Into the Breach
Subset Games Developer
Subset Games Publisher
2018-02-27 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(16782 reviews)
Public Linux Depots:- Into the Breach Linux [307.16 M]
January Small Patch - v1.2.88Hello everyone!
Small patch today with various fixes for reported bugs over the last few months. Please continue sending in reports (our email at contact@subsetgames.com is the most effective place). And thanks for playing!
1.2.88 Changelog:
-Fixed cloning Power Cores exploit involving the Store's undo option
-Fixed repair platform exploit for achievements involving healing and using 'undo move'
-Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker
-Kills from the Void Shocker will correctly trigger on-death effects and XP
-Frame Limiting setting and End Turn Confirmation setting fixed
-Alpha Vek icon restored (important for colorblind mode) for some of the new enemies
-Removed Earth Mover / Mine Bots from the Attack Order display. They do not have queued attacks, so any positional order is misleading.
-Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.)
-Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker
-Logic for determining if a tile is "dangerous" has been improved to account for units being pushed. This is helpful for Enemy AI, Pod Placement, and more.
-Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue)
-Earth Mover's tile will can no longer start as Cracked
-Possible fix: Game could hang when it could not find a place for pawns to spawn
-"Let's Walk" achievement will only count enemies now (as described in the text)
-"Minor" enemies will no longer count towards the "Pacifist" achievement (making it easier)
-Fixed bugs around Networked Shielding to make it more consistent
-ACID will now remove Vek Mites even if the pilot has Thick Skin
-Fix for extremely rare cases of Vek corpses being pushed when they should not be
-Fixed numerous bugs around the weapon effect preview UI
-Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview
-Minor text / UI issues fixed
Mod Helpers:
-Pilot skill "blacklist" is now a part of the scripts
-Blank "modloader.lua" file is now in the script file to help with mod loadings
-Added "GetFTLPilots" to pilots.lua for generating the Secret Pod pilot list.
-Added access to Pawn:SetBoosted(bool) for the scripts
[ 2023-01-23 16:49:59 CET ] [ Original post ] The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Key Features:
- Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
- Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
- Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
- Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
MINIMAL SETUP- OS: Ubunut 14.04 or more recent
- Processor: 1.7+ GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
- Storage: 400 MB available space
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