Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit.
An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend.
Mage Changes:
Can now change directions while charging shot
Charging longer than 0.43 seconds will increase damage by 1
Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
Reduced freeze time after Mages teleport by 0.166 seconds
Added extra detection to stop the mages shot from missing collisions at top speed
Beam collisions now actually cause damage in the arena
Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
Other Changes:
Lowered bomb radius from 0.32 to 0.3
Mirror Random was the same as random. Now properly mirror random
Reworked Sudden death graphic to look MORE INTENSE
Also added 1 more sudden death creeper per sudden death round
Creepers actually cause a death animation now
Spikes are no longer hidden in Horlk (red and orange cave level)
Able to lock in a class selection at class select screen
Bridge time extended from 2 seconds to 5 seconds
Bridges can now be rebuilt without having to first disappear.
Shot re-directors now spin the same way they rotate shots
Characters no longer freak out and teleport randomly when scoring paradox points
Turrets now show a little disc while being built.
Changed ghost panels graphics. Now blooping blocks.
Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
As for upcoming content it has become incredibly clear to me I was being pig headed not implementing online multiplayer.
So I'm going to be rolling that into the level editor update. It will wind up being a lot more like Warcraft III. Where the maps that are made can be played online with other players downloading a copy. As well as being added to the workshop.
The level editor is nearing completion and I will be starting on the online stuff right soon.
Thanks for being great players!
-Shane [ 2016-06-01 05:37:39 CET ][ Original post ]
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit.
An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend.
Mage Changes:
Can now change directions while charging shot
Charging longer than 0.43 seconds will increase damage by 1
Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
Reduced freeze time after Mages teleport by 0.166 seconds
Added extra detection to stop the mages shot from missing collisions at top speed
Beam collisions now actually cause damage in the arena
Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
Other Changes:
Lowered bomb radius from 0.32 to 0.3
Mirror Random was the same as random. Now properly mirror random
Reworked Sudden death graphic to look MORE INTENSE
Also added 1 more sudden death creeper per sudden death round
Creepers actually cause a death animation now
Spikes are no longer hidden in Horlk (red and orange cave level)
Able to lock in a class selection at class select screen
Bridge time extended from 2 seconds to 5 seconds
Bridges can now be rebuilt without having to first disappear.
Shot re-directors now spin the same way they rotate shots
Characters no longer freak out and teleport randomly when scoring paradox points
Turrets now show a little disc while being built.
Changed ghost panels graphics. Now blooping blocks.
Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
As for upcoming content it has become incredibly clear to me I was being pig headed not implementing online multiplayer.
So I'm going to be rolling that into the level editor update. It will wind up being a lot more like Warcraft III. Where the maps that are made can be played online with other players downloading a copy. As well as being added to the workshop.
The level editor is nearing completion and I will be starting on the online stuff right soon.
Thanks for being great players!
-Shane [ 2016-06-01 05:37:39 CET ][ Original post ]
Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you change it.
Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.
3 Game modes covering the gamut of couch multiplayer experience
Arena 2-4 player head to head action
Survival 1-4 player co-op hero defense.
Challenges Single player puzzles that demonstrate the full range of mechanics
Heavy customization for the arenas and options with multiple maps and hazard layouts for refining gameplay to your personal tastes.
Equipment and items to tweak core gameplay mechanics.
MINIMAL SETUP
OS: Mint.Ubuntu
Processor: 2.0ghzMemory: 1 GB RAMStorage: 300 MB available space