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This week was round two of stability fixes. The bugs people were seeing were coming from some old code another programmer wrote that took me (Justin) a minute to get familiar with. After 0.8.11 we found some more issues with timers and interrupts causing some strange behavior and I had to dive back in.
But as of today (Wednesday) I'm happy to report we've had NO errors reported on the backend and no users reporting any issues with timers/interrupts/combat so we may have made it through!
On a funny note, I went to bed about 1am Monday night/Tuesday morning and woke up at 8 to TONS of hate mail about subterfuge. Totally OP card (Blame Bryan, he designed it/picked it for this set!) and I apologize. A few minutes after my coffee kicked in I patched it to be RESTRICTED (one per deck) and ANNIHILATED (removed from the game after being played). Fastest nerf in history.... but thanks for reporting!
We also brought back an ability we lost on Dominic where he is only allowed to attack the biggest MF-er on the board. I know this isn't ideal for all of you wielding your 3x DOMINIC strategy but this is what the kids call "balance". He's big and scary, but he has a weakness. Like the scales of justice, he will balance the masses.
Now that the game's timers are stable, I'll be able to dedicate more time to fixing Young Guard and his ability interrupts, wrapping up the 0.9.0 update with the new updated Deckbuilder and FINALLY launching the Cybertronic revamp with AUGMENTS. It's gonna be awesome.
See you next week!
-j
PS don't forget to come hang out on twitch! Programming streams Tues/Thurs nights at 8pm PST and a Doomtrooper community stream every Sunday at 11am PST!
https://www.twitch.tv/justinreynard
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