I've just published a new version to the beta branch that fixes various crashes. Since some of my development libraries have updated since the last patch I'm keeping this in beta for a bit for testing to ensure something bigger wasn't broken in the process - please check it out and let me know at the link below if everything is working or not! How to join the beta
Stability Patch v3.32:
v 3.19
- Fixed a bug with achievements not working
- Fixed a bug where starting a new game plus with a controller sometimes didn't work
- Fixed a bug where "check enemy stats" selection was limited by telekinesis range
v 3.18 fixes the bug with data not saving on windows if your PC username contains non-ASCII characters, such as Chinese characters.
This is primarily for the new Chinese players but does affect any version of the game. If you are experiencing save data not working in windows, it may be because your username on your PC contains non-ASCII characters, such as Chinese characters. I am working on the problem and will fix it as soon as possible. I am very sorry for the inconvenience. If you like, you may use another user on your PC to play the game and later manually copy saves from that user to your normal user after a patch is released.
I've partnered with Leiting Games to localize The Enchanted Cave 2 for Chinese players!
To celebrate and promote the launch of the game in China, the game will be on sale in all regions at a 42% promotional discount for a week!
The discount begins at 8am Pacific Time, Nov 8th.
3.15 fixes some controller issues. v 3.15
- Fixed a crash when choosing "buy all" for the last shop item with a controller plugged in
- Fixed gamepad cursor position in menus when using GUI Size Large
v. 3.14 changes:
- unipoop Fixed a problem with AZERTY keyboard movement
- tec2artifact Fixed "Hardcore Caver" acheivement to only unlock on story mode.
- goo Changed the word "decimate" to "lifedrain"
v 3.12
Most every version from the previous version 3.02 to now 3.11 has dealt with issues on mobile devices only so that is why there is a big gap in version numbers. Full list of changes to the steam version: v 3.11
v 3.02
- Fix Green Goo not being able to set magic hotkeys
- Fix some controller buttons showing when not using a controller
- Fix rain sound not stopping when switching to a new slot
- Fix import/export window sometimes not closing correctly
- Fix items being added to "loot this run" after enchanting from equipment
v 3.01 Fix Green Goo not being able to set magic hotkeys Fix some controller buttons showing when not using a controller Fix rain sound not stopping when switching to a new slot Fix import/export window sometimes not closing correctly
- Added full controller support
- Added 3 challenge game modes
- Added 5 new heroes (one only in green goo's quest)
- Heroes now have unique starting stats
- Added 2 new NPCs that can be helped
- Added 7 new items (one only in monster's lair)
- Added 2 new monsters (both only in monster's lair)
- Added a new merchant
- Added bonus infinity skill nodes to skill tree that are revealed when a full branch is completed
- Added Import/Export feature to transfer save data between devices
- Added monster descriptions to bestiary
- Reduced MP use of attack magic from 8 to 7
- Increased value of "magic" enchantments by 50%
- Fixed bug where magic bonus with crafted potions had no effect
- Small visual improvements to some UI elements.
- Fixed some visual bugs with spritesheet edges on some objects
- Fix when enchanting to have an item's single current enchantment selected by default when adjusting enchantments.
- Fixed a rare soft-lock that can happen when clicking anywhere immediately after death
- Improved rain performance
- Improved final boss intro performance
- Fixed some lag issues
- (Steam Version) Added 11 new achievements
- (Steam Version) Fixed retroactive achievement checking
Today I'm thrilled to announce that The Enchanted Cave 2 is getting a major update on all platforms on May 2nd! Thisupdate Ihave appropriately named the "MEGA UPDATE." https://youtu.be/G0mkIoTqIdM This update will set the game to version 3.0 and will add tons of new content.
Complete list of changes:
- Added full controller support
- Added 3 challenge game modes
- Added 5 new heroes (one only in green goo's quest)
- Heroes now have unique starting stats
- Added 2 new NPCs that can be helped
- Added 7 new items (one only in monster's lair)
- Added 2 new monsters (both only in monster's lair)
- Added a new merchant
- Added bonus infinity skill nodes to skill tree that are revealed when a full branch is completed
- Added Import/Export feature to transfer save data between devices
- Added monster descriptions to bestiary
- Reduced MP use of attack magic from 8 to 7
- Increased value of "magic" enchantments by 50%
- Fixed bug where magic bonus with crafted potions had no effect
- Small visual improvements to some UI elements.
- Fixed some visual bugs with spritesheet edges on some objects
- Fix when enchanting to have an item's single current enchantment selected by default when adjusting enchantments.
- Fixed a rare soft-lock that can happen when clicking anywhere immediately after death
- Improved rain performance
- Improved final boss intro performance
- Fixed some lag issues
- (Steam Version) Added 11 new achievements
- (Steam Version) Fixed retroactive achievement checking
Challenges
The MEGA UPDATE features3 new challenges, which each take the base game andadds their own twist on it as a shortened 50-floor adventure. Explore a dungeon crammed witha more varied and more numerous selection of monsters in the "Monster's Lair," or try out the cave as a maze with limited visibility in "The Labyrinth."
