Good day everyone,
Another 2 months have passed, so time to tell you what was going on in October and November.
I have to admit that those 2 months have been very busy, but also very different from each other.
Bug family
I will start with my latest updates to the game as they are fresh, and I wanted to share with you the effects. Currently, I am working on new mechs that will not only visually differ from each other, but will also have unique attributes. Here is a Bug Family:
If you look closely, you will notice that their names suggest what their role is.
Assault Bug - this mechs special feature is increasing the attack's power. What it means is that he will spend 1-2 turns to increase its attack power so that when it finally attacks you, its laser will cause more damage than the initial value.
Gamma Bug - Comes equipped with Gamma Laser, which will heat up your Mech.
Support Bug - Its role is healing up his companions. This enemy is usually not attacking you as its weapon is not that effective, but it is helping the other allied mechs to heal.
Prologue release date & planned features
I currently plan to release the prologue around January 2022, the exact day is still to be determined.
Current features roadmap for prologue:
- Equipment shop.
- Deck size perks for Mechs frame.
- Pilots archetypes and skills.
- More enemies archetypes.
- New effects, cards and items.
- Reworked action points and heat mechanics.
- New battle arenas.
What happened in October?
Going back to October - it was a month of gaining experience in physical events. I was hoping Covid-19 situation would not interfere with my plans, and the events would not be canceled like it was last year. Luckily, everything worked out. [olist]
Greetings, Artur
[ 2021-12-02 10:45:36 CET ] [ Original post ]
Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.
Features
Deck builder - craft perfect card deck of the many unique cards.Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.
Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.
Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.
Campaign - Prologue contains the first act of the campaign. Learn the origins of the ancient device that corrupts machines.
Tons of content - Prologue features one Mech variant. In the final game you can choose one of four unique Mechs and more:
- 30+ different weapon types. All weapons and items are randomly generated ARPG style loot (5+ in Prologue).
- 20+ support items types (5+ in Prologue).
- 200+ unique cards (25+ in Prologue).
- 20+ enemy Mechs and their corrupted variants (4+ in Prologue).
- 6+ unique bosses and their corrupted variants (1+ in Prologue).
Story
Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.
When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.
The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.
- OS: Ubuntu 14.04 LTS
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2GB memory
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]