NEW CARDS!
We have a list of cards that were hand-picked by Bryan Winter, the original designer of the game. We are working down the list semi randomly based on card difficulty. As we're adding some, we're noticing their effect on the meta may be too strong or they may be too similar to another card. Instead of delaying content any longer, we are adding the cards as-is at first. BUT DON'T PANIC. Based on feedback, we can and will rapidly tweak the card as we go to make sure it has a great place in the meta. Obviously, every time we add a card it could change the meta by making another card super powerful or even rendering another card obsolete, so it's in our interest to add cards faster and tweak them in batches, otherwise we end up re-tweaking many cards again and again!
Play the game, of course! But if you find certain cards over or underpowered, you can help us fix it! First is the easiest way. In game, open the menu and click the "FEEDBACK" tab. This form goes DIRECTLY to me (justin) and I promise I read every single one. If you just want to get something off of your chest or have an amazing idea for a card change or balance, just report it here. Easy.
Second is for people who want to be part of the discussion. If you join our Discord we have a #suggestions channel where you can post ideas and get feedback. If you are actively playing the current season, there is another private channel with less noise to report. The bot will automatically add you (be sure to link your Discord in-game under "Account"). Sometimes the channels get really busy and it is hard to keep multiple topics in sync. So we're trying something new. We have a public page on Github where you can post/reply in a threaded format. Then once we get people mostly to agree, we can accept the topic as "answered" to make it clear. Check it out! As a reminder, this game is loved by so many people that it is meant to be a community development. Nobody knows the game as much as the fans and we all have different talents. I may be a fan of 25+ years but my strengths are in programming/code. That's why I have people helping with art, balance and card design. And some of them come straight from the community! If you love DOOMTROOPER as much as I do, I encourage you to get involved. If you contribute significantly you even can get your name in the credits! We have a few people who have gotten there already!
We're finishing the base set of cards and narrowing in on a "base set launch date" where we will do a final reset and let people start building their collections! Between now and then we'll also be turning on the MISSION CARDS (cards you can destroy for rewards or that create missions you can complete in game), experience point rewards, and all the new tutorial/single player content. After that, we'll begin working on new draft modes, new expansion cards, translations and mobile versions! I'll have more info on the base set launch date in the coming weeks and I look forward to seeing you in Discord! (Don't forget you can get free crafting points and other rewards every day from the bot) See you in game! -j
[ 2021-05-12 05:34:26 CET ] [ Original post ]
Hey guys!
I've spent the last few weeks tightening up the ship and closing bugs and now we're about to release our 0.11.0 update! But more importantly, NEW CARDS!
Starting this past Friday, we will be adding new cards every week! The number of cards will depend on a number of factors (how many other bugs come up during the week, whether the cards require changes to the core engine, etc) but we're narrowing in on completing the base set!
How This Works
We have a list of cards that were hand-picked by Bryan Winter, the original designer of the game. We are working down the list semi randomly based on card difficulty. As we're adding some, we're noticing their effect on the meta may be too strong or they may be too similar to another card. Instead of delaying content any longer, we are adding the cards as-is at first. BUT DON'T PANIC. Based on feedback, we can and will rapidly tweak the card as we go to make sure it has a great place in the meta. Obviously, every time we add a card it could change the meta by making another card super powerful or even rendering another card obsolete, so it's in our interest to add cards faster and tweak them in batches, otherwise we end up re-tweaking many cards again and again!
How You Can Help
Play the game, of course! But if you find certain cards over or underpowered, you can help us fix it! First is the easiest way. In game, open the menu and click the "FEEDBACK" tab. This form goes DIRECTLY to me (justin) and I promise I read every single one. If you just want to get something off of your chest or have an amazing idea for a card change or balance, just report it here. Easy.
Second is for people who want to be part of the discussion. If you join our Discord we have a #suggestions channel where you can post ideas and get feedback. If you are actively playing the current season, there is another private channel with less noise to report. The bot will automatically add you (be sure to link your Discord in-game under "Account"). Sometimes the channels get really busy and it is hard to keep multiple topics in sync. So we're trying something new. We have a public page on Github where you can post/reply in a threaded format. Then once we get people mostly to agree, we can accept the topic as "answered" to make it clear. Check it out! As a reminder, this game is loved by so many people that it is meant to be a community development. Nobody knows the game as much as the fans and we all have different talents. I may be a fan of 25+ years but my strengths are in programming/code. That's why I have people helping with art, balance and card design. And some of them come straight from the community! If you love DOOMTROOPER as much as I do, I encourage you to get involved. If you contribute significantly you even can get your name in the credits! We have a few people who have gotten there already!
What Comes Next?
We're finishing the base set of cards and narrowing in on a "base set launch date" where we will do a final reset and let people start building their collections! Between now and then we'll also be turning on the MISSION CARDS (cards you can destroy for rewards or that create missions you can complete in game), experience point rewards, and all the new tutorial/single player content. After that, we'll begin working on new draft modes, new expansion cards, translations and mobile versions! I'll have more info on the base set launch date in the coming weeks and I look forward to seeing you in Discord! (Don't forget you can get free crafting points and other rewards every day from the bot) See you in game! -j
Doomtrooper
Secret Cow Level
Secret Cow Level
2020-08-03
Multiplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
Mostly Positive
(158 reviews)
https://doomtroopergame.com
https://store.steampowered.com/app/723410 
Doomtrooper - Linux [255.59 M]
Form your squad by playing Warrior cards, equip them with powerful Attachments, defeat the opponent's Warriors to earn Victory points and win the match! In order to play cards, you'll need to spend Destiny Points, the "currency" used in Doomtrooper. Defeating an enemy Warrior or attacking the opponent directly will earn your choice between Destiny Points or Victory Points. First player to earn 20 Victory Points wins!
Features:
Features:
- Gameplay based on the 90's Doomtrooper CCG, but re-imagined with a modern flair. Relive your nostalgia for a classic card game!
- Choose from 7 different factions when constructing your deck, each with their own unique cards and playstyle.
- Complete Daily Missions to earn yourself some coins to spend on packs, avatars, card backs and more!
- Try and hold your own in Ranked mode! Work your way up through the ranks to unlock special avatars, titles, and other rewards.
- Challenge a random player in casual Versus mode, or use our Discord features to send a match invite to your friends.
- Play the Single-player Story Modes to unlock special rewards and learn more about the Mutant Chronicles universe.
MINIMAL SETUP
- Processor: 1.5Ghz dual-core Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Open GL 3.1+ CompliantNetwork: Broadband Internet connection
- Storage: 1 GB available space
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