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Development diary - Tooltips and new tactic cards.

Hello, my dearest followers, It's about time to share the latest news about August/Septembers work, events, and everything else that has happened to JMM. In the coming weeks, I will release two demo updates. The first one will focus mostly on the quality of life changes like additional tooltips, text updates, and some bug fixes. A second larger update will introduce new mechanics and more varied enemies. When the second demo update is out, we will start preparing for beta release for free Prologue, you should expect closed beta signups for prologue around November. Details of the changes. New and improved tooltips

  • Cards - explanation of keywords and mechanics,
  • Statuses - explanation of statuses that affects player and enemies,
  • Intentions - you will get a full breakdown of enemies' actions, including the body part from which enemy action is coming from.
  • Body parts stats - full details stats for each body part on player and enemy mechs.

Frames with different body parts Some mechs got unique frames that copy the actual presentation, eg. a large spider mech that has a skeleton that has four legs and torso split into three parts: front, left and right. Some smaller mechs like small spiders will only have a single body part, and scout/stalker mech will only have arms and torso (this mech floats, dont have legs).
Tactic cards There will be new sets of yellow cards that will allow you to set mech tactics for a few turns. They will have a great impact on the battlefield with the option to counter tactics by using other specific tactics. For example, you can use ambush tactics to counter and gain bonus damage against enemies that use assault tactics.
Apart from standard gamedev work, please see what I have been through: 1. The Gamescom 2021/Indie Arena Booth - great stuff!!!
The event took place around a month ago and what I must say - for my game, this was the best event so far. We have appeared in the Awesome Indies category and that was very helpful in getting awareness among payers. We have revealed our newest gameplay trailer with spider Mechs (for those of you who have not seen it yet, here is the link: https://www.youtube.com/watch?v=J2RgvWF4oEY). 2. The GDWC Fan Favorite Weekly vote #26 - what a nice surprise! In week 13-19th of September, my game was nominated with 8 other games to fans vote. Apparently, it turned out that Jupiter Moons: Mecha was so popular that it deserved a victory - my biggest thanks for your votes! 3. The Escapist Indie Showcase. My game also took part in that event, it was a nice show with a bunch of great games. If you are interested in watching an interview with me, you may see it here: https://youtu.be/G5pIeLyx6Uk?t=1634
4. Best Indie Games - YouTube channel. Last but not least - on 16th September there has been revealed a very subjective (but really kind to us) listing of TOP 10 BEST Upcoming Rogue-lite Deckbuilder Indie Games. We are there as #1 - very cool, thanks! (https://www.youtube.com/watch?v=MZpRhsrPs8Y) So whats next: In October 2021 we are going to focus on work! And physical events in Poland: - PIXEL HEAVEN 2021 (Warsaw) - PGA 2021 (Pozna) If you want to meet us, please join us there! Artur


[ 2021-09-28 12:28:01 CET ] [ Original post ]



Jupiter Moons: Mecha - Prologue
RockAndBushes
  • Developer

  • RockAndBushes
  • Publisher

  • TBA
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 21  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

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  • Review Score

  • https://jupitermoons.org
  • Website

  • https://store.steampowered.com/app/1286690 
  • Steam Store


  • Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.

    Features

    Deck builder - craft perfect card deck of the many unique cards.

    Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.

    Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.

    Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.

    Campaign - Prologue contains the first act of the campaign. Learn the origins of the ancient device that corrupts machines.

    Tons of content - Prologue features one Mech variant. In the final game you can choose one of four unique Mechs and more:

    • 30+ different weapon types. All weapons and items are randomly generated ARPG style loot (5+ in Prologue).
    • 20+ support items types (5+ in Prologue).
    • 200+ unique cards (25+ in Prologue).
    • 20+ enemy Mechs and their corrupted variants (4+ in Prologue).
    • 6+ unique bosses and their corrupted variants (1+ in Prologue).

    Story

    Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.

    Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.

    When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.

    The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2GhzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 2GB memory
    • Storage: 1 GB available space
    GAMEBILLET

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