This week saw tons of hours poured into a rewrite of the game's drag/drop layer and card interactions. The goal was the set the foundation of the upcoming 0.10.0 improvements to address common complaints (like Activating Attachments like the "First Aid Kit") as well as start to make the game "feel better". The feedback we've gotten has shown that people are noticing, so thank you!
One important thing we've addressed from feedback was the "speed" of the game. Most of the animations are now 2x as fast as before, for example initiating combat will happen twice as fast. This was a simple change on our end but a HUGE impact on playability. And since the game has been stable recently, we finally had time to address it!
Some subtle changes seen here on the drag/drop to play a card:
- You'll see the card "pop up" in your hand as you drag, graying out the other cards
- The dragged card is smaller and centered properly with your mouse at the top right
- The battlefield will give visual feedback to what you are currently targetting
A lot of work went into the hover state of cards. For example, when dragging your mouse to an attachment to activate it there is more leeway in the "dead zone" as you drag your mouse to prevent the window from annoyingly closing prematurely on you. I know this bugged you guys as much as it bugged me! Also, especially in the support cards, you can see work was done to help you highlight the card you MEAN to highlight, even if the token is hidden behind the popup. This feels a lot better but I look forward to more feedback!
If you haven't tuned into our stream, we're nearing completion on the new deckbuilder! This includes QoL features like deck sorting and card sorting (seen in the gif) as well as being able to flag your best decks as "public" and share them with the community! Getting a new deck template will just be a click away! This should be going live in about a week, fingers crossed! Thanks for all the support so far! If you're enjoying the progress we're making or just want to support our hard work, please consider posting a positive review on Steam! It helps us a lot and lets new players know how hard we're working here! Thanks, and see you next week! -justin PS - come hang out on stream Tues/Thurs: https://www.twitch.tv/justinreynard and join our Discord to help us keep building this amazing game! https://discord.gg/secretcowlevel
Doomtrooper
Secret Cow Level
Secret Cow Level
2020-08-03
Multiplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
Mostly Positive
(158 reviews)
https://doomtroopergame.com
https://store.steampowered.com/app/723410 
Doomtrooper - Linux [255.59 M]
Features:
- Gameplay based on the 90's Doomtrooper CCG, but re-imagined with a modern flair. Relive your nostalgia for a classic card game!
- Choose from 7 different factions when constructing your deck, each with their own unique cards and playstyle.
- Complete Daily Missions to earn yourself some coins to spend on packs, avatars, card backs and more!
- Try and hold your own in Ranked mode! Work your way up through the ranks to unlock special avatars, titles, and other rewards.
- Challenge a random player in casual Versus mode, or use our Discord features to send a match invite to your friends.
- Play the Single-player Story Modes to unlock special rewards and learn more about the Mutant Chronicles universe.
- Processor: 1.5Ghz dual-core Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Open GL 3.1+ CompliantNetwork: Broadband Internet connection
- Storage: 1 GB available space
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