Dear Players, My 12th game is coming to Steam on December 4th! Make sure to wishlist it so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released! https://store.steampowered.com/app/2618370/Mossy_Pixels/ P.S. It's 100% free, with no microtransactions or other nonsense. The only way to toss a coin into this game is to purchase a "donation" DLC below : https://store.steampowered.com/app/2696990/Mossy_Pixels_Lucky_Find/ I hope you'll enjoy it as much as I enjoyed making it. Have a great day! Kind regards, Ivan (Khud0)
Dear Players,
My 12th Steam release is going to be another relaxing free game! If you'd like to take a part in this project and get your name inscribed in it, please consider supporting it over on Kickstarter. <3
And don't forget to wishlist Mossy Pixels on Steam, so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released!
https://store.steampowered.com/app/2618370/Mossy_Pixels/
This game will be released and will be 100% free for everyone, regardless of whether it reaches its funding goal or not. However, your support would greatly help me stay on track and keep making 1 free game per year in the future!
Speaking of which, don't forget to grab my previous free game, in case you missed it!
https://store.steampowered.com/app/2067760/Trash_Bomber/
Thank you for playing my games and for considering helping me out. Have a wonderful day! :)
Kind regards,
Ivan (Khud0)
Dear players, In 2 weeks, I'm going to release my 11th game on Steam! Meet Turret Rampage, a score-chasing tower defense, in which YOU play as the ONLY tower! Repel enemy waves by quickly moving between their tunnels and using the right weapons for every foe! https://store.steampowered.com/app/2520310/Turret_Rampage/ If you'd like to see how this game was made, there is an ongoing devlog series where I share the path this game took to become a finished product: [previewyoutube=w58r0qGjVnA;full][/previewyoutube] Also, after this (relatively) big project, I'm going to wind down and finish another small, but 100% FREE game. Make sure to wishlist it so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released! https://store.steampowered.com/app/2618370/Mossy_Pixels I hope you'll enjoy these games, and I'm looking forward to hearing what you think about them. Sincerely yours, Ivan (Khud0)
Dear Player, If you're a creative person who's into zen and relaxation or you have a kid who likes to draw, check out my upcoming Steam game: a coloring book that animates itself! Paint its desaturated pages with vibrant colors to breathe life into its inhabitants, and they will show you a little performance in return! https://store.steampowered.com/app/1706480/Alive_Paint/ I'm sure it will help you unleash your creativity, unwind after a hard working day or just have some fun and forget about the problems for an hour or two. Hope you'll consider giving it a try! :) Yours sincerely, Ivan (Khud0)
Dear players, Thank you for playing Plastris! I'm surprised to see that it's one of my most popular Steam releases (out of the 9 games I uploaded here so far), and I'd like to repay you for your support. I returned to Plastris to release a small, but handy update. It addresses one of the game's biggest issues (players not knowing what to do when they first launch the game) and fixes a few minor bugs. New stuff: - Added 2 new UI elements which show what "plus" and "minus" shapes are available to you on the current level. Changes: - Upon returning to menu, you'll now see the level selection page that contains your last played level (useful for clearing skipped levels). Fixed bugs: - Cursor is now always properly changing when hovering over UI elements. - Environment (crystal cave/desert/winter) no longer "forgets" to change to a different one after a few levels. - Each environment now has the intended saturation & contrast settings. I hope you'll enjoy these changes. Happy holidays! :) Yours sincerely, Ivan (Khud0)
Having a 5-minute break? Check out this "easy to learn & hard to master" endless runner! https://store.steampowered.com/app/2131960/RunBean_Galactic Can you survive long enough to see the sunset? steammocking
Today is a big day for me, and I'd love to share the joy with you, too! First of all, my new game, Maggie the Magnet, is out on Steam! Now you can get a few hours of fun with magnets and gravity for just under $3! https://store.steampowered.com/app/1301840/Maggie_the_Magnet/ What's even better is that this game comes with a bonus: a separate, 100% free "hidden object" game with randomly generated puzzles. There are no ads, no in-game purchases, just you and the so-called "incinerator"! https://store.steampowered.com/app/2067760/Trash_Bomber/ If you're curious to see how these games were made, I always share the process I go through in order to turn game ideas into finished projects over on my YouTube channel. [previewyoutube=-UFLG2d35fo;full][/previewyoutube] And just in case you'd like to learn more about my projects, help me stay afloat as an independent game developer, and get your name featured in my future games & videos, I cordially invite you to join me on Patreon! I hope you'll enjoy your time in my games! Have a wonderful day. :) Sincerely yours, Ivan (Khud0)
Blow & Fly is now finally available on Steam! I can't wait to hear what you think about it. :) In case you're wondering whether Blow & Fly will meet your expectations or not, I made a short overview describing various aspects of the game. If you're still in doubt after watching it - don't be shy to contact me, I'll try my best to answer any of your questions! [previewyoutube=EwiKRTAtPbQ;full][/previewyoutube] Game link: https://store.steampowered.com/app/1679910/Blow__Fly/
