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Name

 Epicinium 

 

Developer

 A Bunch of Hacks 

 

Publisher

 A Bunch of Hacks 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

Multiplayer 

Release

 2020-10-12 

 

Steam

 € £ $ / % 

 

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1286730 

 
Public Linux depots

 epicinium-debian64-bin [25.36 M] 


 epicinium-debian32-bin [NAN ] 


 epicinium-loc [131.49 K] 


 epicinium-content-debian [173.44 M] 




LINUX STREAMERS (0)




Patch 1.1.1

We've just released a patch with the following improvements:


  • Fixed a bug involving invisible units in the Campaign.
  • Fixed a bug where Frostbite dealt damage in the Campaign.
  • Fixed a bug where Frostbite occurred in early Campaign levels.
  • Fixed a bug in the win condition of Act 3, Level 1.
  • Fixed a bug in Act 3, Level 4 which caused the enemy to keep a Zeppelin floating above their Airfield.
  • Fixed a visual glitch where enabling custom maps could cause you to play against a RampantRhino AI called "HungryHippo".
  • Prevent a crash that could occur in the Map Editor when cropping the map to 0 tiles.
  • Removed the option to rename lobbies.
  • General chat ("ALL") and lobby chat ("LOBBY") can now be individually disabled in the Settings menu. This prevents you from sending or receiving chat messages.


[ 2021-11-04 15:56:37 CET ] [ Original post ]

Workshop, Campaign and Frostbite Changes

We're excited to announce that a patch for Epicinium has just gone live!

[h2]Workshop support[/h2]
Some of you have already gotten your hands dirty with the in-game Map Editor, but to really unleash your potential we've integrated Steam Workshop into the game. For now, the Workshop can be used to share maps, new challenges and custom color palettes. Depending on how creative people get with it, we might add even more ways to customize the game in the future.



More information about how to use Epicinium's Workshop can be found on this wiki page.

[h2]Campaign[/h2]
Not content with making an individual map or two, community member Zanath took it upon himself to build an entire campaign that consists of a staggering eighteen levels. They even come with their own story AI. With his help we've integrated the campaign into the game, so you don't need to go to the Workshop to get started. Just look for a button that says, well, "Campaign", and you'll be presented with a level select screen.



Like challenges, each campaign level awards one or more stars on completion. The levels are divided in three Acts and each level builds on the mechanics and skills acquired in the previous. The first two Acts are a good way to get intimate with all the mechanics of the game, and for those that want more, the third Act goes one step further.

[h2]Frostbite[/h2]
That's not all! Based on your feedback and the many games we've seen, we have decided to rework Frostbite. As the game goes on, a large desert wasteland tends to form in the center of the map that is covered in Frostbite every Winter. Because Frostbite dealt so much damage to infantry units, it meant the attacking player often had to hold back their entire army for one turn, once every four turns. This wasn't how we originally envisioned Frostbite and, what's worse, it leads to games lasting even longer.



Instead of dealing damage, Frostbite will now Chill ground units at the end of Winter. This extreme cold leaves hands completely numb and barrels frozen shut. As a result, Chilled units cannot attack or use abilities. Chilled units can still move, and the effect wears off when they move at least one space. Nothing like a little exercise to get the blood flowing! The heat of Summer also removes the effect.

Our hope with this change is that it still allows for Frostbite to be impactful (a Gunner that is Chilled won't shoot back if they're attacked!), but it will be harmless if your troops are far away from the enemy, especially if they're marching towards them.

Firestorm has also been changed: it now occurs more often on tiles that are completely dried out and less often on tiles that still have some humidity left. The full release notes are available on our website.


[ 2021-09-08 10:43:47 CET ] [ Original post ]

Help us translate the upcoming Campaign Mode!

We've been hard at work to bring Steam Workshop support to Epicinium. The upcoming update will allow you to play on maps made with the in-game Map Editor. In the mean time, we've already seen a lot of cool maps shared on Discord -- including an entire campaign!

[h2]Campaign mode[/h2]
Over the last few months, community member Zanath has made a 3-act, 18-level campaign that will be integrated into the game in the upcoming update. Each level explains a new unit or mechanic and poses a different challenge. As a preview, here is the mission briefing for the first level (Act 1, Level 1):



All challenge modes from the beta have been restored as well, so that means a bunch of text has been added to the game. Because not everyone speaks English, we've set up a community translation project.

[h2]Help out with translating the game![/h2]
If you speak both English and another language, head on over to our community translation project on Localizor. There you can suggest new translations or vote on translations to ensure they are correct.



The further we get, the easier it is for players that don't speak English to jump into Epicinium!


[ 2021-08-23 23:23:10 CET ] [ Original post ]