Hi everyone, Thanks for your patience, support and suggestions for Slain! We’ve been working hard addressing the issues in the game and have now completed the first phase of that process. Since Wolfbrew Games stepped back from development we’ve built a new team hellbent on giving you the product you expected and deserved. Insanely talented lead artist Andrew Gilmour is still in charge of the project, alongside myself on coding duties, veteran audio maestro Barry Leitch (who’s also written a new track for the game) plus a squadron of new detail-obsessed playtesters. The updates we’ve got planned have had to be split into separate patches, purely for practical reasons (mainly the difficulty of deciphering someone else’s legacy code). The changes that have been made are: Patch 1 - Out now! This update fixes the functionality problems of the game, plus tightens up and expands other key aspects. CONTROL
- Improved the main character's movement to feel more fluid and fun (this includes the Wolf form too).
- Improved the player's dodge manoeuvre to be quicker and more useful.
- Fixed the horrible lag on the keyboard inputs.
- Added a "Cleared" message above any stages that you've already finished.
- You'll also be asked if you want to enter the stage so there's no chance of entering by accident!
- Added in new menu screens for Keyboard and Gamepad controls.
- If you're in a level that you've already cleared, you can now exit back to the Hub area from the pause menu.
- The in-game font has been updated to be more legible.
- Added in an icon to indicate that the game is saving.
- Added a bit more variation to the enemy AI. Some enemies will follow you off edges now rather than being cautious!
- Rebuilt the existing boss battles from scratch, and gave some of them new attacks.
- Added a new boss encounter: Malikesh the Imp and his bodyguard.
- Moving platforms now move a lot more smoothly.
- Overhauled all of the dialogue.
- Added support for Xbox 360, Xbox One and PS4 gamepads.
- Improved the tutorial text. It now tells you which buttons to press based on your connected gamepad or chosen keyboard control scheme.
- Reduced the amount of time spent on the death screen.
- Your progress is now saved at checkpoints.
- Updated all of the introduction screens for each level.
- Added in cross fading between scenes. So no more abrupt and jarring transitions between levels.
- Improved the volume balance.
- Added in many new sound effects.
- Added in a new music track.
- Checkpoint spacing regulation to allay difficulty spikes.
- General review of health/mana pick-up frequency and placement to ensure balance.
- Improved attack combos.
- Dedicated block button plus parry-riposte mechanism.
- Charge-up attack.
- 'Death From Above' attack.
- Hit detection improvement between Bathoryn's weapons and enemies.
- More complex and challenging behaviours for enemies.
- Lessening 'Bullet sponge' tendency.
- Many enemies will have fewer HP, but will need different tactics to defeat. Some enemies may attempt to block your attacks, or may only be vulnerable on certain parts of their body, or at certain times.
- Ghosts will have more challenging attack patterns, so they'll do more than just move left and right.
- Further refinements on all boss encounters.
- Climactic boss battle with Vroll.
- Slow motion / zoom in at moment of demise.
- The SLAIN death screen will tell you what you were killed by.
- Mana will be rewarded from every successful kill.
- Mana level-relative Mana Bomb – radius size / damage / push back.
- You will be able to charge up your Mana Spirit to do more damage (and consume more mana).
- Killing enemies with the 'correct' elemental weapon yields more mana.
- When defeating an enemy that yields mana, a mana energy effect will travel from the enemy to the player. How big this effect is will depend on the amount of mana gained.
- Improved hit impact animation feedback from enemies.
- 'Correct' elemental weapon usage particle splash and positive feedback effects.
- ‘Sword encased in ice to make ice axe’ animation.
- Remove any single frame animations / materialisations that occur.
- When the far background environment changes, there will be a smooth transition instead of it happening abruptly.
- Prevent backgrounds blending with the foreground.
- Aesthetic improvements to some characters.
- Revamped audio - additional sound effects, ambient sounds.
- Full Achievements list.
[ 2016-05-14 14:39:34 CET ] [ Original post ]
🎮 Full Controller Support
- Slain! Depot Linux [385.76 M]
- Slain! - Deluxe Edition DLC
Prepare to be Slain! Will you accept the challenge...
Players control Bathoryn, a hero in a Gothic world, seeking to liberate the 6 great towers from 6 deadly overlords.
Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…
There are 3 key areas to be mastered in order to beat Slain! The order of Slain! goes as follows...
- Learn to wield 3 deadly elemental weapons, each one exploiting weaknesses in different enemy types. Each weapon has a different combo, timing and 'ideal' use. Mastering quick switching between weapons is the key to success!
- Learn placement and timings of enemies and traps
- Generate, conserve and use your mana wisely
Accompanied by the heavy metal visuals is an even heavier metal soundtrack recorded by Curt Victor Bryant (formally of Celtic Frost).
Features
- Unique puzzle-combat with non linear progression.
- 10+(?) hours of bone-crushing, metal fueled mayhem & gore.
- Choose from 3 unique weapons in your fight against the demon horde.
- Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost . /m/
- Secrets (shhh).
- Boss fights, mini-boss fights, sub-mini-boss fights, macro-sub-mini-boss fights!
- No leveling, no grinding, no crafting!
- Unique puzzle-combat with non linear progression.
- OS: Ubuntu 10.10+
- Processor: 1.5 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 500 MB available space
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