Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE. First and foremost, a move to 60 frames per second. LOVE was coded from the outset around a 30fps lock, which was a mistake I've regretted for a long time. kuso is a game that runs at a smooth framerate allowing for much faster response time, more fluid animation, and a better game feel overall. Second, level design. Every level in kuso was hand crafted with a focus on creating fair challenges. All 25 levels will test your platforming abilities. When you die, it'll be your fault. Third, quality of life. LOVE is very unpolished in terms of UI and ease of use. Fortunately, we've taken a dozen passes at making kuso a polished product that you'd expect from a sequel. There are things we didn't change, though. It's still the same three color rule aesthetic, we've got a brand new soundtrack that's still composed by the brilliant James Bennett, we've got dedicated speedrun boards that now track the frame instead of the second for incredibly accurate competition, and if you so desire, you can even use the original running animation from LOVE instead of the fantastic new animation set from Paul Veer of Nuclear Throne and Sonic Mania. I hope you'll pick up kuso and continue to support the development of good, challenging games.
[ 2017-11-07 13:34:27 CET ] [ Original post ]
Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE. First and foremost, a move to 60 frames per second. LOVE was coded from the outset around a 30fps lock, which was a mistake I've regretted for a long time. kuso is a game that runs at a smooth framerate allowing for much faster response time, more fluid animation, and a better game feel overall. Second, level design. Every level in kuso was hand crafted with a focus on creating fair challenges. All 25 levels will test your platforming abilities. When you die, it'll be your fault. Third, quality of life. LOVE is very unpolished in terms of UI and ease of use. Fortunately, we've taken a dozen passes at making kuso a polished product that you'd expect from a sequel. There are things we didn't change, though. It's still the same three color rule aesthetic, we've got a brand new soundtrack that's still composed by the brilliant James Bennett, we've got dedicated speedrun boards that now track the frame instead of the second for incredibly accurate competition, and if you so desire, you can even use the original running animation from LOVE instead of the fantastic new animation set from Paul Veer of Nuclear Throne and Sonic Mania. I hope you'll pick up kuso and continue to support the development of good, challenging games.
[ 2017-11-07 13:34:27 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux Content [48.94 M]
- LOVE Soundtrack
The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.
Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.
Features
- 16 Levels
- 7-Level Remix Mode
- Online Leaderboards
- Speedrun Mode for intense competition
- 19 Achievements
- Multi-faceted scoring system for competitive play
- Unique Respawn Mechanic
- Xinput-based Gamepad Support
- Level Editor
- Extra 10 Level Remix Campaign, with Source Files*
*Only available on Windows
- OS: Ubuntu 2019
- Processor: Intel CeleronMemory: 512 MB RAMStorage: 128 MB available space
- Memory: 512 MB RAMStorage: 128 MB available space
- Storage: 128 MB available space
- OS: Ubuntu 2020
- Processor: Intel i3Memory: 2 GB RAMStorage: 256 MB available space
- Memory: 2 GB RAMStorage: 256 MB available space
- Storage: 256 MB available space
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