Hi peeps. Sorry for radio silence! We have been interviewing for a programmer and did not want to start talking solid plans before we had found our programmer and he could confirm exactly what is achievable in given time frames. Obviously there were some major troubles towards the end of development, and given the amount of slippages there had already been , we (wrongly) decided the right idea would be to ship and patch fast based on feedback, but then we lost our programmer...in hindsight Early Access would've been the way to go. Again, we spoke about this internally but (wrongly) decided against it. We are a new team and have learnt an awful lot throughout this process, and its really sad that our learnings came at the price of your confidence in our ability and our image. But after 10-12 weeks Slain! will be the product we all hoped it would be first time round. Below is an outline of the first patch...we are aiming to deliver this within 5 weeks. Depending on how smoothly this goes...we will then outline Patch 2 and take some thoughts/suggestions from you! Patch 2 focused on playability rather than functionality and should be delivered within 6-8 weeks from delivery of patch 1. Patch 1 Fix keyboard input lag. A controls diagram for joypad and keyboard in the options menu (changes depending on the currently connected joypad). 2 key layouts to choose from for the keyboard and each joypad. Joypad users will be able to choose whether to use the control stick or d-pad. A more detailed control tutorial plus less vague combat hints. Saving player progress at checkpoints, plus fixing any other bugs related to saving. Menu option to quit back to HUB on levels that have been passed (appears after completing Bloodgrounds). Saving symbol when game is saving. Fix checkpoint bug and any other bugs that turn up. New level transition art. New font. Improved tutorial. Improve dialogue / script. Fix SFX volume. Cross fading from one scene to the next. New SFX
[ 2016-04-11 20:49:43 CET ] [ Original post ]
🎮 Full Controller Support
- Slain! Depot Linux [385.76 M]
- Slain! - Deluxe Edition DLC
Prepare to be Slain! Will you accept the challenge...
Players control Bathoryn, a hero in a Gothic world, seeking to liberate the 6 great towers from 6 deadly overlords.
Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…
There are 3 key areas to be mastered in order to beat Slain! The order of Slain! goes as follows...
- Learn to wield 3 deadly elemental weapons, each one exploiting weaknesses in different enemy types. Each weapon has a different combo, timing and 'ideal' use. Mastering quick switching between weapons is the key to success!
- Learn placement and timings of enemies and traps
- Generate, conserve and use your mana wisely
Accompanied by the heavy metal visuals is an even heavier metal soundtrack recorded by Curt Victor Bryant (formally of Celtic Frost).
Features
- Unique puzzle-combat with non linear progression.
- 10+(?) hours of bone-crushing, metal fueled mayhem & gore.
- Choose from 3 unique weapons in your fight against the demon horde.
- Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost . /m/
- Secrets (shhh).
- Boss fights, mini-boss fights, sub-mini-boss fights, macro-sub-mini-boss fights!
- No leveling, no grinding, no crafting!
- Unique puzzle-combat with non linear progression.
- OS: Ubuntu 10.10+
- Processor: 1.5 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 500 MB available space
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