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Heads up everyone!
Ara Fell and other great games in DANGEN Entertainment's catalogue are currently on sale with their deepest discounts ever!
Check out the sale page to get in on the sweet deals before it ends on September 16th!
Hey Fans,
Stegosoft and DANGEN have been working for the past year to get a physical edition of Ara Fell and Rise of the Third Power made, and we can finally announce that we've done it!
I know a lot of folks have been asking where they can find a soundtrack for these two games, and I'm happy to share that we've secured the rights to have Ara Fell's soundtrack included in the collector's edition. In total, there's about ~30 songs on the CD!
There's some other cool stuff in the collector's box, too. Here's the full contents:
Hey Ara Fell fans! Stegosoft's next game, Rise of the Third Power is out now! If you liked Ara Fell, you'll like this one. It's available on all platforms. Check it out on Steam now!
Steam - Rise of the Third Power
<3 The Stegosoft Team
Stegosoft Twitter
Stegosoft Community Discord
DANGEN Entertainment Twitter
Hello Ara Fell fans! We are positively brimming with excitement to tell you that Rise of the Third Power has gone gold! Well be releasing on February 10th, 2022. It has been a wild ride, but we are so proud of the game we made together. Cant wait to share it with you all! Check out our publishers announcement here!
Made with love,
Stegosoft Games
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We're having an art contest! Make anything artsy from Ara Fell and post here or make a post on Twitter with the hashtag #AraFellArt !
https://twitter.com/StegosoftGames/status/1253883479072428033?s=20
Three lucky winners will receive a free game key on the system of their choice! (Switch, PS4, Xbox One, PC, iOS, Android)
The contest ends on May 29th at 11:59PM EST! Good luck!
Welcome to The World of Ara Fell! In this series, we will be taking a closer look at Ara Fell's lore and culture. In this first entry, we focus on the three types of characters in the game.
-Elves-
The elves were the first of the Goddess' children. It is said they had helped see Ara Fell lifted into the sky, and were blessed with magic and long lives for their service.
The elves lived in peace and prosperity, and their kingdom spanned all the islands of Ara Fell. One day, vampires appeared; the spawn of the fallen, dead gods.
Elves were masters of sunlight magic, while vampires mastered the shadows. They challenged the elves, hoping to capture and destroy the sacred Sunstone; the source of Ara Fell's power.
The elves had lived in peace for so long that they were unprepared to fight, and the vampires defeated them. To protect the sunstone, they sealed it away in darkness.
They then changed themselves to stone, hoping that one day, someone would break this Stone Curse and revive them, so that they in turn might unseal the Sunstone.
-Humans-
Humans are a young race that lived in small tribes when the elves ruled Ara Fell. The war between elves and vampires rocked the world, and most of them died.
After the elves turned themselves to stone, mankind began to build kingdoms and villages of their own, while the vampires lurked in the shadows.
Unlike the elves, who were peaceful and unprepared for war, the world of men vowed to never be caught unaware, or ever become too weak to fight.
-Vampires-
Little is known of vampires. They are shadow beings that employ the use of black magic. They are deathly allergic to sunlight, and must consume raw, fresh blood in order to survive.
It appears as though they can subsist partially by the blood of animals, but still, they hunt and attack humans regularly.
Vampirism is a disease that is spread by their bites. The victim of a bite will either be killed
by the disease or turn into a vampire themselves if not immediately treated.
Application of blessed water and herbal remedies are believed to help stop the infection. In rare occasions, people have recovered from vampire bites.
