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[previewyoutube=IgvLbo-P7I4;full][/previewyoutube] In this blog, I've begun integrating a new map that will become incredibly important as it will serve as the basis for the storyline being integrated into the game. In addition to that, I've begun development on a simple yet important overhaul to the game's genre and difficulties. The game's current genre, RTS, is quite an interesting one to say the least. But players inexperienced in RTS games, and more importantly players inexperienced in Fragment's Moonrise as a whole, might be a little turned off with the difficulty curve the RTS mode presents. Introducing the Simplified game mode, which allows you to only have to control a single unit, with all camera controls adjusted to account for this. While in-game you'll freely be able to switch between both Simplified and RTS Mode, and play to your own preference. This mode will be available come the next update, which is still underway. In addition to the Simplified Mode, new Difficulties will be added come the next update. I figured the game's base difficulty has quite a learning curve, and while I enjoy its current challenge, newer players might be a bit intimidated by this. As such, I've added a new difficulty option to account for this. In addition, I've added some new features that veteran players would enjoy, as they offer a greater challenge. Its worth mentioning that these difficulties too can be switched to in-game. The difficulties include: [olist]
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