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Soul Saga - Our 5th Anniversary
5 years ago. from this exact day, I came to Kickstarter as a young developer with a dream: to make a fun game inspired by the classics I loved from my childhood. At first I just planned to find a way to fund Soul Saga's development, but through Kickstarter I found much more. I found support, I found friends, and most importantly: I found a reason to live. Without you, I wouldn't have had the motivation to continue. In a previous post I covered some of what I've had to sacrifice to keep working on Soul Saga. Since then, I left my entire life behind to return to the exact place I started Soul Saga: my parent's basement. I haven't left the farm since I got here half a year ago, because every waking moment has been dedicated to working on Soul Saga. It's been a long journey with a lot of pain and heartbreak... and if I had the chance to start over, I'd do it all again.
I set out to make a love letter to JRPG classics and ended up making a love letter to you, my friends. From the first moment I wake up, to the last moment I fall asleep, myonly goal is to one day see you proud of the game you and I have created together. This is why I've been gathering your feedback and applying it to Soul Saga. I'm making this game for you, and it's you that has pushed Soul Saga to be the best game it can be. Earlier this year I had hoped to have Soul Saga finished by July. Since then I have done nearly nothing but work on Soul Saga. While I haven't been able to completely finish it yet, I've gotten a lot done. However, after a lifetime of combating mental health diseases and the past 5 years pushing me beyond limits, it's become very obvious that toiling away alone will not be a feasible way to handle the remainder of Soul Saga's development. It's time that we try something new.
Lately I've been looking back on the past 5 years of Soul Saga's development cycle and analyzing my own personal strengths and weaknesses to plan a realistic route to Soul Saga's completion. What I've found is that the most valuable strength I have isn't from within myself... it's you. Soul Saga could never have been as polished as it is today without your feedback and support. And the only way I can complete Soul Saga is if you can help me figure out the best way to utilize what its world has to offer. And we'll do that through early access. In July I will be releasing Soul Saga in an early access state. At the moment it's not nearly the game it can be or the game that you truly deserve, but with you and I working together, one day it will be.
Above you'll find Soul Saga's world map, illustrated by the talented Gracie Cole. You might recall that Soul Saga's world is split into three layers:
https://www.youtube.com/watch?v=_3g9pfPMadw In Soul Saga, your airship is like a part of your team. To give it a bit more personality, I've added a mouth and eyes. The mouth also serves another purpose: it spits bullets! I really like this design because it follows the cute aesthetic and strong personality that all of Soul Saga's characters have in this beautiful world.
I often use Twitter as an easy way to get out bite sized information and connect with fans. Here's a summary of important Twitter updates I've lately.
https://www.youtube.com/watch?v=zDOh8plGw-E
I've created a (mostly) spoiler-free public roadmap on Trello so that you can follow along with Soul Saga's development, understand the priority ranking of different tasks, and have a stronger understanding of exactly what's left. With a complex game like Soul Saga, pieces are always moving and changing, so a live kanban styled roadmap is a great way to deliver that information to you.
Many backers have asked to change their key to Steam, Humble Bundle, or GOG so they can get in on Soul Saga's early access and help me further with development. If you pledged for a console key, and would like to change it to a Desktop version, please send me a private message on Kickstarter, or shoot me an e-mail (mike at disastercake.com) if you pledged through Paypal.
https://www.youtube.com/watch?v=Hp7tNAH9Ox0 If you're a fan of Recettear or if the idea of running your own item shop tingles yours toes, you have to check out Moonlighter. Moonlighter has some of the most beautiful pixel art, music, and fun gameplay I've seen in a long time. If you're lucky, Mithos might actually visit your shop in Moonlighter! And if you look hard enough in Soul Saga, you might find something of Moonlighter that's crossed over...
I love you, and your opinion matters to me more than anything else. I've always promoted a transparent and open communication between us, but now more than ever with this last stretch of Soul Saga's development I need to know what's on your mind. Please feel free to join myself and other fans in the Disastercake Discord channel and have a chat! Click here to join Disastercake's Discord channel.
[ 2018-06-16 05:15:49 CET ] [ Original post ]
Happy 5 year Anniversary, Friend!
5 years ago. from this exact day, I came to Kickstarter as a young developer with a dream: to make a fun game inspired by the classics I loved from my childhood. At first I just planned to find a way to fund Soul Saga's development, but through Kickstarter I found much more. I found support, I found friends, and most importantly: I found a reason to live. Without you, I wouldn't have had the motivation to continue. In a previous post I covered some of what I've had to sacrifice to keep working on Soul Saga. Since then, I left my entire life behind to return to the exact place I started Soul Saga: my parent's basement. I haven't left the farm since I got here half a year ago, because every waking moment has been dedicated to working on Soul Saga. It's been a long journey with a lot of pain and heartbreak... and if I had the chance to start over, I'd do it all again.
