Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players will hopefully enjoy too. After watching SGDQ (hype) a good deal, I really began to appreciate the value of a game specific Discord chat. It's a great place for folks who play a game to discuss it, come up with tricks for how best to speedrun a game, and it's an incredibly valuable resource for a developer who's trying to find ways to fix and improve a game. So with that, I give you the official kuso / LOVE Discord Chat. Link: https://discord.gg/jHhX6Np I hope you'll come join, hang out, and discuss these games and other stuff you like with me and other like-minded players. Just make sure to check the #Rules channel first! I should have more news for kuso coming up in the next month or so, and we'll be demoing the game at San Japan in San Antonio, TX (9/1 - 9/3)
[ 2017-07-14 16:40:41 CET ] [ Original post ]
Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players will hopefully enjoy too. After watching SGDQ (hype) a good deal, I really began to appreciate the value of a game specific Discord chat. It's a great place for folks who play a game to discuss it, come up with tricks for how best to speedrun a game, and it's an incredibly valuable resource for a developer who's trying to find ways to fix and improve a game. So with that, I give you the official kuso / LOVE Discord Chat. Link: https://discord.gg/jHhX6Np I hope you'll come join, hang out, and discuss these games and other stuff you like with me and other like-minded players. Just make sure to check the #Rules channel first! I should have more news for kuso coming up in the next month or so, and we'll be demoing the game at San Japan in San Antonio, TX (9/1 - 9/3)
[ 2017-07-14 16:40:41 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux Content [48.94 M]
- LOVE Soundtrack
The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.
Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.
Features
- 16 Levels
- 7-Level Remix Mode
- Online Leaderboards
- Speedrun Mode for intense competition
- 19 Achievements
- Multi-faceted scoring system for competitive play
- Unique Respawn Mechanic
- Xinput-based Gamepad Support
- Level Editor
- Extra 10 Level Remix Campaign, with Source Files*
*Only available on Windows
- OS: Ubuntu 2019
- Processor: Intel CeleronMemory: 512 MB RAMStorage: 128 MB available space
- Memory: 512 MB RAMStorage: 128 MB available space
- Storage: 128 MB available space
- OS: Ubuntu 2020
- Processor: Intel i3Memory: 2 GB RAMStorage: 256 MB available space
- Memory: 2 GB RAMStorage: 256 MB available space
- Storage: 256 MB available space
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