If you're looking for a radically different experience, you may love "Green Goo's Quest," in which a particularly courageous green goo from the first Enchanted Cave sets out to be a hero! You can only equip swords and helmets, with loot and enchantment stats adjusted for this.
There are 4 new heroes (5 including green goo), and every hero now has their own unique starting stats.
Full Controller Support
The largest addition as far as my own development time goes is the addition of full controller support for the desktop versions. It turns out there are quite a lot of clickable things in the game that had to each be considered to make everything easily accessible with a controller!
Import and Export save files to any other device
The Enchanted Cave 2 is now available on PC, Mac, Linux, Android, iOS, and even some html5 versions, but all platforms handle their actual save files differently. With the new Import/Export feature you can copya text output of your slot's save data, transfer it to another device you have the game installed on (emailing it to yourself works great), and pasteit directly into the game on that new device to effectively transfer a save.This feature can also be used to copy save files on the same device, or make backups of your save slots.
Live Beta on Steam available now!
Every bit of content in the update is completed and is the beta stage of development (except for the artwork of one more hero which I plan to live stream the creation of during a Q&A on the update). If you own the game and want to test out the new content todayandhelp me iron out any bugs I may have missed, check out the beta thread here!
Price Change
In the interest of full transparency, when the update goes live on May 2nd I will also be increasing the price of the desktop version from $4.99 to $9.99 as well as the mobile versions from $2.99 to $5.99. If you already own the game before May 2nd, you will not have to pay anyextra for the update - it is a free update and is not paid DLC. The reason for the price change is simply because I have felt that the game has always been very under-priced (which was my mistake) even before the new content. I'm confident that the quality and amount of content the game provides is well worth a $9.99 price tag withof course the occasional discount during sales. The new content adds plenty of new features that I've either considered from the start andturned out too time costlyto add (like controller support) or ideas that cropped up during the months or years following the release. In addition,the update allows me to provide a significantly richer experience that further distances the premium version from the stripped down free flash demo.
Personal Note
It's around 3 years after the release of the game and I've always been pleased with how the game turned out and it's reception, but this update especially feels like a more complete conclusion to the development process. The Enchanted Cave 2 will nowfeature everythingplus more that was originally envisioned, and at a fair price that will further support myself as I work on my next game. Thank you to everyone who is a fan of the game for your support, bug reports, suggestions, and sharing it with your friends, and an extra thank you to my original kickstarter backers who funded the development of the game because none ofthis would have happened without your generosity! Dustin Auxier
Today I'm thrilled to announce that The Enchanted Cave 2 is getting a major update on all platforms on May 2nd! This update I have appropriately named the "MEGA UPDATE." https://youtu.be/G0mkIoTqIdM This update will set the game to version 3.0 and will add tons of new content.
Complete list of changes:
- Added full controller support
- Added 3 challenge game modes
- Added 5 new heroes (one only in green goo's quest)
- Heroes now have unique starting stats
- Added 2 new NPCs that can be helped
- Added 7 new items (one only in monster's lair)
- Added 2 new monsters (both only in monster's lair)
- Added a new merchant
- Added bonus infinity skill nodes to skill tree that are revealed when a full branch is completed
- Added Import/Export feature to transfer save data between devices
- Added monster descriptions to bestiary
- Reduced MP use of attack magic from 8 to 7
- Increased value of "magic" enchantments by 50%
- Fixed bug where magic bonus with crafted potions had no effect
- Small visual improvements to some UI elements.
- Fixed some visual bugs with spritesheet edges on some objects
- Fix when enchanting to have an item's single current enchantment selected by default when adjusting enchantments.
- Fixed a rare soft-lock that can happen when clicking anywhere immediately after death
- Improved rain performance
- Improved final boss intro performance
- Fixed some lag issues
- (Steam Version) Added 11 new achievements
- (Steam Version) Fixed retroactive achievement checking
Challenges
The MEGA UPDATE features 3 new challenges, which each take the base game and adds their own twist on it as a shortened 50-floor adventure. Explore a dungeon crammed with a more varied and more numerous selection of monsters in the "Monster's Lair," or try out the cave as a maze with limited visibility in "The Labyrinth."
If you're looking for a radically different experience, you may love "Green Goo's Quest," in which a particularly courageous green goo from the first Enchanted Cave sets out to be a hero! You can only equip swords and helmets, with loot and enchantment stats adjusted for this.
There are 4 new heroes (5 including green goo), and every hero now has their own unique starting stats.
Full Controller Support
The largest addition as far as my own development time goes is the addition of full controller support for the desktop versions. It turns out there are quite a lot of clickable things in the game that had to each be considered to make everything easily accessible with a controller!
Import and Export save files to any other device
The Enchanted Cave 2 is now available on PC, Mac, Linux, Android, iOS, and even some html5 versions, but all platforms handle their actual save files differently. With the new Import/Export feature you can copy a text output of your slot's save data, transfer it to another device you have the game installed on (emailing it to yourself works great), and paste it directly into the game on that new device to effectively transfer a save. This feature can also be used to copy save files on the same device, or make backups of your save slots.