Dear Players, At the end of 2020, I told you that I was ready to move on to a more ambitious project, and... Today the game I was hoping to make officially became available on Steam! Immortus Temporus is an action puzzle for people who love to find optimal ways to complete the game and beat it faster than anybody else. Most of the levels in "IT" have multiple solutions, which require players to think outside of the box and break the rules of this game. For instance, if you crash into a hazard, you will deactivate it for the duration of the level and teleport back to the spawn point, which might help you get where you want faster. I'm super proud of "Immortus Temporus" and I'm 100% certain that it's the best project I've ever worked on. I'm excited to release this game to the public eye, and I'd love to hear your thoughts about it! steamhappy If you'd like see how this game feels to play, please check out this let's play by Rayk: [previewyoutube=bsDI2hYRzck;full][/previewyoutube] If you are curious about how this game was made, I made two 5-minute-long devlogs on my YouTube channel, where I tried to describe how this game came to life and how I came up with its puzzles: [previewyoutube=LuQ1P8ewn7g;full][/previewyoutube] [previewyoutube=71Yg_WZeCx4;full][/previewyoutube] And if you'd like to get weekly summaries of what I'm working on, as well as take a peek "behind the things" of what I'm doing, please consider following me on Patreon! Thank you for reading this announcement, have a splendid day! grizzland_heart Yours forever, Ivan Zlobin (Khud0)
Dear Players, In this update I synchronized the keybinds from Shatris with the ones in Plastris. You can find the new shortcuts in this Steam Discussions topic. One of the main changes is that you can now switch between "+" and "-" shapes using a mouse wheel. (Wow, how come did I not think about that when developing Plastris?). Also, I changed the size of the in-game camera a bit, so by default objects will look smaller right now. The reason why they were so big in the first place is because it's quite hard to tell if something is huge or not when you're seeing the game in a tiny editor window instead of a full-screen view. My bad, sorry. ^^ I hope that you will enjoy the changes and we will meet again soon! Yours forever, Khud0
Dear Players, If you told me a bit more than a year ago that some day I'll release a puzzle game, I'd doubt your words. What happened instead is that I now have 2 puzzle games on Steam, released in the same year! Ladies and gentlemen, meet Shatris! The reason I made Plastris is that I wanted to get used to a new game engine. I decided to transition from GameMaker to Unity and didn't want to make some engine-specific mistakes on a big and ambitious project, so I thought that the easiest game genre to release would be a puzzle. Nonetheless, I enjoyed developing it because I could work together with my girlfriend and design this game using just paper, pen and sometimes dried peas while I was at home, on a bed or even on a bus. The reason I made Shatris, however, was because I wanted to improve on the previous game. I felt like I didn't push it to its full potential and I wanted to make something that is similar, but better. I wholeheartedly believe that I managed to achieve that, but obviously it's not my opinion that matters. :) Thus, in case you're interested in puzzle games, I hope that you'll try it out yourselves and share your thoughts with me. Now I finally feel like I've learned enough to start something ambitious and I hope to meet you again in 2021. :) I have a few prototypes ready, but I still haven't decided what exactly the upcoming game of mine will look like. However, there's a 90% chance that it will be controller-based and 2 players will be able to play it on the same couch. Thank you for reading this announcement, I wish each single one of you to have fantastic winter holidays and only the best of luck in the upcoming year! Yours forever, Ivan Zlobin (Khud0)
Dear Players, In this tiny update I implemented a few "quality of life" features, suggested by our wonderful community: - Pause button (Also "Escape" and "P" shortcuts) will now take you to the level selection screen instead of the main menu. (Suggested by Dohi64). - Left / Right arrows on your keyboard can now be used to load previous and next level accordingly. (Suggested by Dohi64). - Sound / music settings will be applied immediately upon changing their values. (Suggested by multiple people). - Sound effects should no longer interrupt each other in certain occasions. - In addition to Windows, Plastris should now work on Mac OS X and Linux. I say "should", because I have nothing to test these versions on, so if something goes wrong don't hesitate to let me know in this forum topic. If you'd like to contribute to the game by sharing your suggestions with me, please leave them on the "Discussions" forum. :) I hope that you will enjoy the changes and we will meet again soon. grizzland_heart Yours forever, Khud0
Plastris
Khud0
Khud0
2020-03-27
Indie Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
Positive
(31 reviews)
https://store.steampowered.com/app/1227860 
Plastris Linux [149.03 M]
It is a hyper casual experience, aimed at people who want to simply sit down and relax. You can skip any area you don't like and revert performed actions as many times as you wish. Complete puzzles at your own pace and engulf yourself in a calm world, filled with pleasant music. :)
There are a total of 195 puzzles in the game and you are free to determine their order. The difficulty of aforementioned levels ranges from "easy" to "slightly challenging", which makes Plastris a great introduction to puzzle games, even if you have never experienced this genre before.
Last but not least, Plastris itself is a mystery to be unraveled. Everything in the game is represented with the help of intuitively recognizable symbols, which can be easily understood by players of any age and nationality, but don't expect to see any text in it! :)
Come challenge your mind today!
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