Receiver 2 Update 2.1.2
[ 2021-04-20 12:08:54 CET ] [ Original post ]
A new update for Receiver 2 is out! This one is a little bigger than our usual minor updates consisting of 364 changes. We won't list them all, but here are some of the highlights!
- Added ability to queue up tapes from the menu and listen to them in game.
- Challenge score now have three tiers: Gold, Silver, and Par, allowing a greater challenge for more advanced Receivers.
- Tweaked all high-scores for the compound challenges.
- New language select option in the settings menu, allowing players to test out in progress community translations! Including Traditional Chinese, Czech, Finnish, French, German, Japanese, Korean, Polish, Portuguese, Russian, Spanish and Turkish.
- Optimized some texture sizes to reduce VRAM use.
- Fixed a bug where cleaning kit unlock message would be shown multiple times.
- Remove glowing skylights from Liminal.
- Fixed some reflection probes and other visual glitches in the Compound.
- Fixed bullet holes glowing in some situations.
- Made save-game files significantly smaller, improving performance when saving and loading.
- Tweaked some sounds in the compound.
Receiver 2
Wolfire Games
Wolfire Games
2020-04-14
Indie Simulation Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
Very Positive
(2408 reviews)
http://www.receiver2.com
https://store.steampowered.com/app/1129310 
Receiver 2 Base Linux 64 [4.36 G]
THIS IS NO ARCADE SHOOTER, THIS IS 100% GUN MECHANIC REALISM
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
NOT YOUR ORDINARY FPS
You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.
FEATURES
What is Receiver?
We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.
Why are you so obsessed with guns?
Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.
Are there people or animals to shoot in Receiver?
We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.
How is Receiver 2 different from Receiver 1?
Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.
Does Receiver 2 have online multiplayer or VR support?
No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.
What is the Mindkill?
You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
NOT YOUR ORDINARY FPS
You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.
FEATURES
- Sidearms modeled down to every spring and pin
- Enemies with physically-based damage models
- Ballistic modeling of ricochets, penetration, and bullet drop
- Train your mind to defend against the Mindkill
- Become literate in how guns actually operate
FAQ
What is Receiver?
We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.
Why are you so obsessed with guns?
Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.
Are there people or animals to shoot in Receiver?
We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.
How is Receiver 2 different from Receiver 1?
Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.
Does Receiver 2 have online multiplayer or VR support?
No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.
What is the Mindkill?
You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 4 GB available space
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