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Endings and Updates v1.4.7

Now that The Mortuary Assistant has been released. I wanted to circle back to my previous games and give them some love. My first stop is right here with Our Secret Below. After enough time working on MA, I decided I simply want players to be able to experience the full story of OSB by experiencing the multiple endings that made me so happy with the game. It certainly wasn't impossible but there are parts that were a bit too opaque. While I haven't simply handed over the keys, I have provided a lot of improvements to make endings 2 and 3 a bit easier to understand how to get. I have also included a few other improvements including overhauling the input system which now supports key binding. If you've been a supporter of my work since OSB or before, thank you so so much! For you and new players; if you haven't gotten to experience the different endings of OSB, I hope you do now! Full patch notes

  • Added highlight icons to help guide players to various important places while not revealing anything about puzzles or other aspects.
  • Added messaging for achieving ending 2 and ending 3 to help achieve the different endings less opaque.
  • Various aspects meant to achieve ending 3 now save making it less cumbersome to complete.
  • Added key binding along with a new input system.
  • Added keybind prompts for working with a controller and on Steam Deck
  • Adjusted various events that provide clues for other endings
  • Fixed a bug where you could not collect the Flashlight or Notes if your inventory was full
  • Steam Deck support!
  • Other various bug fixes


[ 2023-01-16 02:14:50 CET ] [ Original post ]

End Game Experience Improvements

UPDATE NOTES:

  • Endings 2 and 3 are now much more fluid to achieve.
  • Minor quality of life adjustments for item discovery and play
After the launch of Our Secret Below, I did some bug fixing and then went right into Kohate for Halloween. Since then, Ive been working heavily on my next big project: The Mortuary Assistant. I work alone and my focus can only spread so far. However, I never want to just ignore my projects so I took some time to change some things I feel were lacking in the end-game experience of OSB. Basically, I felt that the experience to get ending 2 and 3 were a bit convoluted and kept players from experiencing the entire story (each ending builds on the other to provide a much more compelling experience) so I wanted to smooth that out. The goals are still the same, so any knowledge of the game you have acquired through playing is still needed but the quality of life approach to achieving each step necessary, I feel, is much more clean. I think these changes really amplify the experience of the game while not changing things in a major way. I hope you have a great time and get to uncover the full story of Our Secret Below. Thank you so much for playing and if you enjoy it, please remember to leave a review! Thank you so much! -Brian


[ 2021-03-28 14:43:53 CET ] [ Original post ]

Try my latest sci-fi horror for only $4.99

After Our Secret Below, I wanted to take the time between launch and Halloween to push and get a fun little game out in time. KOHATE I decided The Subject was a great setting to be able to expand upon and built a new experience around the Kohat complex location from the game. Kohate is a, small, stand alone project with a single goal of having a fun time in a single sitting.

  • Stealth horror
  • Multiple endings
  • secrets to discover
  • Casual mode (no monster)
  • Designed to be played in one sitting
Kohate a fun and easy way to support my larger projects. I hope you have a chance to give it a try and have some fun!


[ 2020-10-29 23:01:07 CET ] [ Original post ]

Kohate launch & Mortuary Assistant production started

After I launched Our Secret Below in July, I looked at the calendar and thought it might be cool to try and get a short game in out in time for Halloween. I wanted to jump right into The Mortuary Assistant but figured a few months on MA would not be as impactful as a full new title! So I started on Kohate. A spin-off of my first project The Subject, Kohate focuses much more on the survival aspect as apposed to the puzzle-heavy aspect of The Subject. It's short, fun, and filled with secrets, lore, and multiple endings.
I also have an updated planned with a fourth ending for October 22. Kohate launches today for $4.99! I hope you can go pick it up and be sure to leave a review! [previewyoutube=7ihvX9E7_P8;full][/previewyoutube]

The Mortuary Assistant


Now that Kohate is finished, I have started on full development of The Mortuary assistant! The environment is larger, there will be more dead bodies, and you will actually embalm them! I'm very excited to start on this project as it is very special to me. There is currently now launch date set other than an aim for spring-summer next year. So be sure to follow my Twitter and keep an eye on development!


[ 2020-10-15 13:37:57 CET ] [ Original post ]

Dev AMA and Ending 1 Walkthrough

I will be streaming Our Secret Below this morning in just a few minutes to not only give a chance to say hi and talk about the game, but to also work out all the kinks of streaming here on Steam before the launch stream of Kohate on October 15th! Join me in getting the first ending of Our Secret Below and chat about development or anything else! If you don't see the stream live above, you can head to the page directly here: https://steamcommunity.com/broadcast/watch/76561198826062312


[ 2020-10-09 14:57:45 CET ] [ Original post ]

Our Secret Below now only $9.89

Our Secret Below is only $9.89 for a limited time!


