Path of the Ocean Changes!
As you can see, were playing around with an interesting change that we think should slow down everyones want for naval just a little. Weve swapped the positions of Sailing and Fishing, as youve gotta get onto the water in order to get the delicious fish that are out there. Fish can now be found in the ocean, and as you can see, Kickoo has been adjusted to accommodate. Naval is still really powerful, but we think this change will adjust the dynamics of when everyone starts getting onto the water a little, hopefully slowing things down and giving you more options.
Weve heard your feedback on the new naval units, and while most of it was positive, we learned a few things needed changes. The biggest of our changes was to shift around how the naval units countered each other. Originally, Scouts were designed to beat Rammers, Rammers beat Bombers, and Bombers beat Scouts; but now, weve realized that reversing it seems to feel more natural. Now, lets talk more about each units individual changes. On top of this, weve also nerfed Rammers, who we felt were far too strong.
Now, with more spikes! Rammers are now meant to close the distance on Scouts, making them good for defending your Bombers from the pesky boats. Rammers are still good at assisting a land invasion, and can still tank damage, but are less able to threaten Bombers now that theyve lost the Sneak ability.
Bombers didn't get a visual change, but it'd be weird if there wasn't a picture here Bombers have now gained the Stiff ability, preventing them from doing retaliation damage. This should make it much easier for your Scouts to deal with them, as theyll have no defense against anything that can get close to them. Bombers have also been given a movement of 2 (instead of 3), as those massive cannons are super heavy and hard to maneuver. Lets hope youve given them a good escort!
Do you think the Giants blow on the sails to get it to move? Juggernauts got the biggest change in the update, as not only did they get new art, but theyve also got a whole new job! Juggernauts have lost the Dash ability and the ranged attack, but have now gained Smash, which will damage all surrounding tiles whenever they move. That ability even applies when they land, so you can now use them to help hold a beachhead. This more melee-focused rework should make them feel more like Giants on the water, and help them better fulfill a role as part of your navy. Of course, theyre still vulnerable to ranged units, so keep them protected.
They're usually much taller than this. Lighthouses have gotten new art, but also give your capital 1 population when you first find them, which is a nice little incentive to hunt them down.
Aqua Farms are now less plentiful, but can be used in conjunction with Windmills. Farms are farms, and the people who man the Windmills are now aware of that.
Markets now get 2* per unique production building adjacent to them (Forge, Windmill, or Sawmill), and the income is doubled if you have them next to a Port. We hope that this makes planning around them more impactful, as well as making them more useful overall.
So, technically, this was us testing out a new idea. We heard what you thought of it, and have removed it for good. You can now go back to capturing villages peacefully.
While yes, we did make the AI smarter, we accidentally made them defend their cities improperly. They shouldnt make Cloaks anymore when being attacked, making it harder to siege them.
Weve added some additional checks to keep capitals from spawning on map edges and corners. Weve also looked into the beta features bleeding into games made in the live version, and think weve solved that, as well. Of course, if you happen to see these oddities happen again, please let us know, and well give the map generator another stern talking to.
If you havent done so already, youre always able to get into the Steam beta by following these steps: [olist] Right-Click Polytopia in Steam
Click Properties on the dropdown
Head to Betas in the new popup that appears
Use the code polytopiabetatesters to get into the beta!
[/olist]
Should look like this. So, come join us in the beta, as theres room for everyone! If you have feedback on these new changes, please head to our Discord by clicking this link, where you can find other people playing the beta! We look forward to hearing what you have to say! -Zoythrus
[ 2023-10-31 16:27:03 CET ] [ Original post ]
Hey Polytopians! You spoke, and we listened! Weve made some changes to the Path of the Ocean update in the beta, and wed like to see what you think! If you havent seen the previous post or just want to be reminded about what weve added, we encourage you to take a look at it by clicking this link.
Lets Start with the Important Changes
Weve Swapped Fishing and Sailing
As you can see, were playing around with an interesting change that we think should slow down everyones want for naval just a little. Weve swapped the positions of Sailing and Fishing, as youve gotta get onto the water in order to get the delicious fish that are out there. Fish can now be found in the ocean, and as you can see, Kickoo has been adjusted to accommodate. Naval is still really powerful, but we think this change will adjust the dynamics of when everyone starts getting onto the water a little, hopefully slowing things down and giving you more options.
Weve Adjusted the Naval Units
Weve heard your feedback on the new naval units, and while most of it was positive, we learned a few things needed changes. The biggest of our changes was to shift around how the naval units countered each other. Originally, Scouts were designed to beat Rammers, Rammers beat Bombers, and Bombers beat Scouts; but now, weve realized that reversing it seems to feel more natural. Now, lets talk more about each units individual changes. On top of this, weve also nerfed Rammers, who we felt were far too strong.
Rammers
Now, with more spikes! Rammers are now meant to close the distance on Scouts, making them good for defending your Bombers from the pesky boats. Rammers are still good at assisting a land invasion, and can still tank damage, but are less able to threaten Bombers now that theyve lost the Sneak ability.
Bombers
Bombers didn't get a visual change, but it'd be weird if there wasn't a picture here Bombers have now gained the Stiff ability, preventing them from doing retaliation damage. This should make it much easier for your Scouts to deal with them, as theyll have no defense against anything that can get close to them. Bombers have also been given a movement of 2 (instead of 3), as those massive cannons are super heavy and hard to maneuver. Lets hope youve given them a good escort!
