every project creator may share my views on privacy. Be careful with who you pledge to on Kickstarter, because inevitably they will have a lot of information about you and Kickstarter cannot control what they do with that information.
I couldn't have made Soul Saga without you, and I'd love to hear more of your feedback and thoughts. Please feel free to follow me on Twitter, like on Facebook, and join me with other Soul Saga fans in the Disastercake Discord chat channel! Talk to you soon, friend!
[ 2017-08-15 22:27:35 CET ] [ Original post ]
Hello, Friend!
How have you been? This has been a crazy few months for myself, so let's delve into all the great news so I can get back to work!
Beta Playthrough
One of Soul Saga's amazing backers, Roydical, played through the Soul Saga beta. You may remember some of his videos in the past covering some of the features in Soul Saga's beta. Here's a highlight reel from his experience of the latest version. https://www.youtube.com/watch?v=PVfMLVVl27M
Settled In
You may remember from the last update that I had to leave my apartment I had been staying in for 6 years and move to a new home. That move went very well and I'm all settled in. Here's a picture of the team hard at work in the new house!
https://www.youtube.com/watch?v=wzsZ4G-42aE
Progress!
I have made a LOT more progress on Soul Saga not revealed in the beta above. Mostly I've worked on cutscenes, which are almost completely done at this point. I also recently began overhauling the airship exploration mode of Soul Saga to make it a much more important part of the overall experience. My biggest hurdle I'm recently facing is that many assets for the airship scenes need to be optimized, sometimes even recreated. So I've recently picked up blender to optimize them, and even work with rigging and animating some NPCs.
Game Development, Destroyer of Time
I recently realized that we have just passed the 4 year anniversary of Soul Saga's Kickstarter. Absolutely insane. When I first launched the Kickstarter I had no idea I would become so meticulously obsessed with creating such a polished experience, and as the only full time developer. I know I had always put a TON of time into Soul Saga, but it wasn't until I started testing Soul Saga on Steam that I had something really logging (some of) the hours I spend developing Soul Saga. It was quite jarring to see the numbers add up (over 100 hours a week).
Open World Airship Exploration
The most prominent enhancement to Soul Saga is that the airship exploration will be a seamless open world exploration experience. You will be able to fly around all of Medonia, exploring every nook and cranny of this beautiful and diverse sky world with your airship.
One of the biggest hurdles of moving to a more open-world-like system is that I had to work on the aesthetics quite a bit. I started by identifying the most important aspect of living in a floating island in the sky: the clouds. From there I decided to focus on the clouds until I got them just right, and I really like where we ended up with them:
There's still some polishing I need to do with it before going into more details, so for now here's a video of my early scene loading prototype I made a few months ago (and have since completed). I've made much more exciting progress on airship exploration and am ecstatic to share more with you in the next update! https://www.youtube.com/watch?v=V1abj6krXZA
Kickstarter's Underbelly
Recently I had been approached by some individuals with offers to trade your backer information. I, of course, promptly denied it in my trademarked "emotionally blunt" fashion. However I've always felt the need to be as transparent as possible with you, and I felt you needed to know this type of thing DOES exist, and not every project creator may share my views on privacy. Be careful with who you pledge to on Kickstarter, because inevitably they will have a lot of information about you and Kickstarter cannot control what they do with that information.
What Do You Think?
I couldn't have made Soul Saga without you, and I'd love to hear more of your feedback and thoughts. Please feel free to follow me on Twitter, like on Facebook, and join me with other Soul Saga fans in the Disastercake Discord chat channel! Talk to you soon, friend!
[ 2017-08-15 22:27:35 CET ] [ Original post ]
Soul Saga Update 36 Time is like an airship (it flies)
How have you been? This has been a crazy few months for myself, so let's delve into all the great news so I can get back to work!
One of Soul Saga's amazing backers, Roydical, played through the Soul Saga beta. You may remember some of his videos in the past covering some of the features in Soul Saga's beta. Here's a highlight reel from his experience of the latest version. https://www.youtube.com/watch?v=PVfMLVVl27M
You may remember from the last update that I had to leave my apartment I had been staying in for 6 years and move to a new home. That move went very well and I'm all settled in. Here's a picture of the team hard at work in the new house!
https://www.youtube.com/watch?v=wzsZ4G-42aE
I have made a LOT more progress on Soul Saga not revealed in the beta above. Mostly I've worked on cutscenes, which are almost completely done at this point. I also recently began overhauling the airship exploration mode of Soul Saga to make it a much more important part of the overall experience. My biggest hurdle I'm recently facing is that many assets for the airship scenes need to be optimized, sometimes even recreated. So I've recently picked up blender to optimize them, and even work with rigging and animating some NPCs.
I recently realized that we have just passed the 4 year anniversary of Soul Saga's Kickstarter. Absolutely insane. When I first launched the Kickstarter I had no idea I would become so meticulously obsessed with creating such a polished experience, and as the only full time developer. I know I had always put a TON of time into Soul Saga, but it wasn't until I started testing Soul Saga on Steam that I had something really logging (some of) the hours I spend developing Soul Saga. It was quite jarring to see the numbers add up (over 100 hours a week).
The most prominent enhancement to Soul Saga is that the airship exploration will be a seamless open world exploration experience. You will be able to fly around all of Medonia, exploring every nook and cranny of this beautiful and diverse sky world with your airship.