Halloween is approaching and I'd be crazy to not throw Our Secret Below into the mix for spooky fun! I'm also launching my new short horror Kohate on October 15th and wanted to celebrate with a discount on my games throughout the month!
I plan to do a bit of a walkthrough for Our Secret Below and a developer AMA very soon. I'll be posting it here when I plan to go live! Thank you for having a look and I hope you have tons of fun! Happy Halloween! -Brian


[ 2020-10-09 01:41:22 CET ] [ Original post ]

Hot Fix 1.2.1

I've done a quick update to fix a few issues for controller users:

  • You now only type "help" in the computer terminal to fix an issue with virtual keyboard not having a "/"
  • Adjusted sensitivity when viewing objects
  • Adjusted sensitivity when using combination dials
  • Changed some wording in the options menu to better fit controller or mouse usage


[ 2020-08-21 14:37:59 CET ] [ Original post ]

Full controller support now in OSB!

I've done a number of small adjustments to the game in this update with one larger update being full controller support! I spent a long time re-working item interaction and computer terminal usage for controller support. The Normal mouse and keyboard experience stays the same but if you switch to a controller, the game will automatically use a virtual keyboard when needed and alter item interaction to suit controller usage.
Full List of Updates

  • Full Controller Support with virtual keyboard
  • Tips now display in the loading screen
  • Adjusted some item placement in the game to improve game flow
  • Changed some wording in some item descriptions to help guide the player more
  • More bug fixes

Thank you so much for playing Our Secret Below and keep and eye out for a steam page for my new mini game Kohate coming out in October! -Brian


[ 2020-08-13 18:15:17 CET ] [ Original post ]

Drop it like it's Hot FIX v1.0.6

Though I have loved trolling with the space bears and the intentional design of having limited item space. I have decided it's better to give the ability to drop items. The last thing I want is new players thinking the game is unintentionally broken if they accidentally fill their inventory. I feel this solution does not impact the game in a negative way so it's beneficial for all. Enjoy!

  • Added ability to drop items. Clilck "drop" button in the pause screen


[ 2020-07-14 21:34:13 CET ] [ Original post ]

Hot Fix v1.0.5 (French and German)

  • Fixed an issue where certain dialogue systems would freeze if playing German or French
  • Fixed an issue where journals could be stuck closed
  • Fixed a bug where the hint alert would not show up if you start the game with hints on


[ 2020-07-13 20:48:04 CET ] [ Original post ]

Hot Fix v1.0.4

Minor fix I noticed after fixing ultra wide.

  • Fixed a bug where the resolution drop down menu would populate over and over every time the option menu was opened.


[ 2020-07-13 17:08:37 CET ] [ Original post ]

HOT FIX v1.0.3

After some discussion on the community hub about ultra wide not working, I have gone ahead and done a pass to have the UI support Ultra wide.

  • UI will no longer be cutoff if using ultra wide resolutions


[ 2020-07-13 16:04:42 CET ] [ Original post ]

Hot Fix v1.0.2

Fixed some more small issue and some quality of life adjustments.


[ 2020-07-12 13:23:43 CET ] [ Original post ]

Hot Fix 7-11

Some smaller bug fixes found through play sessions and watching others play:

  • Fixed a bug where you could use a door to get out of the world
  • Fixed an issues where various ambient sounds/music were not playing


[ 2020-07-12 04:59:26 CET ] [ Original post ]

Hot Fix - OSB v1.0.1

Fixed more bugs found through play sessions!

  • Bug fixing with various puzzles
  • Better communication with countdown on the security system


[ 2020-07-11 02:59:39 CET ] [ Original post ]

Hot Fix 7-10

I have gone ahead and pushed a new update that fixes a few issues I and others have encountered playing. Please see below for full changes: [olist]

  • Subtitles now automatically turn on when choosing French or German in options
  • Fixed an issues where space bears would float in the air if you had a full inventory
  • Fixed an issues where the door at the top of the stairs could not be closed
  • Fixed an issue where the notes icon had an "N" on it implying that you could press the N key when, in fact, you click within the world to use notes. [/olist]


    [ 2020-07-10 20:44:36 CET ] [ Original post ]

  • Our Secret Below Launching July 10th!

