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Changes done in Latest Version (Beta 3.8): -Modified the Spellbook to have separate Ability tabs for sorting Player's Abilities. -Added an On-Screen Spellbook that pops up whenever you click on a Unit. --This takes advantage of the new Spellbook Separator system so its well organized. --You can cast spells directly from the new On Screen Spellbook. --You can disable the OSS from the Settings Menu. -Increased Unit HP bar/text size and scale. -Impassable Trees and Foliage now correctly saved within the Map data. -Added Dynamic Game Speed adjustments so the game automatically slows\ndown upon entering combat (to allow for easier micro). --You can disable this feature in the Settings menu. -Added a UI and Tooltip scaler. Still some bugs with it but general use should improve UI scale experience. -Nerfed the Wildfire -Greatly Improved Target Selection upon clicking Units or casting Spells. -Added an Autosave upon entering a Map. -Added a Return to Main Menu button. -Fixed a bug where Units would spawn at (0,0) on the Map before\nupdating to their correct location (after loading your savefile). --This was a big issue because it would kill off weak Units on game load, and also apply bad Aura effects. -Fixed an issue in which Invisible Units would not retain their Invisibility while low on HP/Mana. -Fixed an issue in which Impassable Trees could spawn near Passageways. -Improved RAM usage upon loading your savefile.
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