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Development diary - 5 months of no devlog - shame on me!

Good day everyone, First of all, I would like to apologize to every one of you who expected me to be sending my devlog more regularly, shame on me as I realized it has been nearly half a year since my last Dev Diary. These past 5 months have been a mixture of some time off, due to Xmas and Easter, and focusing on implementing new ideas to the Prologue that I really would like to release ASAP. So what have I been doing except for resting, you may ask???

New resources


Game will have three main resources you can get after the battle, but they will be exclusive and you will have to think carefully which ones are most important to your current situation. You will be able to get: spare parts, credits, and experience points.
  • Spare parts are used to change mech loadout and repair body parts.
  • Credits will allow you to purchase items from orbital trade platforms.
  • Experience Points will contribute to the pilot level and will allow you to earn skill points. Skill points are necessary to unlock new skills or update current ones.
Let's say you got a pretty cool laser but your mech doesn't have enough heat sinks to operate it. Then you prioritize Credits as rewards so you can purchase a new heat sink from the orbital trade platform. (I will write a dedicated dev diary on skills before the Prologue release, they should open another dimension of customization and deckbuilding).

Trade platform


Once every 2-3 battles you will be able to visit the Orbital Trade Platform. You will be able to sell old items and buy new ones. Trade platform will be a powerful tool to get critical items that are essential for your current build but they didnt drop as battle rewards.

Scrapping


If you are in need of Spare Parts you will now be able to scrap old items.

New Heat / Stability / Energy HUD


Before:
After:

New warnings HUD



Overheating and shutdown (also staggering & knockdown) got an improved warning notification that is very hard to miss (there is an annoying alarm sound as well).

Energy - no more action points



Action Points were replaced by Energy, with some additions in form of different mech reactors and batteries. Energy Capacity - a new stat that allows storing energy between turns - gets increased by installing more or better batteries. Reactor overdrive - installing high-tech reactors on the mech will allow you to go into overdrive mode where you are no longer constrained by energy. You are pushing the reactor to its limits but this will generate a large amount of heat. If you can disperse it (or find some method to use it) you can turn your mech into a real beast.

Arenas


We redrew old battle arenas to be more diverse. Prologue will feature first biom: Ganimedes desert that is split into areas:
  • Plain deserts.
  • Military bases.
  • Mines & industrial areas.
  • Pirate bases.

Greetings, Artur


[ 2022-04-25 11:37:32 CET ] [ Original post ]



Jupiter Moons: Mecha - Prologue
RockAndBushes
  • Developer

  • RockAndBushes
  • Publisher

  • TBA
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 21  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://jupitermoons.org
  • Website

  • https://store.steampowered.com/app/1286690 
  • Steam Store


  • Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.

    Features

    Deck builder - craft perfect card deck of the many unique cards.

    Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.

    Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.

    Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.

    Campaign - Prologue contains the first act of the campaign. Learn the origins of the ancient device that corrupts machines.

    Tons of content - Prologue features one Mech variant. In the final game you can choose one of four unique Mechs and more:

    • 30+ different weapon types. All weapons and items are randomly generated ARPG style loot (5+ in Prologue).
    • 20+ support items types (5+ in Prologue).
    • 200+ unique cards (25+ in Prologue).
    • 20+ enemy Mechs and their corrupted variants (4+ in Prologue).
    • 6+ unique bosses and their corrupted variants (1+ in Prologue).

    Story

    Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.

    Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.

    When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.

    The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2GhzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 2GB memory
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    24.89$ (17%)
    13.19$ (18%)
    4.24$ (15%)
    15.99$ (20%)
    3.93$ (21%)
    9.19$ (8%)
    4.24$ (15%)
    9.19$ (8%)
    16.57$ (17%)
    4.00$ (80%)
    12.74$ (-28%)
    18.39$ (8%)
    2.00$ (80%)
    0.72$ (64%)
    8.47$ (15%)
    7.50$ (50%)
    24.78$ (17%)
    20.65$ (17%)
    5.77$ (71%)
    2.23$ (78%)
    33.19$ (17%)
    42.47$ (15%)
    24.87$ (17%)
    8.88$ (56%)
    9.35$ (22%)
    4.12$ (17%)
    2.00$ (90%)
    5.51$ (8%)
    10.79$ (46%)
    6.79$ (15%)
    GAMERSGATE

    [ 1903 ]

    1.46$ (89%)
    5.1$ (83%)
    0.08$ (92%)
    1.46$ (89%)
    5.63$ (81%)
    6.74$ (55%)
    4.0$ (80%)
    3.75$ (81%)
    7.87$ (47%)
    13.49$ (55%)
    16.0$ (60%)
    1.58$ (77%)
    8.24$ (59%)
    21.24$ (15%)
    6.74$ (55%)
    4.88$ (62%)
    5.39$ (55%)
    0.53$ (92%)
    13.13$ (74%)
    1.5$ (85%)
    0.85$ (83%)
    0.66$ (87%)
    1.05$ (85%)
    0.18$ (91%)
    6.75$ (77%)
    1.5$ (85%)
    5.4$ (70%)
    3.9$ (70%)
    0.56$ (81%)
    1.13$ (77%)

    FANATICAL BUNDLES

    Time left:

    3 days, 10 hours, 40 minutes


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    HUMBLE BUNDLES

    Time left:

    6 days, 4 hours, 40 minutes


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    15 days, 4 hours, 40 minutes

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