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Demo Update

I've been trying to streamline the playing experience as much as possible, and some design decisions are tough to make without new player feedback, so I've changed the way the interaction system works: Before: - Up was used to interact/exit levels. - Checkpoint interaction was explicit. Now: - There's a dedicated interact button (Y) by default on an XBox controller, [C] by default on a QWERTY keyboard (Z, X, C for jump, punch, interact). - Checkpoints are automatic unless they also act as switches. You may need to reset your key bindings or manually bind interact to get the interact key to work if you've already played the game. My initial thinking was to keep the controls as minimal as possible, and using up to interact or go through doors/exit levels is pretty common. The down side is that sometimes you're holding up as you pass into something you didn't interact with, so I had to either add a hold up or ensure that players were in the interact trigger before pressing up. Both of which felt kind of meh and didn't 100% fix the issue. Also, the up arrow wasn't clear to a lot of players that they actually needed to push up on the controller stick. I made checkpoints explicit because I was concerned about people accidentally hitting them when falling down to lower platforms or trying to do pacifist runs and being forced to start over because they accidentally killed an enemy right before hitting a checkpoint. Also, it gives speedrunners an extra risk because the interaction takes time. I also feel like there's more of a sense of accomplishment when you have to explicitly interact with something after completing a challenging platforming sequence. That said, it does interrupt the flow, and the purpose of the checkpoints wasn't immediately obvious to some players. I'd also gotten a bit of feedback wondering why they weren't just automatic, so I'm going to try putting them back to automatic to see how that feels and hopefully I can come up with alternative solutions to the other issues. Other changes: - Tweaks to level layouts and camera triggers to make movement flow better and be less frustrating. - Fix to boss battle collapse animation getting stuck. - Save format has changed, so apologies to those who didn't complete the demo before and wanted to continue -- you'll have to start fresh. - Fixed (and saved) total time and level time for those doing speedruns. - Tweaked boss robot attack animation to better indicate where it's going to punch. Also increased its windup time to give players more time to react. - Tweaked level that teaches ramp jumping to hopefully make players understand the mechanic a bit better. - Lots of other fixes/tweaks/new assets I don't remember at the moment.


[ 2023-07-11 07:51:33 CET ] [ Original post ]

Developer Live Stream #2

Nathan "jitspoe" Wulf will be streaming Fist of the Forgotten once more to show off gameplay, answer questions, respond to feedback, and give some sneak peaks at how the game is developed and some work-in-progress future content. Swing by and say hi!


[ 2022-02-25 03:01:17 CET ] [ Original post ]

Developer Live Stream

Nathan "jitspoe" Wulf will be streaming Fist of the Forgotten to show off gameplay, answer questions, respond to feedback, and give some sneak peaks at how the game is developed and some work-in-progress future content.


[ 2022-02-23 03:11:25 CET ] [ Original post ]

Development is still trucking along

I'll be completely honest, I've never read these Steam news updates before, and I'm mostly posting this as a test. I don't have any major NEWS news to post. This is kind of the awkward stage of game development where there's still a ton to do before the game is in a shipable, or even beta, state. I want to share lots of cool stuff, but everything is in a rough, incomplete state. I'm making steady progress every day, though: a feature here, a bug fix there, some art iteration everywhere. It's a slow process. The good news, though, is that if you really want to get into every detail of the development process, I'm streaming Fist of the Forgotten development every weeknight from 7:00PM-Midnight EDT on twitch.tv/jitspoe/. Feel free to swing by and watch, ask questions about game development, or just say hi!


[ 2020-05-08 10:14:07 CET ] [ Original post ]

Fist of the Forgotten
Lone Wulf Studio LLC Developer
Lone Wulf Studio LLC Publisher
When it's done Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)

Fist of the Forgotten is a platformer set in a harsh, dark world, but that doesn't mean you're helpless. Relics passed down from your family allow you to interact with forgotten technology and fight your way forward.

3D assets and high framerate physics allow for perfectly smooth, fluid animation, even on monitors that display at > 100hz. Mechanics in the game, such as sliding down slopes and grappling allow you to build up and maintain momentum.

Fist of the Forgotten's narrative contains no dialogue, so you are free to pay attention to the details to understand the depth of the story, try to uncover alternate endings, or simply focus on flowing through the levels as quickly as possible and enjoy the gameplay.

MINIMAL SETUP
  • OS: Ubuntu 18.04Memory: 4 GB RAMGraphics: Hardware supporting OpenGL 3.3: NVIDIA GeForce 8 series GPU or newer. AMD Radeon HD 7000 series GPU or newer. Intel 3rd generation (Ivy Bridge) series GPU or newerStorage: 400 MB available spaceSound Card: Sounds better if you have one.Additional Notes: Requires ALSA or Pulseaudio for sound.
  • Memory: 4 GB RAM
  • Graphics: Hardware supporting OpenGL 3.3: NVIDIA GeForce 8 series GPU or newer. AMD Radeon HD 7000 series GPU or newer. Intel 3rd generation (Ivy Bridge) series GPU or newer
  • Storage: 400 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04Memory: 8 GB RAMGraphics: NVIDIA GTX 280 or higher.Storage: 600 MB available spaceSound Card: Sounds better if you have one.Additional Notes: Requires ALSA or Pulseaudio for sound.
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 280 or higher.
  • Storage: 600 MB available space
GAMEBILLET

[ 6107 ]

16.96$ (15%)
16.52$ (17%)
38.98$ (22%)
17.54$ (12%)
11.56$ (11%)
21.19$ (15%)
40.04$ (11%)
25.19$ (16%)
1.64$ (18%)
16.97$ (15%)
10.67$ (11%)
20.74$ (17%)
6.79$ (15%)
25.19$ (16%)
8.59$ (14%)
16.97$ (15%)
8.39$ (16%)
21.24$ (15%)
40.95$ (18%)
38.21$ (15%)
41.31$ (17%)
12.89$ (14%)
16.39$ (18%)
6.77$ (15%)
16.96$ (15%)
26.29$ (12%)
33.19$ (17%)
5.94$ (15%)
4.44$ (11%)
17.19$ (14%)
GAMERSGATE

[ 575 ]

0.85$ (83%)
2.13$ (79%)
12.59$ (10%)
0.9$ (77%)
0.9$ (92%)
1.2$ (85%)
0.64$ (87%)
5.31$ (79%)
2.55$ (87%)
2.13$ (96%)
3.75$ (62%)
3.0$ (62%)
1.8$ (77%)
4.49$ (55%)
0.85$ (83%)
12.75$ (74%)
2.7$ (86%)
6.38$ (87%)
3.75$ (62%)
12.15$ (59%)
3.4$ (83%)
0.64$ (87%)
2.7$ (77%)
0.68$ (83%)
3.19$ (87%)
17.32$ (51%)
1.45$ (79%)
1.8$ (85%)
0.9$ (92%)
1.31$ (81%)

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