Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyone. Allowing for anyone to make levels like in the game but improved with top notch tools. Moving it onto more platforms is still moving forward, but never as quickly as I hope. Though we should see it on a console and linux in the coming months. I may be getting some help with that finally. And trading cards have been floating along. Having difficulties finding an artist to work with for the cards themselves. I've made the idea sketches up but I wanted to get some nice cards for you guys and that's not my strong suit artistically. So when I can get those finished I'll finally be integrating cards. So sadly nothing new for you guys to play with yet, but I wanted to chime in I'm still here everyday working away on new things / fixing old things. Cheers! -Shane
[ 2016-02-23 01:59:49 CET ] [ Original post ]
Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyone. Allowing for anyone to make levels like in the game but improved with top notch tools. Moving it onto more platforms is still moving forward, but never as quickly as I hope. Though we should see it on a console and linux in the coming months. I may be getting some help with that finally. And trading cards have been floating along. Having difficulties finding an artist to work with for the cards themselves. I've made the idea sketches up but I wanted to get some nice cards for you guys and that's not my strong suit artistically. So when I can get those finished I'll finally be integrating cards. So sadly nothing new for you guys to play with yet, but I wanted to chime in I'm still here everyday working away on new things / fixing old things. Cheers! -Shane
[ 2016-02-23 01:59:49 CET ] [ Original post ]
🕹️ Partial Controller Support
Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you change it.
Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.
3 Game modes covering the gamut of couch multiplayer experience
- Arena 2-4 player head to head action
- Survival 1-4 player co-op hero defense.
- Challenges Single player puzzles that demonstrate the full range of mechanics
Heavy customization for the arenas and options with multiple maps and hazard layouts for refining gameplay to your personal tastes.
Equipment and items to tweak core gameplay mechanics.
- OS: Mint.Ubuntu
- Processor: 2.0ghzMemory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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