Live Beta on Steam available now!
Every bit of content in the update is completed and is the beta stage of development (except for the artwork of one more hero which I plan to live stream the creation of during a Q&A on the update). If you own the game and want to test out the new content today and help me iron out any bugs I may have missed, check out the beta thread here!
Price Change
In the interest of full transparency, when the update goes live on May 2nd I will also be increasing the price of the desktop version from $4.99 to $9.99 as well as the mobile versions from $2.99 to $5.99. If you already own the game before May 2nd, you will not have to pay any extra for the update - it is a free update and is not paid DLC. The reason for the price change is simply because I have felt that the game has always been very under-priced (which was my mistake) even before the new content. I'm confident that the quality and amount of content the game provides is well worth a $9.99 price tag with of course the occasional discount during sales. The new content adds plenty of new features that I've either considered from the start and turned out too time costly to add (like controller support) or ideas that cropped up during the months or years following the release. In addition, the update allows me to provide a significantly richer experience that further distances the premium version from the stripped down free flash demo.
Personal Note
It's around 3 years after the release of the game and I've always been pleased with how the game turned out and it's reception, but this update especially feels like a more complete conclusion to the development process. The Enchanted Cave 2 will now feature everything plus more that was originally envisioned, and at a fair price that will further support myself as I work on my next game. Thank you to everyone who is a fan of the game for your support, bug reports, suggestions, and sharing it with your friends, and an extra thank you to my original kickstarter backers who funded the development of the game because none of this would have happened without your generosity! Dustin Auxier
Fixed spritesheet display errors experienced by some Linux users Fixed occasional crash when clicking off of the edit hotkey window Fixed crash when using wings during pickaxe/telekinesis mode Fixed stairs shortcut showing at incorrect times after running from battle Fixed battle attack and run away time inconsistencies between slow and fast battle speeds
Fixed spritesheet display errors experienced by some Linux users Fixed occasional crash when clicking off of the edit hotkey window Fixed crash when using wings during pickaxe/telekinesis mode Fixed stairs shortcut showing at incorrect times after running from battle Fixed battle attack and run away time inconsistencies between slow and fast battle speeds
After a few months of updating the core game a fixing a few bugs, The Enchanted Cave 2 is now available for Linux! :D
After a few months of updating the core game a fixing a few bugs, The Enchanted Cave 2 is now available for Linux! :D
- Clicking off of some windows will now close them
- Added 30fps option to eliminate lag with certain graphics cards
- Skill node description for potion efficiency corrected
- Clicking off of some windows will now close them
- Added 30fps option to eliminate lag with certain graphics cards
- Skill node description for potion efficiency corrected
Version 2.24 is now out! As requested a few times I've added multiple save slots, as well as AZERTY keyboard support.
Full list of changes in this patch:
- 4 save slots now available
- AZERTY keyboard option added
- Shop item deselection bug fixed
- Enchanting equipped ring away from forge bug fixed
- Escape key can now be used to cancel any dialogue
- Equipping item quickly after clicking found item window bug fixed
I have planned a few new features - multiple save slots first of all - and need a few people to test them out before they go live. See here for more details: http://steamcommunity.com/app/368610/discussions/0/615086038686973918/
If you already own the game in steam and would like to test out some new features please email me at dustinaux@gmail.com and I'll give you a password to access the beta build of the game. Just wanting to confirm things work for a fair amount of people before pushing any large patch live. First up is multiple save slots... which I don't think should be too much trouble but when dealing with people's saves it's extra important to make sure it's working for everyone. ːcaveguardː
The Enchanted Cave 2 is Now Available on Steam!
Uncover the dark secrets of a cave with an endless supply of monsters and loot!
The Enchanted Cave 2
dustinaux
dustinaux
2015-06-03
RPG Singleplayer
Game News Posts 24
🎹🖱️Keyboard + Mouse
Very Positive
(668 reviews)
http://dustinauxier.com
https://store.steampowered.com/app/368610 
The Game includes VR Support
The Enchanted Cave 2 Linux [53.12 M]CHINESE LINUX - The Enchanted Cave 2 [55.83 M]
Gameplay
The Enchanted Cave 2 is an RPG/roguelike with a heavy focus on risk vs reward. Strategically choosing your battles, building your character, enchanting your equipment and knowing when to escape the cave are crucial to succeed.
Key Features
- 100 randomly-generated floors of loot, monsters, and minibosses
- Over 300 items, equipment, spells, and crafting ingredients
- Mid-cave shops to buy, sell, and enchant equipment
- Secret areas hidden in the walls
- A thriving town of tourists and eager explorers to talk and trade their equipment
- Sprawling skill tree featuring 3 unique play-styles, or any combination!
- 4 playable characters
- A beautiful soundtrack by Grant Kirkhope
- Museum for the hardcore collectors
- New Game+ mode to infinity
For differences between the premium and lite flash version see here:
http://steamcommunity.com/app/368610/discussions/0/615085406676386006/
- Memory: 1 GB RAMStorage: 80 MB available space
- Storage: 80 MB available space
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