One of the biggest hurdles of moving to a more open-world-like system is that I had to work on the aesthetics quite a bit. I started by identifying the most important aspect of living in a floating island in the sky: the clouds. From there I decided to focus on the clouds until I got them just right, and I really like where we ended up with them:
There's still some polishing I need to do with it before going into more details, so for now here's a video of my early scene loading prototype I made a few months ago (and have since completed). I've made much more exciting progress on airship exploration and am ecstatic to share more with you in the next update! https://www.youtube.com/watch?v=V1abj6krXZA
Recently I had been approached by some individuals with offers to trade your backer information. I, of course, promptly denied it in my trademarked "emotionally blunt" fashion. However I've always felt the need to be as transparent as possible with you, and I felt you needed to know this type of thing DOES exist, and not every project creator may share my views on privacy. Be careful with who you pledge to on Kickstarter, because inevitably they will have a lot of information about you and Kickstarter cannot control what they do with that information.
I couldn't have made Soul Saga without you, and I'd love to hear more of your feedback and thoughts. Please feel free to follow me on Twitter, like on Facebook, and join me with other Soul Saga fans in the Disastercake Discord chat channel! Talk to you soon, friend!
[ 2017-08-15 22:27:35 CET ] [ Original post ]
Hello, Friend!
How have you been? This has been a crazy few months for myself, so let's delve into all the great news so I can get back to work!
Beta Playthrough
One of Soul Saga's amazing backers, Roydical, played through the Soul Saga beta. You may remember some of his videos in the past covering some of the features in Soul Saga's beta. Here's a highlight reel from his experience of the latest version. https://www.youtube.com/watch?v=PVfMLVVl27M
Settled In
You may remember from the last update that I had to leave my apartment I had been staying in for 6 years and move to a new home. That move went very well and I'm all settled in. Here's a picture of the team hard at work in the new house!
https://www.youtube.com/watch?v=wzsZ4G-42aE
Progress!
I have made a LOT more progress on Soul Saga not revealed in the beta above. Mostly I've worked on cutscenes, which are almost completely done at this point. I also recently began overhauling the airship exploration mode of Soul Saga to make it a much more important part of the overall experience. My biggest hurdle I'm recently facing is that many assets for the airship scenes need to be optimized, sometimes even recreated. So I've recently picked up blender to optimize them, and even work with rigging and animating some NPCs.
Game Development, Destroyer of Time
I recently realized that we have just passed the 4 year anniversary of Soul Saga's Kickstarter. Absolutely insane. When I first launched the Kickstarter I had no idea I would become so meticulously obsessed with creating such a polished experience, and as the only full time developer. I know I had always put a TON of time into Soul Saga, but it wasn't until I started testing Soul Saga on Steam that I had something really logging (some of) the hours I spend developing Soul Saga. It was quite jarring to see the numbers add up (over 100 hours a week).
Open World Airship Exploration
The most prominent enhancement to Soul Saga is that the airship exploration will be a seamless open world exploration experience. You will be able to fly around all of Medonia, exploring every nook and cranny of this beautiful and diverse sky world with your airship.
One of the biggest hurdles of moving to a more open-world-like system is that I had to work on the aesthetics quite a bit. I started by identifying the most important aspect of living in a floating island in the sky: the clouds. From there I decided to focus on the clouds until I got them just right, and I really like where we ended up with them:
There's still some polishing I need to do with it before going into more details, so for now here's a video of my early scene loading prototype I made a few months ago (and have since completed). I've made much more exciting progress on airship exploration and am ecstatic to share more with you in the next update! https://www.youtube.com/watch?v=V1abj6krXZA
Kickstarter's Underbelly
Recently I had been approached by some individuals with offers to trade your backer information. I, of course, promptly denied it in my trademarked "emotionally blunt" fashion. However I've always felt the need to be as transparent as possible with you, and I felt you needed to know this type of thing DOES exist, and not every project creator may share my views on privacy. Be careful with who you pledge to on Kickstarter, because inevitably they will have a lot of information about you and Kickstarter cannot control what they do with that information.
What Do You Think?
I couldn't have made Soul Saga without you, and I'd love to hear more of your feedback and thoughts. Please feel free to follow me on Twitter, like on Facebook, and join me with other Soul Saga fans in the Disastercake Discord chat channel! Talk to you soon, friend!
[ 2017-08-15 22:27:35 CET ] [ Original post ]
Soul Saga
Disastercake
Developer
Disastercake
Publisher
2020-02-28
Release
Game News Posts:
27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Negative
(36 reviews)
Public Linux Depots:
- Soul Saga Content - Linux 64 [1.91 G]
About
Soul Saga is a uniquely challenging JRPG-rogue-lite hybrid with a strong focus on challenging and skill-based airship exploration, rewarding and strategic guild management, and a world that's literally destroyed over time.About
Features
TONS of characters! Soul Saga has a large cast of characters for you to discover, unlock, and recruit!
Strategic Combat! Soul Saga's unique ATB combat system allows you to position your units in defensive or offense stances to optimize your chances at victory. In addition, every turn has a special buff or debuff granted to whomever acts. By accumulating action points by either delaying actions or taking certain actions, you can control the flow of battle with well calculated strategies!
Your own Airship! Free roaming airship exploration with complex physics gives you the power to explore every nook and cranny of this vast world to uncover all of Medonia's natural and historical wonders! And... WOAH! Watch out there, cap'n! Flying an airship takes real skill, and you can crash that baby right into the side of a big ol' sky island!
Meaningful difficulty modes! The heat of battle too hot or cold for you? Then choose from either Cake or Disaster difficulty modes to match your play style and skill level!
MINIMAL SETUP
- OS: SteamOS+. Ubuntu 12.04 or later
- Processor: 2 Ghz single core or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1GB VRAM Dedicated Graphics card
- Storage: 6 GB available spaceAdditional Notes: Keyboard and Mouse
- OS: SteamOS+. Ubuntu 12.04 or later
- Processor: 2 Ghz multi core or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1GB VRAM Dedicated Graphics card
- Storage: 6 GB available spaceAdditional Notes: Keyboard and Mouse
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
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