I set out to make a love letter to JRPG classics and ended up making a love letter to you, my friends. From the first moment I wake up, to the last moment I fall asleep, myonly goal is to one day see you proud of the game you and I have created together. This is why I've been gathering your feedback and applying it to Soul Saga. I'm making this game for you, and it's you that has pushed Soul Saga to be the best game it can be. Earlier this year I had hoped to have Soul Saga finished by July. Since then I have done nearly nothing but work on Soul Saga. While I haven't been able to completely finish it yet, I've gotten a lot done. However, after a lifetime of combating mental health diseases and the past 5 years pushing me beyond limits, it's become very obvious that toiling away alone will not be a feasible way to handle the remainder of Soul Saga's development. It's time that we try something new.
Early Access in July
Lately I've been looking back on the past 5 years of Soul Saga's development cycle and analyzing my own personal strengths and weaknesses to plan a realistic route to Soul Saga's completion. What I've found is that the most valuable strength I have isn't from within myself... it's you. Soul Saga could never have been as polished as it is today without your feedback and support. And the only way I can complete Soul Saga is if you can help me figure out the best way to utilize what its world has to offer. And we'll do that through early access. In July I will be releasing Soul Saga in an early access state. At the moment it's not nearly the game it can be or the game that you truly deserve, but with you and I working together, one day it will be.
World Map
Above you'll find Soul Saga's world map, illustrated by the talented Gracie Cole. You might recall that Soul Saga's world is split into three layers:
- Medonia
- the Tempest Reef
- the surface world of Oterra
- Dunhaven, the capital city of Medonia and seat of the Guild Senate.
- Tanglewood, a deadly forest grown out of the roots of the mysterious Dragontree.
- Rustbelt, the abandoned junkyard of ancient, forbidden technology.
New Airship Design
https://www.youtube.com/watch?v=_3g9pfPMadw In Soul Saga, your airship is like a part of your team. To give it a bit more personality, I've added a mouth and eyes. The mouth also serves another purpose: it spits bullets! I really like this design because it follows the cute aesthetic and strong personality that all of Soul Saga's characters have in this beautiful world.
Twitter Update Summary
I often use Twitter as an easy way to get out bite sized information and connect with fans. Here's a summary of important Twitter updates I've lately.
https://www.youtube.com/watch?v=zDOh8plGw-E
Public Roadmap on Trello
I've created a (mostly) spoiler-free public roadmap on Trello so that you can follow along with Soul Saga's development, understand the priority ranking of different tasks, and have a stronger understanding of exactly what's left. With a complex game like Soul Saga, pieces are always moving and changing, so a live kanban styled roadmap is a great way to deliver that information to you.
Want to change your key?
Many backers have asked to change their key to Steam, Humble Bundle, or GOG so they can get in on Soul Saga's early access and help me further with development. If you pledged for a console key, and would like to change it to a Desktop version, please send me a private message on Kickstarter, or shoot me an e-mail (mike at disastercake.com) if you pledged through Paypal.
Moonlighter
https://www.youtube.com/watch?v=Hp7tNAH9Ox0 If you're a fan of Recettear or if the idea of running your own item shop tingles yours toes, you have to check out Moonlighter. Moonlighter has some of the most beautiful pixel art, music, and fun gameplay I've seen in a long time. If you're lucky, Mithos might actually visit your shop in Moonlighter! And if you look hard enough in Soul Saga, you might find something of Moonlighter that's crossed over...
What do you think?
I love you, and your opinion matters to me more than anything else. I've always promoted a transparent and open communication between us, but now more than ever with this last stretch of Soul Saga's development I need to know what's on your mind. Please feel free to join myself and other fans in the Disastercake Discord channel and have a chat! Click here to join Disastercake's Discord channel.
[ 2018-06-16 05:15:49 CET ] [ Original post ]
Soul Saga
Disastercake
Developer
Disastercake
Publisher
2020-02-28
Release
Game News Posts:
27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Negative
(36 reviews)
Public Linux Depots:
- Soul Saga Content - Linux 64 [1.91 G]
About
Soul Saga is a uniquely challenging JRPG-rogue-lite hybrid with a strong focus on challenging and skill-based airship exploration, rewarding and strategic guild management, and a world that's literally destroyed over time.About
Features
TONS of characters! Soul Saga has a large cast of characters for you to discover, unlock, and recruit!
Strategic Combat! Soul Saga's unique ATB combat system allows you to position your units in defensive or offense stances to optimize your chances at victory. In addition, every turn has a special buff or debuff granted to whomever acts. By accumulating action points by either delaying actions or taking certain actions, you can control the flow of battle with well calculated strategies!
Your own Airship! Free roaming airship exploration with complex physics gives you the power to explore every nook and cranny of this vast world to uncover all of Medonia's natural and historical wonders! And... WOAH! Watch out there, cap'n! Flying an airship takes real skill, and you can crash that baby right into the side of a big ol' sky island!
Meaningful difficulty modes! The heat of battle too hot or cold for you? Then choose from either Cake or Disaster difficulty modes to match your play style and skill level!
MINIMAL SETUP
- OS: SteamOS+. Ubuntu 12.04 or later
- Processor: 2 Ghz single core or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1GB VRAM Dedicated Graphics card
- Storage: 6 GB available spaceAdditional Notes: Keyboard and Mouse
- OS: SteamOS+. Ubuntu 12.04 or later
- Processor: 2 Ghz multi core or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1GB VRAM Dedicated Graphics card
- Storage: 6 GB available spaceAdditional Notes: Keyboard and Mouse
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
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