





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New Features!
I'm excited to announce the new feature release which takes the game from 0.1.x to 0.2.x. I'm excited to announce the new feature release which takes the game from 0.1.x to 0.2.x.
Im excited to announce that today PhaseWorm comes to speedrun.com with an official game leaderboard! PhaseWorm was built for speedrunning, and so Ive also included a livesplit autosplitter for release with the game. Just add this component into livesplit and the game will track your in-game time.
Even if you dont want to use livesplit, you can speedrun phaseworm - the in-game timer will give you your final time and death count when you roll credits!
Added a new feature by user request which gives more feedback on the death screen. Players will now see the color of their worm at time of death, and the object they collided.
Complete patch notes for all versions can be found at phaseworm.com.
Today is the day! PhaseWorm is officially released on Steam kicking off with the early bird gets the PhaseWorm sale. For one week only there will be 25% off of the baseline price. Launch day also marks the opening of the Steam community page. Because this is an early access title, I invite everyone to use it to talk about what kind of experience you are all having with the various levels. How many of you are pushing for top times? What levels are you getting stuck on and how many deaths do you have? Do you have any thoughts on additional options or features that you feel would improve the game? PhaseWorm is intended to be a very challenging game, but I want to make sure that the earlier medals feel achievable and that the level progression makes sense. On a personal note, today marks a major milestone on a journey that began in October of 2019 when I decided to learn Unity. While the game will continue to incrementally improve to the 1.0 state and beyond, its so exciting to finally get to share my first indie title with the world. -Elipsis
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