Wander in the dark cold forests of Barduria, explore the steamy Kickoo jungles or claim the lush field of the Imperius empire.
Each match takes around 30 minutes to complete while still providing a deeply strategic and challenging gameplay. It is intended to be a bite sized alternative to other time consuming 4x strategy games.
The Battle of Polytopia is a successful indie title enjoyed by millions of fans on mobile and tablets.
* Turn based civilization strategy game.
* Single & multiplayer.
* Exploration, warfare, farming, building and technology research.
* Pick and choose among a wide range of different tribes with unique nature and culture.
* Auto generated maps make each game a new experience.
* Strategy multiplayer online & Pass & Play.
* Leader board with top scores for the best civilization builders.
* Really Cute low poly graphics.
We a currently revamping it to be even better on your desktop such as:
* Bigger maps with map settings (more/less water etc.).
* Cross-platform multiplayer. (PC, MAC OSX, Android & iOS)
* Keyboard controls & shortcuts.
* Tiny hardware requirements.
If you have suggestions please let us know! steam@midjiwan.com
We will release when the game feels purrfect. Add it to your wish list to keep updated.
Hey Polytopians!
After months of development, were releasing the Path of the Ocean Update! In this update, youll find new units, new techs, new maps, and plenty of changes! To celebrate, we're even giving you a 40% discount here on Steam, starting at 10am PST.
We all agreed that the games naval aspects were lacking and needed some reworking, and this update does just that! So, lets get you up to speed on all the new, fancy things that you can find in this update. If you were hoping to find our previous blog posts for further details, you can find them by clicking these links: Blog #1 , Blog #2 , and Blog #3 .
If you want to read a specific section, use this Table of Contents:
[olist]
[h2=philo]New Philosophy[/h2]

No, not the Tech, we mean weve changed how we view the games naval aspects and the role they play in the game as a whole. As part of this, weve swapped the positions of the Sailing and Fishing Techs, as well as reduced the cost of the Port to 7*, making it easier to get on the water earlier. We want players to not be locked behind some very expensive techs and buildings, and felt itd be much better if going naval was an easier experience and good way to start expanding.
Weve also added Fish resources to Oceans, as well as added the new Aqua Crop resource, so that growth on the Oceans isnt so punishing since weve reduced the Population gained from Ports from 2 to 1.
[h2=units]New Units[/h2]
Raft

Replacing the Boat, the Raft is the new baseline unit you get when you place a unit onto a Port. It has no attack, a movement of 2, and can be upgraded into the other naval units in friendly territory.
Scout

Unlocked at Fishing, this fragile naval unit has the Scout ability, allowing it to see 2 tiles away! It also has a range of 2, and excels at putting pressure on enemy Bombers, which well discuss in a moment.
Rammer

Unlocked at the new Aquaculture Tech (which replaces Whaling), Rammers are tough, robust melee ships that are designed to close the distance to enemy Scouts. Theyre also really good for sieging an enemy costal city.
Bomber

Unlocked at Navigation, Bombers are long-range bombardment ships, able to to use Splash damage to injure groups of units at once. Of course, this comes at a cost, as theyre slow and dont have Dash, forcing them to wait a turn to set up before they can fire. Theyre also good at removing hordes of enemy Rammers, despite not being able to deal retaliation damage.
Juggernaut

The Juggernaut isnt a standard naval unit, but what you get if you put a Giant onto a Port (since theyre too big for Rafts). The Juggernaut will deal damage to all adjacent tiles every time it moves due to its Stomp ability, and this will even happen if it disembarks. Much like Bombers, though, it cant deal retaliation damage, so youll need to keep them defended.
[h2=resources]New Aquatic Resources[/h2]
Aqua Crop

Much like their land-based equivalents, Aqua Crops can be turned into Aqua Farms after youve researched Aquaculture, gaining 2 Population at the cost of 5*.
Starfish

