Dear Steam Community, It is with a heavy heart that we announce the discontinuation of our game on Steam. Due to unforeseen circumstances, we have had to make the difficult decision to retire the game permanently. We want to express our gratitude to our players who have supported us over the years and we wish you all the best on your gaming adventures. Thank you for your understanding.
Hello there,
Hope you had a fun time playin'!
Thanks to everyone who reported bugs and provided feedback, it is always very much appreciated. For the sake of keeping things short, simple and clear, here is an overview of the past week's changes and improvements.
To summarize it super quickly, new maps have been added, and lots of bugs and even more bugs have been finally fixed (specially annoying ones considering the AI).
Here you will find a summary of the game's updates, bug fixes and update news.
18.April, v.5.7
- Added 4 new maps (office-room themed) for skirmish- & zombie mode.
- Fixed bugs at the main menu.
- Fixed bug in zombie mode where animation resulted in an error.
- Fixed a bug that resulted in an error while shooting and not hiting anything.
14.April, v.5.6
- Zombies now deal slightly less damage, but are still strong! ;)
- Menu interface has been changed / enhanced in some areas.
- Coding and error bugs have been fixed.
- Partial controller support for Windows has been added and is now experimental (for game-play only, not menus).
13.April, v.5.5
- Added option to invert the mouse input (y-axis)
- Main menu improved & bugs fixed
- Bug fixed where respawning would glitch and not work
12.April, v.5.4
- Added hint telling to select two weapons when the game starts, as some people where confused about having to select multiple weapons
- Increased duration of spawn protection from 4 -> 6 secs.
- Main menu slightly modified
- Added option to set mouse sensitivity and smoothness
11.April, v.5.3
- Fixed bug where soldiers would shoot in random directions
- Pathfinding glitches fixed (soldiers moving through certain obstacles)
- Map improvements
- Player's health was increased slightly
10.April, v.5.1 & v.5.2
- Fixed screen ratio bugs for 4:3 and 5:4 resolutions
- Fixed sound issues when firing gunshots
- Fixed texture glitch
09.April, v.5.0
- Early access release
Hinterhalt 3
Felip Guimerà
FelGC.GamesDevelopment
2020-04-25
Indie Casual Singleplayer EA
Game News Posts 2
🎹🖱️Keyboard + Mouse
Mostly Positive
(29 reviews)
https://store.steampowered.com/app/1267860 
Hinterhalt 3 Linux [1.81 G]
Maps:
Currently featuring a total of 16 different maps based on 4 settings (boy’s -, girl’s -, store-, and bathroom) with contrasting battlefield sizes varying from small narrow maps to large open areas.
Game Modes:
A core aspect of the game are its four distinct playable game modes, including an auto battle bonus mini-game and a zombie mode. Each game mode has its own unique play style, challenges and lead to absolutely messy and rollicking battles filled with tons action and variety.- Skirmish: Eliminate all opponents and protect your team mates. The first team reaching a specific number of eliminations wins the match, the other one will go home as the big looser.
- Ambush: A capture the flag based game mode with slight variations where the attacking team must capture all the flags within a given life-budget. The defending team on the other hand has an infinite number of spawn, however, must defend the flags by all cost. Luckily, it disposes of heavy weapons such as mortars, artillery and static machine guns and decimate and blow away the enemy.
- Zombies: Rules are simple. You spawn, they spawn, you run out of ammo, you need to find ammo, eventually you lose….or…who knows! Obviously, Zombies get stronger throughout the game, making it more and more unlikely to survive and an ever-increasing challenge.
- Commander: In this auto battle based mini-game you define the actual spawn areas of your soldiers and strategically position heavy weapons. Maps are randomly generated and thus require new strategies and positioning per match and the first team to reach a specific number of kills wins.
Art Style:
Carefully designed art style, a mix between low poly and cartoon, and selectively chosen sounds, outlandish animations, GUI and visual effects provide a great addition to the whole game experience.Early Access:
The main reasons for the early access are fixing potential bugs, testing, game-play improvements, balancing, performance optimization, consideration & adapting to community feedback.Quick Recap:
- 16 Maps
- 4 game modes
- Unique and quirky art style
- Fast game-play
- Fun and new game-play experiences
- OS: Any modern distro. 64-Bit
- Processor: Intel Core i5-4210U CPU @ 2.7GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB graphics card
- Storage: 5 GB available space
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