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Development diary #8
Hello future pilots, Its been an incredibly exciting 2 months for Jupiter Moons: Mecha. As many of you know, we featured as part of the Steam Festival back at the beginning of February, which offered players the first public opportunity to buckle into the mech action of Jupiter Moons: Mecha. This update will be sharing some of the key numbers from the demo, as well as introducing you to the first group of mechs youll be fighting against, Taka Constructions. The Steam Festival was out of this world! Being part of the recent Steam Festival was no easy feat. I spent a lot of long days getting the demo ready for public use, and going into the festival, I was a little worried with the depth and gameplay it offered. So, its fair to say I was blown away by the incredibly positive response the demo received. On a feature basis, some leading content creators from the deck building genre played the game, and enjoyed the game. The most notable piece of content created was from Wanderbot, which can be found here. On a more (dry) statistics level, featuring of the demo in the Steam Festival really helped give Jupiter Moons: Mechas Steam numbers a hefty boost. The festival saw over 1,800 players play the demo, with an average play time of 49 minutes. There were also 1,690 wishlists during the festival period, which, broken down equals an average of 241 wishlists a day throughout the festival. I cant lie, these numbers are amazing. Were still a way off release, but the platform we now have from this boost means the daily average is up by a respectable amount. I owe everyone who played the demo, wishlisted the game, joined the Discord or reading this a huge thank you, so thank you. Building an army
Im really excited to introduce you to the first (finished) group of mechs for Jupiter Moons: Mecha, Taka Constructions. Taka Constructions are an army of ex-construction mechs, repurposed for war. Their industrial design is emphasized through the use of heavy duty lasers, impactful hammers and gigantic shields. Youll meet Taka Construction mechs throughout the story of Jupiter Moon: Mecha. In the final version of the game there will be a variety of mech groups/identities, all of which will be contrasting from each other, in both a visual and gameplay aspect. Im not ready to share any of the other factions yet, but they are currently in the works - more info soon. Lots too look forward too The demo provided a lot of feedback for me to work on. Currently, Im playing with different updates to the tutorial, mainly with thematic tool tips to help with in-game interactions for new players. Im also working on getting the entire Taka Construction army in the game, as well as the design for the other mechs. With the design and development of the different mechs, the lore of Jupiter Moons: Mecha is growing and I look forward to sharing more of this with you in the coming months. Once again, a huge thank you to everyone for their support with Jupiter Moons: Mecha. Artur
[ 2021-03-04 11:46:21 CET ] [ Original post ]
Jupiter Moons: Mecha - March Developer Update
Hello future pilots, Its been an incredibly exciting 2 months for Jupiter Moons: Mecha. As many of you know, we featured as part of the Steam Festival back at the beginning of February, which offered players the first public opportunity to buckle into the mech action of Jupiter Moons: Mecha. This update will be sharing some of the key numbers from the demo, as well as introducing you to the first group of mechs youll be fighting against, Taka Constructions. The Steam Festival was out of this world! Being part of the recent Steam Festival was no easy feat. I spent a lot of long days getting the demo ready for public use, and going into the festival, I was a little worried with the depth and gameplay it offered. So, its fair to say I was blown away by the incredibly positive response the demo received. On a feature basis, some leading content creators from the deck building genre played the game, and enjoyed the game. The most notable piece of content created was from Wanderbot, which can be found here. On a more (dry) statistics level, featuring of the demo in the Steam Festival really helped give Jupiter Moons: Mechas Steam numbers a hefty boost. The festival saw over 1,800 players play the demo, with an average play time of 49 minutes. There were also 1,690 wishlists during the festival period, which, broken down equals an average of 241 wishlists a day throughout the festival. I cant lie, these numbers are amazing. Were still a way off release, but the platform we now have from this boost means the daily average is up by a respectable amount. I owe everyone who played the demo, wishlisted the game, joined the Discord or reading this a huge thank you, so thank you. Building an army
Im really excited to introduce you to the first (finished) group of mechs for Jupiter Moons: Mecha, Taka Constructions. Taka Constructions are an army of ex-construction mechs, repurposed for war. Their industrial design is emphasized through the use of heavy duty lasers, impactful hammers and gigantic shields. Youll meet Taka Construction mechs throughout the story of Jupiter Moon: Mecha. In the final version of the game there will be a variety of mech groups/identities, all of which will be contrasting from each other, in both a visual and gameplay aspect. Im not ready to share any of the other factions yet, but they are currently in the works - more info soon. Lots too look forward too The demo provided a lot of feedback for me to work on. Currently, Im playing with different updates to the tutorial, mainly with thematic tool tips to help with in-game interactions for new players. Im also working on getting the entire Taka Construction army in the game, as well as the design for the other mechs. With the design and development of the different mechs, the lore of Jupiter Moons: Mecha is growing and I look forward to sharing more of this with you in the coming months. Once again, a huge thank you to everyone for their support with Jupiter Moons: Mecha. Artur
[ 2021-03-04 11:46:21 CET ] [ Original post ]
Jupiter Moons: Mecha - Prologue
RockAndBushes
Developer
RockAndBushes
Publisher
TBA
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.
Features
Deck builder - craft perfect card deck of the many unique cards.Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.
Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.
Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.
Campaign - Prologue contains the first act of the campaign. Learn the origins of the ancient device that corrupts machines.
Tons of content - Prologue features one Mech variant. In the final game you can choose one of four unique Mechs and more:
- 30+ different weapon types. All weapons and items are randomly generated ARPG style loot (5+ in Prologue).
- 20+ support items types (5+ in Prologue).
- 200+ unique cards (25+ in Prologue).
- 20+ enemy Mechs and their corrupted variants (4+ in Prologue).
- 6+ unique bosses and their corrupted variants (1+ in Prologue).
Story
Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.
When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.
The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2GB memory
- Storage: 1 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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