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Map Generation Improvements: * More variety to Continents and Pangea map * Improved city placement Bugfixes: * Naval units now show which unit is inside a naval vessel in the text description * End Turn now properly turns blue when all units are out of actions * Removed option to break ice on a frozen unit * Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November * Market sprites now properly updates when building or destroying ports * Market sprites now uses correct z-ordering so it wont overlap buildings in front of it * Invisible units are now revealed when breaking ice or harvesting starfish * Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison. * Tutorial hints improvements * Giant pushing a unit with Skate-ability no longer exhausts that units actions * Removed confirmation popup when harvesting starfish * Markets should only double production if the port next to it is owned by us
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