The source of the Stars that Polytopians use as currency, Starfish have replaced Whales. They function similarly, but with some differences - Starfish need to have a unit on their tile in order to to be harvested for 10*, and they can be harvested in neutral or enemy territory, making it a race to get them all! Youll be able to harvest Starfish with the Navigation Tech.
[h2=buildings]New Buildings[/h2]
Bridges

The Roads Tech now allows you to build Bridges across 1-tile water gaps between landmasses. Now you can use them to cross those little rivers that might show up, allowing for a sneak attack or easier expansion. They cost 7* and cant be placed diagonally.
Market

With cheaper, easier-to-get Ports, we took the opportunity to re-design the Custom House. Theyve been transformed into the Market, which will level up and gain +2* for each unique Sawmill, Windmill, and Forge adjacent to it. Its Star income will be doubled if its next to a Port, granting you a maximum of +12* if youve managed to get a Sawmill, a Windmill, a Forge, and a Port next to it. We did this because we didnt want the Market to only be useful on water-based maps, and now it can be used on all map types! We also wanted to encourage some clever city planning in order maximize Star income, so youve gotta plan a little more.
Lighthouse

Unlike the other two buildings, the Lighthouse isnt built, but found. In each of the 4 corners of the map, you can find one of these, and finding them all will give you the Explorer Task (which was changed from Explore all tiles to Find all Lighthouses). Finding a Lighthouse will also grant your Capital 1 Population for free and add your color as a tier, so the Lighthouse will grow with every tribe that finds it.
[h2=maps]New Maps[/h2]
Continents

A common complaint was how poor the Continents map was, so weve decided to overhaul it! Youll now find rivers separating some landmasses (which are good for Bridges), or you might find maps where everyone gets their own continent, or maybe even find maps where everyones equally spread on a few landmasses. Theres a lot of variety in what you will find, and we hope it spruces up the gameplay around both land and water!
Pangea

Pangea is a new map type that is summarized as a single landmass surrounded by water. Like a fusion of Drylands and Continents, we expect Pangea to have a lot of fighting in the middle, while also providing you options for sieging cities on the coasts. Both Continents and Pangea maps will try to prioritize putting capitals on the coast, meaning youll have to watch both land and water when trying to defend.
[h2=specials]The Specials[/h2]
These new philosophies and units have forced us to make some changes to the Special tribes as well. Wed like to point out that were not done with adjusting these tribes and plan to give each of them a more proper rework in the near future, but for now, weve had to adjust them to bring them to this new baseline so they can play with the new features.
So, without further ado, lets look at whats changed for each of them.
Aquarion

Aquarion, getting some love in the first time in forever, has gotten some very interesting changes in order to get them on the water faster, as well as to specialize them a little more for the water..
Elyrion

Elyrion doesnt really get any adjustments in this patch, but due to the game losing Whales, they lose the Navalon (which astute readers probably noticed in the picture earlier), which has been completely removed from the game. Much like the other Specials, theyll get a rework in the near future, so dont be sad for too long.
Polaris

Our icy friends have gotten the most dramatic changes of any Special tribe in this patch, Since the Regular tribes get access to the water much faster, we had to ensure that the Polaris could keep up, and decided to give the Mooni Auto-Freeze, so it will freeze adjacent tiles (and units) by simply moving. In order to ensure that this isnt too strong, the units of all the other tribes can now break ice after moving, creating a more dynamic push-and-pull for ice spread.
Cymanti

Cymanti hasnt gotten much in the way of changes, but some things were rearranged for them, such as putting the Raychi in Pescetism, their equivalent to Fishing. Well be taking a look at them in the near future, so dont worry.
[h3=changes]Other Changes[/h3]
Heres all the other small balance and design changes that dont directly correspond to the main focuses of the update.
[h2=changelog]Changelog:[/h2]
General
New Naval Units:
New Resources:
Aquarion:
Polaris:
Cymanti:
General Changes:
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 2.0 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128mb Video Memory
- Storage: 400 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
Recommended Setup
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256mb Video Memory
- Storage: 400 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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