Black Powder Red Earth 8-Bit War ISR Update The most player-requested feature for 8-Bit War is now up and running. New controls allow gamers to set the movement animation speeds of both assaulters and opponents independently from the options menu. Choose from 1x, 2x 5x or MAX speeds, to determine a pace of play that suits your style! In addition, players have the option to skip both opponent and friendly movement in-game by tapping the spacebar to fast-forward that unit to its designated final grid, with the game only returning to 1x speed to resolve combat actions. Look for further quality of life improvements to Black Powder Red Earth 8-Bit War in the coming months as we continue to improve the game.
[ 2021-07-19 13:35:41 CET ] [ Original post ]
Unforgiving Close Combat in a War-Torn Sprawl The Campaign Begins
Drones fill the airspace over the tangled, war-torn Awbari capital sprawl. In the narrow streets and alleys below, small unit kill teams of private military contractors carry out ruthless targeted killings of jihadists. Each assassination buying the military dictatorship another day of viability ensuring the flow of natural resources out of the country. The 8-Bit War Campaign is a string of 12 single-player story-driven missions, complete with cut scenes designed and produced in the style of the Black Powder Red Earth graphic novels and Hypernotes. Isolating minute-to-minute decision-making, players hunt down three high-value targets, operational emirs of the jihadist Shadow Emirate, with full lethal authority. Find, fix and finish. Step into the event horizon of absolute chaos. Now.
[ 2021-03-23 04:03:14 CET ] [ Original post ]
The 8-Bit War, Remixed Glowing cinders waft down, falling off pillars of smoke hanging over the war torn sprawl of the Awbari capital. Kill teams of private military contractors patrol the narrow streets and alleys, fighting as the agents of a military dictatorship against a violent extremist insurgency. Immerse yourself deeper into the tangled war-torn slums with new sound design, voice cues and a complete re-mix of the game audio. Step into the event horizon of absolute chaos - Black Powder Red Earth 8-bit War is closing in on our final update before the game leaves early access and becomes a full release.
[ 2021-02-18 15:39:40 CET ] [ Original post ]
Speed Is Security The Black Powder | Red Earth Turn Based Tactics tutorial is finally here. Covering mobility, navigation, capabilities, combat and mission completion, the tutorial teaches both the controls of the game, and the thinking that will inform your tactics. + Speed is security + Don't fight the whole city + Distance favors the marksman + Never go into a gunfight with only one gun Gather intelligence and maneuver your kinetic forces to conduct lethal actions with minimal exposure. Step into the event horizon of chaos, now.
[ 2021-01-04 18:39:36 CET ] [ Original post ]
OPERATOR TIME Cevian Signature is 50 square meters of war torn ghetto. A known safe haven for jihadist fighters where every garbage-choked sliver threading through the sprawl holds potential compromise. Senior leadership of the Shadow Emirate shelter in the cinderblock structures, where only small unit kill teams can maneuver. Extract vital human assets, conduct high value target kill raids, or evacuate safe houses under massed attacks with extreme prejudice. Step in the event horizon of absolute chaos.
[ 2020-12-14 16:12:11 CET ] [ Original post ]
0300. Drones fill the airspace over the war-torn capital city of Awbari. In the sprawl below, small unit kill teams from private military contractor Cold Harbor carry-out targeted killings of jihadist extremists in the name of the failing state's current dictatorship. An unending war between the lines, punctuated by suppressed muzzle reports and suicide vests clacking off in the pitch black. After more than 3 years of development, Black Powder Red Earth 8-bit War is 120 days from completion. This is the roadmap. Next 30 days Design Team Ember will drop Cevian Signature the sixth and final operations area for the game. Next 60 days Tutorial will be complete. It should be done sooner, but 60 days for sure. Next 90 days All foley and sound effects will be replaced with a completely redesigned package that was completed in October, 2020. Next 120 days A campaign was never part of the original plan but by popular demand, we've got one coming. Hypernotes Ember + Steam Key Bundle With the completion of our project drawing near, _Echelon Software is launching a package on our website that pairs an all-in-one Steam key for Windows, Mac and Linux (priced 30% off) with our hardcover art + lore book, Black Powder Red Earth Hypernotes Ember. Hypernotes Ember is hardcover bound, full color, made-in-USA book with over 40 pages of fully illustrated background info plus an original 50 page short story comic. Crafted with the assistance of the same special operations combat veterans who helped create the Black Powder Red Earth Yemen mini-series, Hypernotes Ember is deep dive into the world of BPRE detailing factions, weapon systems, PPE, unit organizations and a comprehensive background history of the failing state of Awbari! Pick up the package today at https://www.blackpowderredearth.com/games.php
[ 2020-11-14 01:28:54 CET ] [ Original post ]
Changelog -4 new interior maps -ISR Dialog Bug Fix -Maintain path selection after CTR Interrupt -Linux startup fix -DIsabled legacy b, t key processing
[ 2020-11-04 15:46:06 CET ] [ Original post ]
Changelog -SITREP story tab -Replace NPC with Shadow Emirate -BUG Exfil mode select typo -Automatically turn the trooper when selecting an enemy within the engagement distance -Disable kinetic interrupt during Always My Turn -tabbing of music/sound volume levels -Reallocate actions on escalation -BUG HVT does not flee if path blocked -BUG Exit door marker is not correctly oriented -Flashbang only dialog prompt -Instead of having "target down" for both sides, a "trooper/mobile 1/2/3/4 down" would make things a little clearer.