Juggernauts
Do you think the Giants blow on the sails to get it to move? Juggernauts got the biggest change in the update, as not only did they get new art, but theyve also got a whole new job! Juggernauts have lost the Dash ability and the ranged attack, but have now gained Smash, which will damage all surrounding tiles whenever they move. That ability even applies when they land, so you can now use them to help hold a beachhead. This more melee-focused rework should make them feel more like Giants on the water, and help them better fulfill a role as part of your navy. Of course, theyre still vulnerable to ranged units, so keep them protected.
And Now For Small Changes
Lighthouse
They're usually much taller than this. Lighthouses have gotten new art, but also give your capital 1 population when you first find them, which is a nice little incentive to hunt them down.
Aqua Farm
Aqua Farms are now less plentiful, but can be used in conjunction with Windmills. Farms are farms, and the people who man the Windmills are now aware of that.
Market
Markets now get 2* per unique production building adjacent to them (Forge, Windmill, or Sawmill), and the income is doubled if you have them next to a Port. We hope that this makes planning around them more impactful, as well as making them more useful overall.
Villages Burning in the Fog
So, technically, this was us testing out a new idea. We heard what you thought of it, and have removed it for good. You can now go back to capturing villages peacefully.
And Lastly, Important Bug Fixes
AI Improvements
While yes, we did make the AI smarter, we accidentally made them defend their cities improperly. They shouldnt make Cloaks anymore when being attacked, making it harder to siege them.
Map Generation
Weve added some additional checks to keep capitals from spawning on map edges and corners. Weve also looked into the beta features bleeding into games made in the live version, and think weve solved that, as well. Of course, if you happen to see these oddities happen again, please let us know, and well give the map generator another stern talking to.
How Do I Get Into the Steam Beta?
If you havent done so already, youre always able to get into the Steam beta by following these steps: [olist]
Should look like this. So, come join us in the beta, as theres room for everyone! If you have feedback on these new changes, please head to our Discord by clicking this link, where you can find other people playing the beta! We look forward to hearing what you have to say! -Zoythrus
Changelog:
- Swapped Fishing and Sailing techs
- Fish now spawn on Ocean
- Reduced Aqua Crop rate
- Rammers lost Sneak
- Bomber got Stiff and movement is reduced to 2
- Gaami got back the ability to manually freeze an area
- Juggernaut got Smash instead of a ranged attack, and lost "Dash"
- Lighthouse give 1 pop to your capital when discovered
- Windmills multiply Aqua Farms
- Adjusted Market logic: Produces 2 stars for each unique type of nearby production building (Sawmill, Windmill, Forge). Income is doubled if next to a Port.
- Improved AI (no longer build Cloaks to defend)
- Improved spawning of cities (no more edge spawns)
- Villages no longer burn when being captured
- Improved graphics for Juggernaut, Rammer & Lighthouse
- Kickoo Explorers won't travel on Coasts until you have Sailing, creating weird behavior. We'll fix this later.
The Battle of Polytopia
Midjiwan AB
Midjiwan AB
2020-08-04
Strategy Singleplayer Multiplayer
Game News Posts 186
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(3700 reviews)
https://www.polytopia.io
https://store.steampowered.com/app/874390 
The Battle of Polytopia Depot Linux [363.72 M]
The Battle of Polytopia is a unique turn based strategy game about ruling the world, fighting evil AI tribes (or other players), discovering new lands and mastering new technologies. You take on the role of the ruler of a Tribe, starting with one advantage over the other tribes, and attempts to build a civilization in competition with the other tribes.
Wander in the dark cold forests of Barduria, explore the steamy Kickoo jungles or claim the lush field of the Imperius empire.
Each match takes around 30 minutes to complete while still providing a deeply strategic and challenging gameplay. It is intended to be a bite sized alternative to other time consuming 4x strategy games.
The Battle of Polytopia is a successful indie title enjoyed by millions of fans on mobile and tablets.
* Turn based civilization strategy game.
* Single & multiplayer.
* Exploration, warfare, farming, building and technology research.
* Pick and choose among a wide range of different tribes with unique nature and culture.
* Auto generated maps make each game a new experience.
* Strategy multiplayer online & Pass & Play.
* Leader board with top scores for the best civilization builders.
* Really Cute low poly graphics.
We a currently revamping it to be even better on your desktop such as:
* Bigger maps with map settings (more/less water etc.).
* Cross-platform multiplayer. (PC, MAC OSX, Android & iOS)
* Keyboard controls & shortcuts.
* Tiny hardware requirements.
If you have suggestions please let us know! steam@midjiwan.com
We will release when the game feels purrfect. Add it to your wish list to keep updated.
Wander in the dark cold forests of Barduria, explore the steamy Kickoo jungles or claim the lush field of the Imperius empire.
Each match takes around 30 minutes to complete while still providing a deeply strategic and challenging gameplay. It is intended to be a bite sized alternative to other time consuming 4x strategy games.
The Battle of Polytopia is a successful indie title enjoyed by millions of fans on mobile and tablets.
* Turn based civilization strategy game.
* Single & multiplayer.
* Exploration, warfare, farming, building and technology research.
* Pick and choose among a wide range of different tribes with unique nature and culture.
* Auto generated maps make each game a new experience.
* Strategy multiplayer online & Pass & Play.
* Leader board with top scores for the best civilization builders.
* Really Cute low poly graphics.
We a currently revamping it to be even better on your desktop such as:
* Bigger maps with map settings (more/less water etc.).
* Cross-platform multiplayer. (PC, MAC OSX, Android & iOS)
* Keyboard controls & shortcuts.
* Tiny hardware requirements.
If you have suggestions please let us know! steam@midjiwan.com
We will release when the game feels purrfect. Add it to your wish list to keep updated.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 2.0 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128mb Video Memory
- Storage: 400 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256mb Video Memory
- Storage: 400 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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