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Development diary #10
It has been another 3 weeks spent on game development, time goes really fast, I have to admit We are in the middle of designing campaign maps for Prologue. For the prologue, there will not be any procedural generation for campaign maps, just two fixed maps but with random encounters. Prologue will feature two mini-adventures: [olist]Tutorial - introduction to game mechanics.
Story prologue - how nano corruption started. (pssst. I wont spoil more of the story...)
[/olist]
Work in progress screenshots for the campaign map:
Creating assets is very time-consuming and this process sometimes gets monotonous, so what a nice variety to the everyday work was a video of Splattercat playing Jupiter Moons: Mecha! I have to say that I got very excited as I am his follower and I really like what he does on his channel. https://www.youtube.com/watch?v=jep2J6-f0NQ
https://store.steampowered.com/app/1286690/Jupiter_Moons_Mecha__Prologue/?curator_clanid=37617607 https://store.steampowered.com/app/1288540/Jupiter_Moons_Mecha/ I got some questions and feedback about inventory/slots systems. So it's a good time to explain how it will work in the final game. You will be able to choose from a number of starting mech frames and customize it a little. Mech frames will have different types of body parts and different sizes. For example, there will be frames with shoulder mounts or knee mounts. Two examples: 1. Melee frame -> tall arm slots to fit melee weapons and shields.
2. Range frame -> long arm slots to fit range weapons.
The game is for you - the players - so your voice is the most precious. Please, keep that in mind! [url=https://discord.gg/sHNysXG]
[ 2021-05-07 08:13:55 CET ] [ Original post ]
News from Developer - May
It has been another 3 weeks spent on game development, time goes really fast, I have to admit We are in the middle of designing campaign maps for Prologue. For the prologue, there will not be any procedural generation for campaign maps, just two fixed maps but with random encounters. Prologue will feature two mini-adventures: [olist]
Creating assets is very time-consuming and this process sometimes gets monotonous, so what a nice variety to the everyday work was a video of Splattercat playing Jupiter Moons: Mecha! I have to say that I got very excited as I am his follower and I really like what he does on his channel. https://www.youtube.com/watch?v=jep2J6-f0NQ
Please remember to wishlist both, our prologue and main game:
https://store.steampowered.com/app/1286690/Jupiter_Moons_Mecha__Prologue/?curator_clanid=37617607 https://store.steampowered.com/app/1288540/Jupiter_Moons_Mecha/ I got some questions and feedback about inventory/slots systems. So it's a good time to explain how it will work in the final game. You will be able to choose from a number of starting mech frames and customize it a little. Mech frames will have different types of body parts and different sizes. For example, there will be frames with shoulder mounts or knee mounts. Two examples: 1. Melee frame -> tall arm slots to fit melee weapons and shields.
2. Range frame -> long arm slots to fit range weapons.
If you have any suggestions, please feel free to tell us about them.
The game is for you - the players - so your voice is the most precious. Please, keep that in mind! [url=https://discord.gg/sHNysXG]
[ 2021-05-07 08:13:55 CET ] [ Original post ]
Jupiter Moons: Mecha - Prologue
RockAndBushes
Developer
RockAndBushes
Publisher
TBA
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.
Features
Deck builder - craft perfect card deck of the many unique cards.Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.
Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.
Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.
Campaign - Prologue contains the first act of the campaign. Learn the origins of the ancient device that corrupts machines.
Tons of content - Prologue features one Mech variant. In the final game you can choose one of four unique Mechs and more:
- 30+ different weapon types. All weapons and items are randomly generated ARPG style loot (5+ in Prologue).
- 20+ support items types (5+ in Prologue).
- 200+ unique cards (25+ in Prologue).
- 20+ enemy Mechs and their corrupted variants (4+ in Prologue).
- 6+ unique bosses and their corrupted variants (1+ in Prologue).
Story
Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.
When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.
The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2GB memory
- Storage: 1 GB available space
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[ 2625 ]
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