Hey all, we've released the first major patch on Steam! Thank you all for reporting the bugs you found, and for being patient over the last couple weeks while we've been working on fixing them. Given that this is our first patch, we're going to wait and see how it does for a day before we start the process to push it to other platforms. Here's the full list of changes: WORLD -Fixed light and shadow layers - map lighting should be waaay more enjoyable now -Fixed misc. impassable tiles -Fixed misc. missing tiles -Fixed misc. map teleporters resulting in a stuck spot -Stepping on the teleporter at the end of the Arei obstacle course now teleports you instead of needing to press OK -Fixed issue with Adrian disappearing in the Hunting Range -The screen now properly resets to its original position after screen shakes complete -Fixed battle music in Holy Land after teleporting there -Fixed battle music in East Dian's Gulley -Fixed battle music after fighting the star witch -Fixed old man NPC quest conditions in Temple Orlian -Fixed vendor nun in Orlian Temple basement after completing ghost busters quest -Fixed a stuck spot in the outdoor area of the Cave of Life -The apple toss mini-game will get slightly easier if you fail it multiple times -Fixed player double sprite after the Ziam battle -Fixed the Talani vendor icon in Eldrinor -Fixed Lita and Adrian overlap on bridge outside of Aloria -Fixed potential event command weirdness in the intro QUESTS -Fixed issue with turning in bounties without ever receiving the quest -Fixed issue where the Bunny Girl Bandit quest would never complete. **For anyone with this issue, talk to the bounty collector in Aloria to have it get completed** -The apothecary no longer steals all of your wasp wings UI -Added the ability to change the highlight color via the settings menu. This won't properly take effect on the title screen.. just ignore that please! -When pixel perfect mode is off and the screen is wider than 16:9, the game will now fill the entire height of the screen and will set the width to whatever the corresponding value should be in order to be 16:9. If this causes anyone to see seams, you can turn pixel perfect mode back on! COMBAT -Added a new "Fast Battle Animations" option in the video settings that doubles the speed of attack and skill animations in battle -The player icons now appear above the ult bar instead of below it -The ult bar now charges at the end of the round instead of the beginning (this includes when combat ends!) -The anticipation enchantment works now -The "Might of the Abyss" achievement can now be unlocked when the difficulty is set to story mode (but the story mode ability won't unlock it!) -The game will no longer hang on a black screen occasionally after combat ends -Fixed the text position of skills being used by fire sprites in the Holy Land SKILLS -Lita's Holy Strength augmentation for the Elven Focus skill now properly adds to physical damage as well as magical -The AoE version of Lita's charged shot no longer occasionally skips over enemies MISC -Added the game version number to the title screen -Updated some dialogue text -Vendors now reset when they're supposed to LEGACY SUPPORT -Fixed the issues surrounding the game failing to inform users about how to launch the legacy version of the game when old save files are detected PS4-specific -Added the ability to toggle "Pixel Perfect" mode on/off, which will add black borders around the game when it can't perfectly fit the screen, in order to prevent pixel stretching -Added a few minimal video settings Switch-specific -Added the ability to toggle "Pixel Perfect" mode on/off, which will add black borders around the game when it can't perfectly fit the screen, in order to prevent pixel stretching -Added a few minimal video settings Xbox-specific -Added the ability to toggle "Pixel Perfect" mode on/off, which will add black borders around the game when it can't perfectly fit the screen, in order to prevent pixel stretching -Added a few minimal video settings iOS && Android -Removed the erroneous video settings -Pixel perfect is now disabled by default, to have the game fill the screen -Added instructions to the first-time-user screen, removed all of the settings options except for Language, and added a note about being able to configure the controls in the Settings menu -Touchscreen controls are now visible by default -Pressing a button on a gamepad no longer makes the touchscreen buttons appear -The game now supports both landscape left and landscape right screen orientation <3 The Stegosoft Team
Greetings Ara Fell fans! We are pleased to announce that Ara Fell: Enhanced Edition is now live on Steam!
The new Enhanced Edition features a slew of upgrades, including a revamped battle system, new character classes and skills, new side quests, an overhauled UI, upgraded crafting system, new enchanting system, enhanced aspect ratios, new difficulty modes, an autosave feature, Twitch integration, and more!
Users who previously owned Ara Fell will receive the update automatically! New customers can now purchase the Enhanced Edition for $14.99.
Whether you're a veteran Ara Fell fan or playing for the first time, now is a great time to dive into the world of Ara Fell: Enhanced Edition!
Hey everyone! For those of you who don't know, for the last year or so, we've been working on the "enhanced edition" of Ara Fell, which constitutes a massive update that we intend to make free to anyone who already owns a copy of the game! Before we can go live, we've needed to do some testing, and it's finally ready for open beta!
Rise of the Third Power kickstarter is now live!
