Fragment's Moonrise V1.3: Nightdrake's Grotto
Continuing on with the Nightforest from V1.2 is the addition of the Nightdrakes Grotto, an area home to a quite terrifying and powerful new boss known as the Nightdrake. Teased in the previous patch notes, the Nightdrake is an invisible boss that stalks the forest. When it sees the player, it ambushes them, wherever they may be in the forest.
Therefore, stealth will be your best friend for traversing this new map. And there is plenty of invisibility grass strewn around the map.
Added alongside this update are new spells, more lore, the start of the Nightdrake questline, and a major expansion upon the Ulia questline. Lets take a look into what is entailed below. You can access the Nightdrakes Grotto from Nightdrakes Folly, which can be found if you take the Pathway to the Nightforest passageway from the Meadow of the Waternymphs (near where you defeated Arunaiya).
Conjure Light: this spell allows you to summon light at a targeted location, allowing you to see further in this environment (among many others) to determine the path you want to take going forward. Very useful for remaining in stealth and steering clear of the Nightdrake! It also gives you the ability to disable an enemys invisibility, to help you see invisible foes much more clearly. The Nightforest is home to the Nightchildren, whom are completely invisible, so you will either need a keen eye or this spell in order to find them!
Rain of Fire: this spell allows you to conjure fire to rain down from the skies, inflicting a burning effect on anything that touches it. This is a fire alternative to the cloud of poison, and encompasses a much larger radius despite not lasting as long.
Gust of Wind: this utility spell invokes the same effect the Nightchildren could invoke upon you, and that is to force you away. Hitting anything with a gust of wind causes them to tumble out of control and fly backwards, which is very useful for zoning and moving foes out of your way.
Wisp Energy: while Ulia gave you a decent mana-healing spell, this new Wisp Energy is a much more powerful variant. While Lesser Mana Heal is a spell you can directly cast on your allies to restore their Mana, Wisp Energy is a spell you can use to steal mana from your foes and restore your own. It has a much shorter cooldown, is quick to cast, and has a very long range, making it suitable for restoring mana in the heat of battle (and youll need it should you go up against the Nightdrake!).
Hidden throughout the Grotto are various tidbits of lore about the area. While exploring, youll encounter some Nightchildren having a conversation with one another. One of these gives you an indirect hint as to how you could fight against the Nightdrake itself...
Where you find the Wisp Energy spell is also where youll advance the Ulia questline; upon entering the area, you are greeted with a cutscene containing a great deal of lore about Ulias capturing. This cutscene plays a pivotal role heading into one of the biggest pieces of completely optional content being added into the game, so its well worth not skipping over!
Upon entering the Nightforest, the Nightdrake locks onto you, poised to strike. Its only with the help of the invisibility grass are you able to sneak your way through the area and avoid the wrath of the Nightdrake. Those daring enough to face this boss should know that this boss has been designed to be a late-game opponent. This is a boss that will quite literally require usage of all the spells available to your Apprentices, alongside your own cunning and tactics. Its highly recommended to avoid this boss until you have much stronger Units in the future, but those seeking a challenge will be greatly pleased with the difficulty spike of this boss. The only recommendation is to pay attention to his resistances, and formulate a strategy based on that alongside the mana pool you have available to your Apprentices. And, of course, dont forget about the terrain at your disposal... (for reference, defeating this boss with your Apprentices current DPS took me approximately 1 hour of straight fighting to pull off). The Nightdrake has been designed as a 4-phase boss. Phase 1 is its starting phase, which consists of 2 spells. The first is Life Siphon, which has the ability to steal health from your Units. This is the first homing spell put into the game, meaning the spell will follow and chase your Units, only losing track when it gets too close (so dodging at the last second is a must). The second spell is a cloud of miasma, which will limit your movement on the battlefield. If you are faced with a scenario where you either have to take damage from the Miasma or take a hit from Life Siphon, it will always be better to take damage from the Miasma, as Life Siphon will restore a lot of health back to the Nightdrake! Phase 2 involves the Nightdrakes first iteration of summoning its ghostly minions. Between 60% and 50% HP is when this phase starts, and on a somewhat short cooldown will the Nightdrake begin summoning ghosts designed at chasing you away from the fight. These Ghost Nightchildren will inflict Miasma upon your Units if they get too close, and will cast an Entangling spell upon you if you dont avoid them. Losing your ability to move while fighting the Nightdrake will almost certainly spell an instant defeat. Oh, and did I mention- both the Nightdrakes Life Siphon alongside the Miasma will remove your ability to go invisible? So attempting to escape will become a lot more perilous should you take a hit from either of them... Phase 3 involves the Nightdrake summoning more ghostly minions. This time, it will summon twin Ghost Nightdrakes, whom are capable of casting Life Siphon alongside summoning Ghost Nightchildren. Just as the Nightdrake can ambush your Units from anywhere, so do the Ghost Nightdrakes, so be careful when you are suddenly surrounded by 3 enemies! Phase 4 is simple: the Nightdrake just gains a short boost to its already quick cast-time, making his spells fire off much quicker. This means if youre already used to dodging the Nightdrakes attacks, youll just need to continue to do so... but faster. Defeating the Nightdrake yields a great reward and begins the Nightdrake Questline, which will take place much later on in the game. The Nightforest leads into the Nightdrakes Despair, an area locked away currently. So what about the reward? The first is a new spell, Ghostform. This spell allows you to turn your Units invisible, much like getting near the invisibility grass. Invisibility is going to be a critical component to stealthing around the world alongside the Nightdrake questline going forward, and this will be on of the few very rare spells allowing you to go invisible. The second reward is the first Scripture you can acquire. Scriptures, like Pages, are used for upgrades... and such a rare and vital component will be made incredibly useful going forward. Finally, for those following the YouTube channel, I'll be doing a deep-dive into the design philosophy behind this boss on my channel, so look forward to that! This ends the blog, best wishes checking out what the Nightforest has to offer!
