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RECEIVER 2 ACHIEVEMENTS UPDATE

https://store.steampowered.com/app/1129310/Receiver_2/ https://store.steampowered.com/app/1280510/Receiver_2_Soundtrack Receiver 2 now has Steam achievements, along with a bunch of other changes!

  • Added Steam achievements.
  • Sleeper turrets now have a tiny red light and more appealing wake-up visuals.
  • Magazines now vary in quality, which affects the rate of double feed and other malfunctions.
  • There's now a very slight chance that automatics discharge when being racked.
  • It's now possible to disabled head bobbing in the settings.
  • Added additional previously missing subtitle files.
  • Added a setting to disable subtitles.
  • Made all subtitles consists of 42 or less characters per row, this will enable us to support lower resolutions and larger font sizes in the future, improving readability.
  • Made multiple small improvements to runtime performance.
  • Made it possible to change dynamic decal limits in settings for lower end machines.
  • Made a change to gun behaviour where the hammer on some models can get caught on brush and get cocked in the holster.
  • Made it impossible for the player to continue picking up tapes after finding the final one.
  • Made it so that the session resets if you die on the first rank.
  • Added an additional ND case for the SAA.
  • Added a framerate limiter to the menues, reducing GPU usage when paused.
  • How many secret notes you've found is now listed in the statistics menu.
  • Made extracted casing fly out relative the guns velocity, and not the player's.
  • Made it so the SAA cylinder can't spin unless all rounds are seated correctly.
  • Added a slow fadeout when falling to your death.
  • Dying from falling down to the street now has a unique death message.
  • Upgraded to Unity version 2019.4.8f1 improving performance and stability.
  • Optimized a large set of textures, reducing VRAM, disk space usage and improves load times.
  • Fixed a null reference error related to TV's.
  • Fixed a softlock issue occuring when playing with the debug gun.
  • Fixed a logspam error related to invalid magazine.
  • Fixed the tape count number on the death screen.
  • Fixed a codesigning issue on MacOSX.
  • Fixed the ammo boxes in the shooting range, it's not possible to get ammo again.
  • Fixed a visual bug where sometimes a tiny round would appear in the chamber after shooting yourself.
  • Fixed a visual clipping issue on the deagle magazine.
  • Fixed a nullref error from happening when hacking turrets.
  • Fixed a bug that sometimes resulted in rounds being unseated when spawning with a loaded revolver.
  • Fixed a bug where sometimes other rounds than the one being fired expanded in the chambers.
  • Improved tape playback control in the menu.
  • Improved the background pattern on the statistics screen.
  • Improved the font and background image for subtitles.
  • Improved rendering performance for our custom lights.
  • Improved rendering performance of the skybox.
  • Improved rendering performance of bullet decals.
  • Improved glint behaviour on items.
  • Improved round ejection behaviour on both revolvers and automatics.
  • Improved the visual quality of the shadows cast from the Turret, Drone and Security Camera.


[ 2020-09-08 12:35:19 CET ] [ Original post ]



Receiver 2
Wolfire Games
  • Developer

  • Wolfire Games
  • Publisher

  • 2020-04-14
  • Release

  • Indie Simulation Singleplayer
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2408 reviews)


  • Review Score

  • http://www.receiver2.com
  • Website

  • https://store.steampowered.com/app/1129310 
  • Steam Store



  • Receiver 2 Base Linux 64 [4.36 G]

  • Public Linux depots

  • THIS IS NO ARCADE SHOOTER, THIS IS 100% GUN MECHANIC REALISM
    Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

    NOT YOUR ORDINARY FPS
    You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.

    FEATURES
    • Sidearms modeled down to every spring and pin
    • Enemies with physically-based damage models
    • Ballistic modeling of ricochets, penetration, and bullet drop
    • Train your mind to defend against the Mindkill
    • Become literate in how guns actually operate

    FAQ


    What is Receiver?
    We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.

    Why are you so obsessed with guns?
    Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.

    Are there people or animals to shoot in Receiver?
    We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.

    How is Receiver 2 different from Receiver 1?
    Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.

    Does Receiver 2 have online multiplayer or VR support?
    No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.

    What is the Mindkill?
    You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: SSE2 instruction set supportMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5951 ]

    4.77$ (81%)
    33.97$ (15%)
    8.79$ (12%)
    42.47$ (15%)
    12.38$ (17%)
    22.98$ (23%)
    33.19$ (17%)
    5.03$ (16%)
    8.29$ (17%)
    6.68$ (81%)
    10.00$ (50%)
    24.89$ (17%)
    17.19$ (14%)
    12.44$ (17%)
    5.99$ (70%)
    4.24$ (15%)
    2.22$ (78%)
    8.99$ (40%)
    10.00$ (75%)
    2.00$ (80%)
    33.19$ (17%)
    9.17$ (69%)
    4.21$ (16%)
    1.75$ (71%)
    2.00$ (90%)
    16.59$ (17%)
    4.12$ (17%)
    4.59$ (8%)
    12.27$ (18%)
    57.79$ (17%)
    GAMERSGATE

    [ 1903 ]

    7.5$ (70%)
    7.0$ (65%)
    0.56$ (89%)
    3.26$ (78%)
    5.17$ (48%)
    0.75$ (75%)
    1.69$ (89%)
    15.39$ (38%)
    4.75$ (84%)
    8.24$ (59%)
    7.5$ (70%)
    0.85$ (83%)
    2.81$ (81%)
    0.9$ (92%)
    1.28$ (87%)
    10.58$ (47%)
    1.5$ (62%)
    0.53$ (92%)
    0.53$ (92%)
    1.31$ (81%)
    10.19$ (32%)
    1.5$ (85%)
    3.0$ (92%)
    0.94$ (81%)
    1.13$ (92%)
    2.25$ (89%)
    1.5$ (92%)
    7.2$ (76%)
    1.88$ (81%)
    1.31$ (81%)

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