EGX was the final stop on a busy Valfaris road-trip and, oh boy, it was good. Like, really good. We met and chatted with so many fantastic people and by the end of it we were absolutely buzzing by the reaction we got from pretty much everyone who took the time to play the demo.
Here are a few snaps from the show:
Above: Andrew's new artwork looked the absolute business on the stand
Above: We took it as a good sign that when people started playing they were reluctant to hand the pad to anyone else!
Above: Here's Thomas (programmer/designer) proudly brandishing a 'pick of the show' award from the fine folks at Ready Player 2
And Valfaris has already featured on a few lists of EGX highlights...
PushSquare: The Best Indie Games at EGX 2018
Game Hype: 10 Indie Games To Keep An Eye On
Love from the Röki devs, Polygon Treehouse: Team Röki at EGX
As well as giving us an opportunity to venture into the wild and meet with lovely folks, shows such as EGX are invaluable in terms of collating feedback and observing how players get on with the game.
Often elements of the design that seem obvious or easy to the dev team can – out in the field – often be misread, misinterpreted, too fiddly, too easy, too hard etc. So the chance to peer over peoples’ shoulders as they play can be a real eye-opener.
For example, in the Landing Pad area which was featured in the demo, programmer/designer Thomas noticed many players trying to interact with the lights that are dotted around the level, wrongly thinking they were switches or some other type of interactable element.
So, since EGX, Thomas has changed it, so the lights now break when shot, which they didn’t do before. Have a look-see:
A massive thank you to everyone who came to see Valfaris at EGX and PAX. And also an equally massive thank you to everyone supporting the game here on Steam.
Until next time, keep it metal.
Matt | Digital Uppercut
Wishlist here:
http://store.steampowered.com/app/600130/Valfaris/
[ 2018-09-29 17:01:41 CET ] [ Original post ]
🎮 Full Controller Support
- Slain! Depot Linux [385.76 M]
- Slain! - Deluxe Edition DLC
Prepare to be Slain! Will you accept the challenge...
Players control Bathoryn, a hero in a Gothic world, seeking to liberate the 6 great towers from 6 deadly overlords.
Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…
There are 3 key areas to be mastered in order to beat Slain! The order of Slain! goes as follows...
- Learn to wield 3 deadly elemental weapons, each one exploiting weaknesses in different enemy types. Each weapon has a different combo, timing and 'ideal' use. Mastering quick switching between weapons is the key to success!
- Learn placement and timings of enemies and traps
- Generate, conserve and use your mana wisely
Accompanied by the heavy metal visuals is an even heavier metal soundtrack recorded by Curt Victor Bryant (formally of Celtic Frost).
Features
- Unique puzzle-combat with non linear progression.
- 10+(?) hours of bone-crushing, metal fueled mayhem & gore.
- Choose from 3 unique weapons in your fight against the demon horde.
- Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost . /m/
- Secrets (shhh).
- Boss fights, mini-boss fights, sub-mini-boss fights, macro-sub-mini-boss fights!
- No leveling, no grinding, no crafting!
- Unique puzzle-combat with non linear progression.
- OS: Ubuntu 10.10+
- Processor: 1.5 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 500 MB available space
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