




Vote on the next feature for Iron Armada! (Tech Tree)
Currently Iron Armada is multiplayer only! However luckily for us... it is considerably easier to make a multiplayer game singleplayer, than a singleplayer game multiplayer! We've been working on systems that enable local singleplayer. Basically allowing the player to invisibly host and join their own private multiplayer session, without needing an internet connection! Of course it would be pretty boring to play by yourself without anything to shoot at... so we've also been developing a series of "drone core" blocks! These blocks act as artificial intelligence computers for the ships they are attached to! Meaning singleplayer matches could include waves of drone starships to fight, salvage, and capture! If you want singleplayer to be our next priority, vote here! https://strawpoll.com/3b8c3146
"I want to see shoot at a ship, and suffocate all the crew!" So do we dear player... so do we. Currently Iron Armada has a basic oxygen supply system in place... players have their own oxygen tanks, which slowly deplete with off a ship! However that isn't as much fun as suffocating your opponants to death with a few well placed shots! This feature is actually much easier for us to implement than many players would believe! Our ship blocks already have support for "this block does or doesn't have oxygen" and flood fill mechanics, both of which are the primary pre-requisites for a proper oxygen system! If we implement this system... don't worry, player suits will still be a thing! However players without suits will be considerably less encumbered... allowing for greater ship-command capability! This will keep a smart balance between vulnerable non-suit players, and vacuum immune suited players! If you want oxygen and airlocks to be our next priorty, vote here! https://strawpoll.com/3b8c3146
Sometimes blowing up a ship isn't fun enough... sometimes you need to blow up a ship in style. Currently Iron Armada has simple damage mechanics. You have a gun. Your enemy has a block. You shoot gun at block. Block takes damage. Done However... I'm not sure about the rest of you, but one of my favorite shows is The Expanse... and I can't get that one scene out of my head... you know, the one with the bullets tearing through their pressurized hull? https://www.youtube.com/watch?v=VbyQlrNBFMA We want our battles to feel like this when Iron Armada is done. We have already laid the ground work for an advanced ballistics and armor penetration system... allowing for a huge variety of weapon types, and ammunition combinations. Not just rounds that pierce through enemy armor... but rounds that explode after penetration. Bunker buster bombs. Rockets. High explosive anti tank rounds. Nuclear torpedoes... and more. To begin this, we'll need to polish up and implement our base armor piercing and area-of-effect damage functions. We already have a few prototypes completed... but we'll need to have a few focus sessions to finish implementing it into the game! If you want advanced weapon systems implemented next, vote here! https://strawpoll.com/3b8c3146
These first three features are only the current systems we're working on... but as development progresses, we're expecting to have votes on future roadmap features as we get closer to our full release! Some of the upcoming features we're working on are:
[ 2017-12-31 00:29:25 CET ] [ Original post ]
Hello everyone! We're constantly updating and building Iron Armada, and we like to incorporate our community into that process! Every few weeks we like to poll our players on what feature they would like to see next! In addition to our regular updates of fixes and upgrades of course =P
What would you like to see in the next major build of Iron Armada! Help us choose our research and development tree <3
Voite here: https://strawpoll.com/3b8c3146
Singleplayer & Automated Ship Drones
Currently Iron Armada is multiplayer only! However luckily for us... it is considerably easier to make a multiplayer game singleplayer, than a singleplayer game multiplayer! We've been working on systems that enable local singleplayer. Basically allowing the player to invisibly host and join their own private multiplayer session, without needing an internet connection! Of course it would be pretty boring to play by yourself without anything to shoot at... so we've also been developing a series of "drone core" blocks! These blocks act as artificial intelligence computers for the ships they are attached to! Meaning singleplayer matches could include waves of drone starships to fight, salvage, and capture! If you want singleplayer to be our next priority, vote here! https://strawpoll.com/3b8c3146
Pressurized Ships & Airlocks