Okay guys, I'll keep this short and sweet. You can check out the link above for a detailed description of Rise of the Third Power and its features, as well as a chance to support us by getting our kickstarter funded!
If you were planning on buying our next game when it comes out anyway, you'll get a free R3P Steam key if our kickstarter is funded by backing us with $10.
Any boosting on social media, backing on kickstarter, or just telling your friends will really help us out. If you have any questions, don't hesitate to ask! The kickstarter information is aimed primarily at those that have not played Ara Fell, so if you have specific questions about how R3P and AF differ, I'll do my best to explain.
Thanks so much, everyone!
Rise of the Third Power kickstarter is now live!
Okay guys, I'll keep this short and sweet. You can check out the link above for a detailed description of Rise of the Third Power and its features, as well as a chance to support us by getting our kickstarter funded!
If you were planning on buying our next game when it comes out anyway, you'll get a free R3P Steam key if our kickstarter is funded by backing us with $10.
Any boosting on social media, backing on kickstarter, or just telling your friends will really help us out. If you have any questions, don't hesitate to ask! The kickstarter information is aimed primarily at those that have not played Ara Fell, so if you have specific questions about how R3P and AF differ, I'll do my best to explain.
Thanks so much, everyone!
Hey everyone!
Stegosoft Games is excited to officially announce our next foray into the RPG world with Rise of the Third Power!
Fans of Ara Fell will feel right at home in this adventure set during the Age of Sail in the world of Rin, inspired by the political setting in Europe during the 1930s.
In this game, players have to employ tactics by swapping party members between 3 battle lines, with the friendly combatants active at any given time.
We'll also be including a robust leveling and crafting system, as well as an equipment system that relies on persistent upgrades rather than constantly swapping out equipment.
We expect Rise of the Third Power to clock in around 35 hours (about double Ara Fell's play time), while keeping the major gameplay elements intact.
Lastly, we'll be kickstarting this project on March 20th, so be on the lookout for that! Take a moment to wishlist this game on our store page and you'll be notified when it's released!
Feel free to ask any questions and I'll answer what I can!
edit: Here's a link to the kickstarter! Don't be shy!
https://www.kickstarter.com/projects/901025964/rise-of-the-third-power
Hey everyone!
Stegosoft Games is excited to officially announce our next foray into the RPG world with Rise of the Third Power!
Fans of Ara Fell will feel right at home in this adventure set during the Age of Sail in the world of Rin, inspired by the political setting in Europe during the 1930s.
In this game, players have to employ tactics by swapping party members between 3 battle lines, with the friendly combatants active at any given time.
We'll also be including a robust leveling and crafting system, as well as an equipment system that relies on persistent upgrades rather than constantly swapping out equipment.
We expect Rise of the Third Power to clock in around 35 hours (about double Ara Fell's play time), while keeping the major gameplay elements intact.
Lastly, we'll be kickstarting this project on March 20th, so be on the lookout for that! Take a moment to wishlist this game on our store page and you'll be notified when it's released!
Feel free to ask any questions and I'll answer what I can!
edit: Here's a link to the kickstarter! Don't be shy!
https://www.kickstarter.com/projects/901025964/rise-of-the-third-power
Hi everyone! Here's an overview of the latest major update;
Hi everyone! Here's an overview of the latest major update;
Hey guys! Just some more bug-fixes here, as well as several small improvements and spelling errors corrected. Big shout-out to the folks in the community bug thread for helping us gather these issues! Fortunately, nothing particularly game-breaking was discovered except for a few issues where you could get stuck. Let us know if you find any other issues, please!
Hey guys! Just some more bug-fixes here, as well as several small improvements and spelling errors corrected. Big shout-out to the folks in the community bug thread for helping us gather these issues! Fortunately, nothing particularly game-breaking was discovered except for a few issues where you could get stuck. Let us know if you find any other issues, please!
