Hello, Polytopians!
Its time for Balance Pass 2! Were making some big changes and wed like to take some time to talk about them!
Release notes for release 2.0.58
General Balance:
-Increase income for clearing forest to 2*
-Increase price of knight to 10*
The change to forest chopping has been getting some mixed results, so we thought to get the best of both worlds by keeping tree chopping in Free Spirit so that tech power is more easily managed, but bringing it up to 2* for increased usefulness, which should make it viable again. Because Knights are now much more easy to get, their cost has been raised to 10*, making Knight rushes a little more difficult.
-Lowered price of burn forest to 2*
-Elyrion can no longer burn forest
If the Riding branch of techs is meant to revolve around tree destruction and freedom of movement, you should actually get some tools to help you do just that. Burn Forest was often too expensive to be worth it, so we reduced the cost. Elyrion cant burn trees anymore, because thats a sacriligious disgrace in their culture.
-Improved map generator with distribution of resources closer tied to the tribe nature settings
This is a fancy way of saying that weve tried to make resource spawns a little more consistent to the nature of the tribes themselves by using terrain feature ratios. Most tribes will have a preferred resource when their terrain gets generated, such as Hoodrick starting with animals and Oumaji starting with fruit, and others will have a more reliable distribution of resources. We hope this change makes starts for the tribes more consistently viable.
-Replaced Giant reward in ruins with a Veteran Swordsman
A common complaint was games ending far too fast because someone managed to get a random Giant out of a ruin on turn 5, drastically shifting the balance of power very early on. We have removed these ruin Giants (and other super units) and replaced them with a Veteran Swordsman who can be found on any turn. Theyre a bit more mobile because they have Dash, but arent nearly as hardy as a Giant, so they should be more fun to play with and around.
-Replaced tech stealing when meeting a new tribe with star rewards based on that tribes score (3* per 1000 points rounded up, capped at 12*)
Probably the biggest change in this patch, you cant steal techs from other tribes when you meet them anymore. This has been replaced with a star reward based on their score when you meet them. We changed this for a few reasons, but primarily to both keep a tribes starting tech a bit more unique for longer and to function as a soft comeback mechanic for tribes who cant upgrade their cities on turn 0. This change also applies to the Domination gamemode, where tech stealing was normally disabled.
-Mountain defence bonus moved to Climbing tech
This small change was designed to give Xin-Xi a small buff and function as an overall buff for both mountains and the Climbing branch of technologies as a whole. This is a small step to making it much more fun, interesting, and important.
-Ruins can now appear next to villages and more likely on mountains
Removing ruin Giants wasnt the only change to ruins this patch, as theyre now more frequently placed on mountains and can now appear adjacent to villages, giving them a wider variety of places to appear.
-Some map types have been adjusted
Archipelago and Continents have been given adjustments so that theyre more uniform and interesting. Archipelagos should look more like.an archipelago, and Continents have been smoothed out a little so that they look better.
Cymanti Balance:
The Cymanti were stronger than we originally thought, so theyve been given some adjustments that we hope bring them down to a more reasonable level. We didnt want to just nerf them across the board, but give them a collection of buffs and nerfs to make them more fun to both play and play against.
-Increased defence reduction when poisoned
-Poison cures directly when healing unit once
Poison has been made more potent, removing defense bonuses and reducing defense by 30% (up from 20%), but is also now much more easily removed. Simply Recover or use the healing from a Mind Bender/Mycelium Stalk to remove it. This should make battles and sieges a bit more dynamic and require a more strategic use of poison.
-Removed movement penalty on Fungus
A very common complaint was Fungus being frustrating since it removed most movement options. This has been removed, and now it just harms and poisons units.
-Remove boost effect when attacked and exploring ruins
Boosts are a crucial part of the Cymanti strategy, but could be frustrating to play around. To emphasize that its a primarily offensive skill, getting attacked or using most abilities will remove the boost. Exploring a ruin is tough work!
-Centipede segments can now be converted by Mind Benders, capturing the entire Centipede
Ah, finally, a proper counter to Centipedes! :)
-Phychi get the Surprise ability that makes it avoid counter attacks
Since Phychis are so fragile they often get wiped out easily when attacking other ranged units. So, to help them out a little, we taught them a new, sneaky ability - Surprise. This means that they wont trigger retaliation attacks whenever they attack, so you can now use them to more easily apply poison to Battleships, Giants, Archers, and other such things without fear of being hit (and consequently, killed).
-Raychi price increased to 8*
-Hexapod price increased to 3*
We know that the Raychi and Hexapod dominated their respective domains, so theyve had their costs nerfed. Well be watching these units very closely, and wed like to hear what you think of them now that theyve been nerfed.
-Algae no longer gives pop, instead it connects trade networks
Algae is no longer designed to give population, but is now meant to properly function as a bridge, both for units and for your trade networks. Theyll connect to your Mycelium Stalks and allow you to connect cities across bodies of water more easily.
New Features:
-ELO rating for multiplayer games
-Show win ration on friend info
ELO? That rating thing from chess? Yep! Weve added ELO rankings to Polytopia! This is a good first step into making a more fun multiplayer experience for everyone! Youll also be able to track your win ratios against friends, just for that cherry on top of your already bitter rivalry. :)
UI Improvements:
-Added zoom in tech tree.
-Enabling/Disabling all tribes in tribe-picker screen by long pressing
-Soft keyboard no longer covers the "add friend" popup
-Multitouch improved
-Game stats info screen reworked
-Tech tree is displayed with the same background as the game-world.
-Bunch of minor bug fixes.
These dont need as much explanation, but wed still like to get your feedback on our UI improvements! We would like to point out the new Enable/Disable all tribes ability, so that you no longer have to manually tap the enable/disable button for all 16 tribes if you want to control the sort of opponents you find in a game.
-Updated Oumaji headscarf
Upon closer inspection, we realized that the Oumaji were wrapping their headscarves in the worst possible way, so we decided to take a trip to the Square to give them proper instruction on how to wrap their scarf around their cube heads for better sun and sand protection.
And thats the end of Balance Pass 2s changelog! We feel that these improvements will make the game more fun and help set the foundation for even more amazing things, like the upcoming Diplomacy technology! We encourage you to look at these notes as stepping stones toward something much greater, as we're currently testing out some new ideas. Stay tuned for more updates in the very near future!
[ 2021-09-08 09:19:17 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Battle of Polytopia Depot Linux [363.72 M]
Wander in the dark cold forests of Barduria, explore the steamy Kickoo jungles or claim the lush field of the Imperius empire.
Each match takes around 30 minutes to complete while still providing a deeply strategic and challenging gameplay. It is intended to be a bite sized alternative to other time consuming 4x strategy games.
The Battle of Polytopia is a successful indie title enjoyed by millions of fans on mobile and tablets.
* Turn based civilization strategy game.
* Single & multiplayer.
* Exploration, warfare, farming, building and technology research.
* Pick and choose among a wide range of different tribes with unique nature and culture.
* Auto generated maps make each game a new experience.
* Strategy multiplayer online & Pass & Play.
* Leader board with top scores for the best civilization builders.
* Really Cute low poly graphics.
We a currently revamping it to be even better on your desktop such as:
* Bigger maps with map settings (more/less water etc.).
* Cross-platform multiplayer. (PC, MAC OSX, Android & iOS)
* Keyboard controls & shortcuts.
* Tiny hardware requirements.
If you have suggestions please let us know! steam@midjiwan.com
We will release when the game feels purrfect. Add it to your wish list to keep updated.
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 2.0 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128mb Video Memory
- Storage: 400 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256mb Video Memory
- Storage: 400 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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