Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes:
- Can now change directions while charging shot
- Charging longer than 0.43 seconds will increase damage by 1
- Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
- Reduced freeze time after Mages teleport by 0.166 seconds
- Added extra detection to stop the mages shot from missing collisions at top speed
- Beam collisions now actually cause damage in the arena
- Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
- Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
- Lowered bomb radius from 0.32 to 0.3
- Mirror Random was the same as random. Now properly mirror random
- Reworked Sudden death graphic to look MORE INTENSE
- Also added 1 more sudden death creeper per sudden death round
- Creepers actually cause a death animation now
- Spikes are no longer hidden in Horlk (red and orange cave level)
- Able to lock in a class selection at class select screen
- Bridge time extended from 2 seconds to 5 seconds
- Bridges can now be rebuilt without having to first disappear.
- Shot re-directors now spin the same way they rotate shots
- Characters no longer freak out and teleport randomly when scoring paradox points
- Turrets now show a little disc while being built.
- Changed ghost panels graphics. Now blooping blocks.
- Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
[ 2016-06-01 05:37:39 CET ] [ Original post ]
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes:
- Can now change directions while charging shot
- Charging longer than 0.43 seconds will increase damage by 1
- Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
- Reduced freeze time after Mages teleport by 0.166 seconds
- Added extra detection to stop the mages shot from missing collisions at top speed
- Beam collisions now actually cause damage in the arena
- Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
- Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
- Lowered bomb radius from 0.32 to 0.3
- Mirror Random was the same as random. Now properly mirror random
- Reworked Sudden death graphic to look MORE INTENSE
- Also added 1 more sudden death creeper per sudden death round
- Creepers actually cause a death animation now
- Spikes are no longer hidden in Horlk (red and orange cave level)
- Able to lock in a class selection at class select screen
- Bridge time extended from 2 seconds to 5 seconds
- Bridges can now be rebuilt without having to first disappear.
- Shot re-directors now spin the same way they rotate shots
- Characters no longer freak out and teleport randomly when scoring paradox points
- Turrets now show a little disc while being built.
- Changed ghost panels graphics. Now blooping blocks.
- Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
[ 2016-06-01 05:37:39 CET ] [ Original post ]
🕹️ Partial Controller Support
Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you change it.
Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.
3 Game modes covering the gamut of couch multiplayer experience
- Arena 2-4 player head to head action
- Survival 1-4 player co-op hero defense.
- Challenges Single player puzzles that demonstrate the full range of mechanics
Heavy customization for the arenas and options with multiple maps and hazard layouts for refining gameplay to your personal tastes.
Equipment and items to tweak core gameplay mechanics.
- OS: Mint.Ubuntu
- Processor: 2.0ghzMemory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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