Hey everyone! It's been two months since we released Ara Fell. The whole process has gone a lot better than we expected, and I'd just like to thank everyone who helped make this possible. We're currently sitting at 93% positive reviews, some of which are absolutely glowing. This is flattering to say the least and I can't tell you how much it means to us that what we've made is loved by so many. As with every game release, Ara Fell was launched with some bugs and balancing issues that our playerbase has helped us to iron out. I'm not going to detail the dozens of fixes here, but as far as I can tell, every bug that can be fixed has been fixed. Most of them were small and easy to tweak, but there were a few pretty major issues that we and our testers missed during beta testing. At any rate, we've spent the last 2 months looking into every single issue that has been brought to our attention, and the result is a far cleaner, more polished and more enjoyable game. It's probably not yet perfect, though, so please continue to tell us if you find anything we should fix! And please also leave us a review after you've had a chance to play it!
Hey everyone! It's been two months since we released Ara Fell. The whole process has gone a lot better than we expected, and I'd just like to thank everyone who helped make this possible. We're currently sitting at 93% positive reviews, some of which are absolutely glowing. This is flattering to say the least and I can't tell you how much it means to us that what we've made is loved by so many. As with every game release, Ara Fell was launched with some bugs and balancing issues that our playerbase has helped us to iron out. I'm not going to detail the dozens of fixes here, but as far as I can tell, every bug that can be fixed has been fixed. Most of them were small and easy to tweak, but there were a few pretty major issues that we and our testers missed during beta testing. At any rate, we've spent the last 2 months looking into every single issue that has been brought to our attention, and the result is a far cleaner, more polished and more enjoyable game. It's probably not yet perfect, though, so please continue to tell us if you find anything we should fix! And please also leave us a review after you've had a chance to play it!
Hey folks! We've been listening to feedback and have fixed a ton of little bugs. I didn't keep track of most of them. The two big things for this update is controller support and fixing items disappearing from players' inventories. For the latter, we've found what we believe is the problem. The code removes items not needed for combat temporarily and re-adds them after each fight. However, if you enter combat again too quickly after exiting it, the code is interrupted. We've put a fix in place that should keep that from happening again. If it does, post it in our bug list on the discussion boards. For the former, we now have controller support! You can now use the Action Key (Enter or Space Bar) to jump at designated places (rather than the 1 key, and being able to uselessly jump anywhere). Shift will allow you to crawl instead of the 3 key. This is a relic from when I made the first version of this game about 10 years ago. Back then, most people didn't have gamepads for their PCs, so it wasn't a huge concern. Furthermore, I really wanted you to be able to jump at any time to get a sense of freedom. That's what I wanted at the time. When I revisited the game to fix it up, there were a lot of things I didn't change because I didn't realize how much of a problem they were. This, fortunately, I realized was a problem. Thanks to everyone that mentioned it for convincing me this needed to be changed. Hope you're all having fun! We're still around to support this game, so if you find issues, let me know!
Hey folks! We've been listening to feedback and have fixed a ton of little bugs. I didn't keep track of most of them. The two big things for this update is controller support and fixing items disappearing from players' inventories. For the latter, we've found what we believe is the problem. The code removes items not needed for combat temporarily and re-adds them after each fight. However, if you enter combat again too quickly after exiting it, the code is interrupted. We've put a fix in place that should keep that from happening again. If it does, post it in our bug list on the discussion boards. For the former, we now have controller support! You can now use the Action Key (Enter or Space Bar) to jump at designated places (rather than the 1 key, and being able to uselessly jump anywhere). Shift will allow you to crawl instead of the 3 key. This is a relic from when I made the first version of this game about 10 years ago. Back then, most people didn't have gamepads for their PCs, so it wasn't a huge concern. Furthermore, I really wanted you to be able to jump at any time to get a sense of freedom. That's what I wanted at the time. When I revisited the game to fix it up, there were a lot of things I didn't change because I didn't realize how much of a problem they were. This, fortunately, I realized was a problem. Thanks to everyone that mentioned it for convincing me this needed to be changed. Hope you're all having fun! We're still around to support this game, so if you find issues, let me know!
This has been a wild ride. From starting the project, to getting Greenlit a few months ago, through the beta test, to finally releasing our first project. We've really poured our hearts and souls into this game. We hope you love playing it as much as we loved making it.
This has been a wild ride. From starting the project, to getting Greenlit a few months ago, through the beta test, to finally releasing our first project. We've really poured our hearts and souls into this game. We hope you love playing it as much as we loved making it.
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