[ 2020-09-02 14:29:05 CET ] [ Original post ]
Changelog - fix highcard flush after HVT clear UI issue - fix crash game mode screen - fix "Actions on the objective" not correct when needing to exfil in RAID mode compromised - fix clipping issue with fire at bottom left edge of movement range. Sprites showed up on top of PMC as they moved by it. Map is Constant Autumn - fix kinetic interrupt dock button is incorrectly disabled in safehouse - Camera optimization: We don't need to show (or could defer showing) NPCs spawn at start of NPC phase: they will always either move or idle. This will save some camera panning - added victory screen interstitial
[ 2020-08-06 21:09:10 CET ] [ Original post ]
Extremist violence has spread further through the slums of Awbari City, twisting the disaffected with fervor and bloodlust. Contract kill teams from Private Military Contractor Cold Harbor have been engaged to suppress this insurgency with full lethal authority. In this latest update, Design Team Ember has added content, additional depth and significant polish! Two New Operations Areas Locust Pilgrim and Obsolete Torch are now LIVE! Supporting raid and exfil operations, as well as high profile attack evacuation missions, every map is populated with a random variety of local nationals and extremist fighters unique to every game. Redesigned UI Weve overhauled the entire UI of the game to put core game actions and new combat capabilities at your fingertips. Deeper Behavior and Response The Military Aged Males (MAMs) present in the Operations Area now have a range of additional actions they can take in response to player actions. Aware of other MAMs, they will respond not only to actions that affect them but other local nationals as well. Kinetic Interrupt Capability Counter ambushing extremist fighters gives affected assaulters one chance to avoid a kinetic event, making placement and positioning more important than ever. Send a Text Capability A non-lethal means to temporarily distract and disable both local nationals and extremist fighters. High Card Flush To avoid a fight in the house, kinetic force commanders can now opt to drop the HVT structure when the assaulters have positively identified the Named Area of Interest. Be advised, employing drones will create an immediate compromise and the kinetic force will have to fight their way to a designated exfil. Conduct surreptitious movements into non-permissive environments and re-establish order with extreme prejudice. The 8-Bit War continues. Absolute Chaos. Now. Hypernotes Ember Just released and now available on the BPRE website, Hypernotes Ember. Filled with artwork, lore and an exclusive narrative depicting an Ember operation, this full color 92 page hardcover is a must-have for fans of the game. Printed in the USA on responsibly sourced archival quality materials, pick up your copy here http://www.blackpowderredearth.com/merch_graphic_novels.php Support Design Team Ember Support the development of Black Powder Red Earth and join our community at https://www.patreon.com/blackpowderredearth
[ 2020-07-27 20:28:51 CET ] [ Original post ]
New game build out. (osxbuild1.0.478, windowsbuild1.0.324, linux build 1.0.433) fixes: - after using the Flush the objectives on the top right remain unchanged. The in game objective is updated but the list does not reflect the change. - freeze escalation count in breach house - switch HPA pmc spawn HVT location label to cleared label - escape key not bringing up modal menu in npc phase - crash when audio device creation fails - game over screen continue text hard to see - reduce background audio memory usage - reduce dialog animations memory usage
[ 2020-03-06 03:42:25 CET ] [ Original post ]
New game build out. (osxbuild1.0.471, windowsbuild1.0.317, linux build 1.0.426) Updates - outline grid for breaching HVT location - splash screen loading image - mouse control of unit rotation UI - pause game on modal menu - game UI button rollover/click states - updated kinetic escalation flavor text - asset location label - cleared location label - options menu with volume and fullscreen control
[ 2020-02-21 00:17:44 CET ] [ Original post ]
Latest game update available now (windows 1.0.316, osx 1.0.468, linux 1.0.425) Updates - linux support - breach flashbang dialog - action on objectives UI - hide send a text and drone strike UI on npc phase - retract maple distracting interior wall update
[ 2020-02-13 23:43:11 CET ] [ Original post ]
Latest game update available now (osx build 1.0.463, windows build 1.0.311) Updates: - End turn onscreen UI button - Controls screen - Raid Frago turn counter adjustment -4 - Mod cards for 10-location maps - Performance optimized highlight ui grid drawing Fixes - game windowed mode overfills screen at resolutions below 1280x720
[ 2020-02-06 03:03:47 CET ] [ Original post ]
- Black Powder Red Earth® Linux [154.81 M]
Black Powder Red Earth® is a minute-to-minute turn-based tactics game set in a proxy war between the dictatorship of a failing petro-state and a brutal jihadist insurgency. Fighting in war-torn urban sprawls, players lead an enhanced capability advisory and enabler unit, conducting kinetic actions with full lethal surrogacy to accomplish their missions.
Developed with the support and advice of Special Operations combat veterans from the Commanders In-Extremis Force and by the designer of the Decentralized Battle Space Program, Black Powder Red Earth® has no tech trees, base building or R&D mini-games. It focuses entirely on meaningful tactical decisions that influence the outcome of raids in urban environments.
Step into the event horizon of chaos and discontent, now.
- Processor: 1.7 Ghz Processor
- Graphics: opengl 3.2
- Storage: 2 GB available space
- Processor: 3.0 Ghz
- Graphics: opengl 3.2
- Storage: 2 GB available space
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