    I'm so excited that launch day is approaching! It's been a very hard and long road full of 14 hour or longer work days, stressful kickstarters, and lots and lots of development! I can't be grateful enough to those who have supported the project both through Kickstarter and through the community. It's exciting to have a solid date for launch. The Builds are up and ready to go, I'm putting together reward packages, and everything is in a good place.

    July 10th


    10:00am Central time After launch, I will be monitoring things for a while to make sure there are no horrible bugs and to see how the game is received. Then I'll be taking short break to stream a bit more on twitch, dream up some new game ideas, and spend some time with my family. Thank you again to anyone and everyone who plays the game! I ask that if you play the game and enjoy it to please leave a review. Reviews are very impactful for indie devs and their place in the Steam market. See you Friday! -Brian


    [ 2020-07-06 21:58:47 CET ] [ Original post ]

    OSB Dev Update

    OSB positioned to launch next month if all goes well with polish. Check out the video to see where things are at! Be sure to wishlist and get the game at launch with a 10% discount! [previewyoutube=0hi4ExJCEEA;full][/previewyoutube]


    [ 2020-05-21 15:34:45 CET ] [ Original post ]

    Our Secret Below Demo

    I'm very excited with how well received Our Secret Below was on Itch and even more floored by the success of the Kickstarter campaign! Steam is my primary target for full release of Our Secret Below and I have been going through the various processes required to finish setting up the various pages needed on steam along with getting the demo approved here! So now I am very happy to share that Steam has approved the page and the demo so it is available for download now! I hope you can download it, give it a try, and wishlist OSB! Thank you all for the continued support! -Brian [url=https://store.steampowered.com/app/1061920/Our_Secret_Below/] PLAY OSB DEMO


    [ 2020-04-20 22:37:37 CET ] [ Original post ]

    Our Secret Below Kickstarter is live!

    LIVE ON KICKSTARTER!


    Our Secret Below is heading to Kickstarter today and I'm very excited for it! I'm hoping that I can raise $3,600 to help me pay for the things that will make OSB the best it can be. CHECK OUT THE KICKSTARTER [previewyoutube=ABYfrJJ9mxw;full][/previewyoutube]

    Production and cost


    Production is going smoothly and I want to make sure the final phases of development art just as successful by being able to quickly pay my voice actors for lots of new recordings, pay for a musical score that fits well for the game, and purchase sound FX that are nice and polished to give the game a professional feel.
    Finally, I'm going to take a portion of those funds to pay for advertising. Being noticed is very difficult for indie developers and even harder for solo devs as our time is split among many different things.

    Share and Support


    So please take a moment to drop by the Kickstarter, share the page, and support if you can. I'm very excited for where Our Secret Below is headed. The game shows lots of promise and is taking form in a great way! Hope to see you there!


    [ 2020-02-13 16:20:13 CET ] [ Original post ]

    Our Secret Below
    DarkStone Digital Developer
    DarkStone Digital Publisher
    2020-07-10 Release
    Game News Posts: 20
    🎹🖱️Keyboard + Mouse
    Very Positive (72 reviews)
    Nia Davis, has been kidnapped and taken to the basement of an unfamiliar house. Waking up in a haze, Nia does not remember anything before this moment. In her weakened state, she overhears her captor and learns she does not have much time left to live. He is obsessed, and no one else can have her. There has to be some way out of here.

    Understand Your Captor


    In order to survive, Nia must escape her cell, scour her captor’s belongings, piece together his history, and use that knowledge to find journal entries, files, keys, and anything else useful to uncover a path to freedom. Break into security systems, unlock computer terminals, solve puzzles, open doors, and gain access to new areas while not being discovered to finally escape captivity.

    More Than The Surface


    While Our Secret Below is based in escape room style mechanics for its core game play, the game is heavily story driven and many of the player's actions revolve around driving the story forward, uncovering mysteries, and learning systems to keep from being caught. It may be unsettling learning how deep this man's obsession goes.

    Replayability


    Our Secret Below is designed with multiple endings and lots of hidden elements that provide a wide range of content from additional lore, alternate play experiences, and may aid in achieving certain parts of the game's story. Some secrets are hidden in ways that may never be found. Our Secret Below is designed to be looked at from many different angles to experience all the game truly has to offer. If you think you've found everything, you probably haven't.

    MINIMAL SETUP
    • OS: UbuntuMemory: 8 MB RAMGraphics: geforce 960
    • Memory: 8 MB RAM
    • Graphics: geforce 960
    GAMEBILLET

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