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Game Guide - characters and labor automation
And now lets distract ourselves from the characters and analyze the game concept culture of mechanization in the game. It determines the number of mechanisms that 100 people can use. When the culture of mechanization is 5,000, this means that 100 people can use 5 mechanisms.
1 mechanism is equal in work to 2 people. Thus 100 people and 5 mechanisms produce as many products as 110 people without mechanisms. if you want labor productivity (the culture of mechanization) to grow, you need to appoint characters to the government.
The President develops all technologies. Vice-President instead of the president, he deals with those issues in which the president understands the worst. The knowledge points of ministers are added to the resulting knowledge points.
(well not appoint other ministers, because these positions are only for "beauty") so what has changed:
Instead of the president, the vice president now began to deal with engineering issues, as President understands worst of all in these matters The total points of the government are determined by the addition of the points of the president and ministers. Then these points are divided by 2. Farm productivity depends on knowledge in biology(icon "leaf"). Mine performance depends on knowledge of biology and engineering. The performance of factories and plants depends on engineering(icon "compass"). One mechanism has served a little over 8 years, it looks like a reduction in the number of mechanisms by 1% per month, due to various breakdowns.
Pop allocates money both for investments("I") in new mechanisms and for amortization of old ones("A"). The maximum level of mechanization in the game = 30,000. which corresponds to 30 mechanisms per 100 people. Thus, labor productivity can grow 1.6 times. But at the same time, if the player does nothing, the number of unemployed will increase. That's all for today! Next time we will see what is interesting in the "citizens" tab
[ 2020-03-30 12:33:18 CET ] [ Original post ]
Characters can find a mate and give birth to children)
And now lets distract ourselves from the characters and analyze the game concept culture of mechanization in the game. It determines the number of mechanisms that 100 people can use. When the culture of mechanization is 5,000, this means that 100 people can use 5 mechanisms.
1 mechanism is equal in work to 2 people. Thus 100 people and 5 mechanisms produce as many products as 110 people without mechanisms. if you want labor productivity (the culture of mechanization) to grow, you need to appoint characters to the government.
Government
The President develops all technologies. Vice-President instead of the president, he deals with those issues in which the president understands the worst. The knowledge points of ministers are added to the resulting knowledge points.
Assign Leaders:
(well not appoint other ministers, because these positions are only for "beauty") so what has changed:
Instead of the president, the vice president now began to deal with engineering issues, as President understands worst of all in these matters The total points of the government are determined by the addition of the points of the president and ministers. Then these points are divided by 2. Farm productivity depends on knowledge in biology(icon "leaf"). Mine performance depends on knowledge of biology and engineering. The performance of factories and plants depends on engineering(icon "compass"). One mechanism has served a little over 8 years, it looks like a reduction in the number of mechanisms by 1% per month, due to various breakdowns.
Pop allocates money both for investments("I") in new mechanisms and for amortization of old ones("A"). The maximum level of mechanization in the game = 30,000. which corresponds to 30 mechanisms per 100 people. Thus, labor productivity can grow 1.6 times. But at the same time, if the player does nothing, the number of unemployed will increase. That's all for today! Next time we will see what is interesting in the "citizens" tab
[ 2020-03-30 12:33:18 CET ] [ Original post ]
Human Universe
WellTide
Developer
WellTide
Publisher
2020-03-02
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
5 user reviews
(5 reviews)
Public Linux Depots:
- Human Universe Linux [84.58 M]
A simulator of the real economy during a crisis.
Use basic income, progressive tax, social payments, and if you don’t have enough money, print as much as you need!
Sociology and politics will not interfere with your economic experiment!
Inflation and deflation are unlimited!
If you run the game you will see growth the number of unemployed, the deflation that will accompany it.
I wonder if real GDP will slowly grow at the same time?
When you get tired of watching this, try something!
The first DLC(add Second Game) will be devoted to sociology, сharacters. Politics will affect gameplay.
The second DLC(add Third Game) will be devoted to relations with space powers, the mechanics of the game will be refined in favor of greater playability and improved graphics.
The result will be 3 games: Economic Simulator, Socio-Economic Simulator and Space Strategy.
Use basic income, progressive tax, social payments, and if you don’t have enough money, print as much as you need!
Sociology and politics will not interfere with your economic experiment!
Inflation and deflation are unlimited!
If you run the game you will see growth the number of unemployed, the deflation that will accompany it.
I wonder if real GDP will slowly grow at the same time?
When you get tired of watching this, try something!
Future
2 DLС are expected.The first DLC(add Second Game) will be devoted to sociology, сharacters. Politics will affect gameplay.
The second DLC(add Third Game) will be devoted to relations with space powers, the mechanics of the game will be refined in favor of greater playability and improved graphics.
The result will be 3 games: Economic Simulator, Socio-Economic Simulator and Space Strategy.
Features
- Real 3D map of the nearest stars!
MINIMAL SETUP
- Processor: Intel Core i3-530Memory: 2 GB RAMStorage: 200 MB available spaceAdditional Notes: Linux
- Memory: 2 GB RAMStorage: 200 MB available spaceAdditional Notes: Linux
- Storage: 200 MB available spaceAdditional Notes: Linux
- Processor: Intel Celeron G4900Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GT 1030 or equivalent
- Storage: 200 MB available spaceAdditional Notes: Linux
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