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Well, now we have come close to creating a Space Strategy and are preparing to take the First Step.
I hope we will do this together with you and with your active participation in the development of the game.
All changes described in the title are available in a separate branch (steptox4).
So what has been done?
Changes in the types of citizens.
The so-called Pops-plants were removed and instead of them Workers appeared as a kind of citizens and Factories as a mode of production.
In the future, this kind of citizens as state workers will be united with ordinary workers.
Thus, state-owned enterprises (Shipyards, Military plants (if they are of interest to players) and infrastructure) will compete for workers with private factories.
Space engineers will turn into just engineers, and they will also be in demand by various enterprises.
(work on this is now underway, as well as on planetary provinces - where citizens will live instead of planets like now)
Factories screen
The factories screen opens in the GDP tab.
The second test state is Mars.
To test the international market, a second test state, Mars, was created. (it doesn't have AI right now).
But playing as Mars, you can build a number of factories - and make Mars rich again!
Mars owns the outer moons, and Earth has a colony on Mercury.
Export and Import.
Import is shown in red.
"Export and Import" and "Factory Screen" open in the GDP tab by clicking on the arrows.
Well, a question for readers and players. What types of citizens should live in a space strategy and what features are you interested in?
P.S. "Weak" user interface.
Now Unity templates are used as the interface (UI), which in 1-2 clicks can be replaced with a modern design. In the future, the Economy will inherit a beautiful UI from the Space Strategy (if it has one, I hope it will).
P.P.S. For the first time, modding was introduced in the game.
Now on Earth you can build 7 types of factories,
on Mars - 4, but on Mercury and the moons it is generally impossible.
If you want to create more production chains when playing for Mars, then these characteristics of the planets can be changed in the "Assets / mod" folder.
But don't make more than 7, because this can lead to errors.
To play for Mars, press the Mars button on the right.
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