Love Update #10 - Making Life Easier
Just pushed through another minor patch. There's been an outcry about the difficulty of the Gotta Go Fast achievement, so I've increased the time from 10 minutes to 12 minutes. Also, I've dug through old archived folders and found some slightly higher quality source audio for the game, so you might notice that James' gorgeous tones are the slightest bit cleaner and sweeter.
So actual patch notes:
- Improved Audio
- Gotta Go Fast Achievement increased from 10 Minutes to 12 Minutes
Links:
Fred on Twitter https://twitter.com/thatsmytrunks
James on Twitter https://twitter.com/junkersquawker
Lone Stars Podcast https://itunes.apple.com/us/podcast/lone-stars/id998148613
[ 2015-07-22 17:13:28 CET ] [ Original post ] Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.
Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.
Features
- 16 Levels
- 7-Level Remix Mode
- Online Leaderboards
- Speedrun Mode for intense competition
- 19 Achievements
- Multi-faceted scoring system for competitive play
- Unique Respawn Mechanic
- Xinput-based Gamepad Support
- Level Editor
- Extra 10 Level Remix Campaign, with Source Files*
*Only available on Windows