"I want to see shoot at a ship, and suffocate all the crew!" So do we dear player... so do we. Currently Iron Armada has a basic oxygen supply system in place... players have their own oxygen tanks, which slowly deplete with off a ship! However that isn't as much fun as suffocating your opponants to death with a few well placed shots! This feature is actually much easier for us to implement than many players would believe! Our ship blocks already have support for "this block does or doesn't have oxygen" and flood fill mechanics, both of which are the primary pre-requisites for a proper oxygen system! If we implement this system... don't worry, player suits will still be a thing! However players without suits will be considerably less encumbered... allowing for greater ship-command capability! This will keep a smart balance between vulnerable non-suit players, and vacuum immune suited players! If you want oxygen and airlocks to be our next priorty, vote here! https://strawpoll.com/3b8c3146
Armor Piercing Bullets & Explosives
Sometimes blowing up a ship isn't fun enough... sometimes you need to blow up a ship in style. Currently Iron Armada has simple damage mechanics. You have a gun. Your enemy has a block. You shoot gun at block. Block takes damage. Done However... I'm not sure about the rest of you, but one of my favorite shows is The Expanse... and I can't get that one scene out of my head... you know, the one with the bullets tearing through their pressurized hull? https://www.youtube.com/watch?v=VbyQlrNBFMA We want our battles to feel like this when Iron Armada is done. We have already laid the ground work for an advanced ballistics and armor penetration system... allowing for a huge variety of weapon types, and ammunition combinations. Not just rounds that pierce through enemy armor... but rounds that explode after penetration. Bunker buster bombs. Rockets. High explosive anti tank rounds. Nuclear torpedoes... and more. To begin this, we'll need to polish up and implement our base armor piercing and area-of-effect damage functions. We already have a few prototypes completed... but we'll need to have a few focus sessions to finish implementing it into the game! If you want advanced weapon systems implemented next, vote here! https://strawpoll.com/3b8c3146
Upcoming tech tree features!
These first three features are only the current systems we're working on... but as development progresses, we're expecting to have votes on future roadmap features as we get closer to our full release! Some of the upcoming features we're working on are:
- In-game VOIP, including hailing other ships, and talking with other crewmembers using positional audio.
- Multiplayer campaigns, including a strategic meta-game, planets with buildable factories/shipyards/defenses, and player crew "squads."
- A complete power management overhaul, including new systems that influence ship power, require powerline connections, and reward dedicated power management "engineering" players.
- Expanded ammunition systems, that allow ships to dock and replenish ammunition stocks. Also allow for "targeted" attacks that can cause secondary internal explosions within ships.
- Ship fuel and fuel management functionality... requiring ships to mine, process, and maintain fuel stores. Also allowing the potential for "afterburner" thrusters that consume more fuel in exchange for additional speed.
- A complete user interface overhaul, making the entire game much more fluid, intuitive, and streamlined.
[ 2017-12-31 00:29:25 CET ] [ Original post ]
Iron Armada
Drakeling Labs
Developer
Drakeling Labs
Publisher
2017-12-29
Release
Game News Posts:
9
🎹🖱️Keyboard + Mouse
Mostly Positive
(171 reviews)
Public Linux Depots:
- Iron Armada Dedicated Server Content [102.04 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Iron Armada is a space-faring ship-building game that supports singleplayer, multiplayer, and cooperative gameplay. Harvest resources while defending your faction's mothership. Construct frigates, fighters, and stations to fight against hostile forces. Play as a key part of your crew, board enemy cruisers, kill their crew, and commandeer enemy craft. Wage all out war until your faction emerges victorious. With multiple ways to play, no two missions are ever the same.
MINE RESOURCES
Construct new ships using the resources your team mines from asteroids, salvages from wrecks, or captures from planets. Your scrap can be used to construct fighters, frigates, destroyers, or even larger ships for your team.
BOARD ENEMY VESSELS
Hunt down, assault, and board enemy vessels crewed by other players. Capture their ship and refit for your own armada, or salvage their wreckage to augment your own craft. Target ship sub-systems to paralyze critical ship components. Immobilize or cripple enemy cruisers prior to boarding, to maximize potential salvage.
CONSTRUCT MASSIVE SHIPS
Build giant vessels, fully crewed by your friends. Construct manned turrets, rail guns, crew medical bays, ore refineries, and all other critical ship systems. Build fighters to support your cruisers, or frigates to ferry your mining crews. Assemble your armada, rally your forces, and lead your team to victory.
MINIMAL SETUP
- Processor: 700MhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 16MBNetwork: Broadband Internet connection
- Storage: 51.45 MB available space
- Processor: 2.0GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512MBNetwork: Broadband Internet connection
- Storage: 51.45 MB available space
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