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Name

 Slain! 

 

Developer

 Wolf Brew Games 

 

Publisher

 Digerati Distribution 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-03-24 

 

Steam

 2,99€ 2,49£ 3,24$ / 75 % 

 

News

 90 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/369070 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 286  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 286 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Slain! Depot Linux [385.76 M] 


DLC

 Slain! - Deluxe Edition DLC 




LINUX STREAMERS (3)
gogcomLinuxGameCastmichaeltintiuc




Valfaris post: EGX round-up, plus destructible lights!

EGX was the final stop on a busy Valfaris road-trip and, oh boy, it was good. Like, really good. We met and chatted with so many fantastic people and by the end of it we were absolutely buzzing by the reaction we got from pretty much everyone who took the time to play the demo.

Here are a few snaps from the show:


Above: Andrew's new artwork looked the absolute business on the stand


Above: We took it as a good sign that when people started playing they were reluctant to hand the pad to anyone else!


Above: Here's Thomas (programmer/designer) proudly brandishing a 'pick of the show' award from the fine folks at Ready Player 2

And Valfaris has already featured on a few lists of EGX highlights...

PushSquare: The Best Indie Games at EGX 2018

Game Hype: 10 Indie Games To Keep An Eye On

Love from the Röki devs, Polygon Treehouse: Team Röki at EGX

As well as giving us an opportunity to venture into the wild and meet with lovely folks, shows such as EGX are invaluable in terms of collating feedback and observing how players get on with the game.

Often elements of the design that seem obvious or easy to the dev team can – out in the field – often be misread, misinterpreted, too fiddly, too easy, too hard etc. So the chance to peer over peoples’ shoulders as they play can be a real eye-opener.

For example, in the Landing Pad area which was featured in the demo, programmer/designer Thomas noticed many players trying to interact with the lights that are dotted around the level, wrongly thinking they were switches or some other type of interactable element.

So, since EGX, Thomas has changed it, so the lights now break when shot, which they didn’t do before. Have a look-see:



A massive thank you to everyone who came to see Valfaris at EGX and PAX. And also an equally massive thank you to everyone supporting the game here on Steam.

Until next time, keep it metal.

Matt | Digital Uppercut

Wishlist here:
http://store.steampowered.com/app/600130/Valfaris/


[ 2018-09-29 19:01:41 CET ] [ Original post ]