Hello there community, A few months ago I started with overhauling Evolvation. First step for me was to revise the keys in the circulation. This led to the accidental ban of activated keys. As you all know, this was never the intention. To fix the mistake I made the game free to be permanently added to the library. Crazy enough this had lead to two million downloads within a couple of days and overloaded our servers. This unexpected explosion of the game was never intended. We were not ready at all and the game was far from finished! Unfortunately this had led to some negative reviews which I hoped to avoid since we knew that there were some improvements needed (which were planned to be overhauled, however we were not able to do that because of the unexpected commotion). However, the upside of this story is that we were able to gain a great community which is currently setup via Discord (https://discord.gg/qWkaTGQ). With the community we organized events and discussed a new gamemodel. Based on the input of this great community we started our planned overhaul of Evolvation. So after a couple of months of hard work I am happy to announce the experimental release of the new gamemodel! Of course, it is not done yet. We are releasing this experimental branch to test if out with you guys and gain new input to optimize the game. So, what does this new gamemodel mean? If you are interested in the proposal accepted by the community you are able to find it here: https://docs.hyperreuts.com/public-files/Evolvation_GamemodelProposal_3.0_HyperReuts_v1.6.pdf The most important changes of the experimental release includes at the moment: New UI (With full credits of the design to @CaptainLel) Finetuned the game for competitive gaming oCompletely overhauled all ship statistics oOverhauled complete upgrading system. There is no upgrading system, only predefined weapons and unlockable weapons, skins, perks etc. oAll weapon statistics are overhauled oWeapon weight added: different bonuses and penalties of the weapon based on weight and class of ship. E.g. heavy weapons have more effect on the maneuverability and speed on light and less powerful ships than ships with a heavy engine. oClass system overhauled: We now have 5 classes with natural opponents. Each class has a much stronger unique presence and abilities than before. This also includes a complete overhaul of each class statistic. oClass abilities overhauled: e.g. Backwards teleport (Highspeed), homing EMP (Support), Heatseaker (Tank) etc. oClass abilities are now energy based. Not based on cooldown. New weapons: Shotgun and flakgun are added. A new map, Planetary Combat, is added for experimental testing, it is finetuned for very intense combat And a lot more! But I will not try to bore you with all the details for now. There are still a lot of things to be done before we can actually release this branch for instance: We have problems with our login server. It sometimes take a bit longer than expected, we still need to tune it. A very important gamemode for Evolvation still has to be created: A Domination like mode with control points. Capture the HyperDrive gamemode is added but I do not think it works out at the moment. I was thinking about some changes like a king of the hill mode? The UI does not work well with keyboard and controller at the moment. Perks and cosmetics still need to be created, this is key for the game An active and correct leaderboard needs to be updated and a new updated achievement system has to be implemented. Sometimes bots stand still and are not being able to be destroyed. Tutorial is not correct anymore, given the new game model. I think these are the most important things for now. I cannot wait to test the game out with you guys and try to optimize is to your wishes! Lets plan an event to meet and test the new model out! To activate the experimental branch go to steam -> library -> Evolvation -> properties -> betas -> select the experimental beta branch and thats it! Please note that it is still for testing purposes only, until we are ready to bring the game completely to market! I want to avoid the negative reviews of people who do not understand that the game is in development. Last but not least Jacob and I would like to use this message to thank all of you guys with the extensive help and feedback that you guys gave us. Without you, it would not be possible and it gives us the motivation to make the best! There are so many people that have helped us with for instance the UI, discussions about the new datamodel, translations (not completed yet), event organization , server management and hosting and a lot more! It is on our list to make an official credits list of all the people who have helped us. Let's make this game great again! Evolvation first!Explosion_Blaststeammocking With the kindest regards, Eric and Jacob
[ 2019-02-18 20:23:12 CET ] [ Original post ]
🎮 Full Controller Support
- Evolvation Depot linux [5.11 G]
- Evolvation - Music Pack
A Game developed by a Two-Man-Army
Created in Amsterdam by Eric Ruts and Jacob Kooijman. Evolvation is a class based and fast paced multiplayer arena space flying shooter.
Class based multiplayer action
With classes like Highspeed, Fighter, Tank, Stealth and Support.
Extensive upgrading system for customized spaceships
Thousands of possible combinations in the Hangar.
Instant multiplayer Action
An arena-like multiplayer space flying shooter which never stops to have action. It is a game which does not require extensive game hours in order to keep up with your friends. But still some amazing perks can be acquired by gaining experience points.
Perfect game to play with Friends
Host or join a game in a split of a second.
Join us at Discord
Join the community to play, help developing or whatever you would like to do. We are establishing a great community with people help translating, making 3D models, composite music, host their own servers etc. Join the discord via the following link: https://discord.gg/qWkaTGQ
Play the game
We hope to see you in game. The game is still under heavy development but already fun to play. Feel free to let us know how we can improve the game or contribute via the Discord server.
- OS: Ubuntu Equivalent Distro
- Processor: Quad-core Intel or AMD processor. 2 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX10 Compatible GPU. NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher Or OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 7 GB available spaceAdditional Notes: It is possible to run the game on lower specs than what is noted as minimum. but we do not recommend it. These minimum specs are of really low graphics quality but it does not affect the gameplay. only the graphics.
- OS: Ubuntu Equivalent Distro
- Processor: Intel Core i5-2400 | AMD FX-6100. or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX10 Compatible GPU. NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher Or OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 7 GB available space
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