[ 2024-03-19 05:39:47 CET ] [ Original post ]
Welcome to V1.3!
Continuing on with the Nightforest from V1.2 is the addition of the Nightdrakes Grotto, an area home to a quite terrifying and powerful new boss known as the Nightdrake. Teased in the previous patch notes, the Nightdrake is an invisible boss that stalks the forest. When it sees the player, it ambushes them, wherever they may be in the forest.
Therefore, stealth will be your best friend for traversing this new map. And there is plenty of invisibility grass strewn around the map.
Added alongside this update are new spells, more lore, the start of the Nightdrake questline, and a major expansion upon the Ulia questline. Lets take a look into what is entailed below. You can access the Nightdrakes Grotto from Nightdrakes Folly, which can be found if you take the Pathway to the Nightforest passageway from the Meadow of the Waternymphs (near where you defeated Arunaiya).
New spells include the following:
Conjure Light: this spell allows you to summon light at a targeted location, allowing you to see further in this environment (among many others) to determine the path you want to take going forward. Very useful for remaining in stealth and steering clear of the Nightdrake! It also gives you the ability to disable an enemys invisibility, to help you see invisible foes much more clearly. The Nightforest is home to the Nightchildren, whom are completely invisible, so you will either need a keen eye or this spell in order to find them!
Rain of Fire: this spell allows you to conjure fire to rain down from the skies, inflicting a burning effect on anything that touches it. This is a fire alternative to the cloud of poison, and encompasses a much larger radius despite not lasting as long.
Gust of Wind: this utility spell invokes the same effect the Nightchildren could invoke upon you, and that is to force you away. Hitting anything with a gust of wind causes them to tumble out of control and fly backwards, which is very useful for zoning and moving foes out of your way.
Wisp Energy: while Ulia gave you a decent mana-healing spell, this new Wisp Energy is a much more powerful variant. While Lesser Mana Heal is a spell you can directly cast on your allies to restore their Mana, Wisp Energy is a spell you can use to steal mana from your foes and restore your own. It has a much shorter cooldown, is quick to cast, and has a very long range, making it suitable for restoring mana in the heat of battle (and youll need it should you go up against the Nightdrake!).
Lore:
Hidden throughout the Grotto are various tidbits of lore about the area. While exploring, youll encounter some Nightchildren having a conversation with one another. One of these gives you an indirect hint as to how you could fight against the Nightdrake itself...
Ulia, Part 3:
Where you find the Wisp Energy spell is also where youll advance the Ulia questline; upon entering the area, you are greeted with a cutscene containing a great deal of lore about Ulias capturing. This cutscene plays a pivotal role heading into one of the biggest pieces of completely optional content being added into the game, so its well worth not skipping over!
Nightdrake:
Upon entering the Nightforest, the Nightdrake locks onto you, poised to strike. Its only with the help of the invisibility grass are you able to sneak your way through the area and avoid the wrath of the Nightdrake. Those daring enough to face this boss should know that this boss has been designed to be a late-game opponent. This is a boss that will quite literally require usage of all the spells available to your Apprentices, alongside your own cunning and tactics. Its highly recommended to avoid this boss until you have much stronger Units in the future, but those seeking a challenge will be greatly pleased with the difficulty spike of this boss. The only recommendation is to pay attention to his resistances, and formulate a strategy based on that alongside the mana pool you have available to your Apprentices. And, of course, dont forget about the terrain at your disposal... (for reference, defeating this boss with your Apprentices current DPS took me approximately 1 hour of straight fighting to pull off). The Nightdrake has been designed as a 4-phase boss. Phase 1 is its starting phase, which consists of 2 spells. The first is Life Siphon, which has the ability to steal health from your Units. This is the first homing spell put into the game, meaning the spell will follow and chase your Units, only losing track when it gets too close (so dodging at the last second is a must). The second spell is a cloud of miasma, which will limit your movement on the battlefield. If you are faced with a scenario where you either have to take damage from the Miasma or take a hit from Life Siphon, it will always be better to take damage from the Miasma, as Life Siphon will restore a lot of health back to the Nightdrake! Phase 2 involves the Nightdrakes first iteration of summoning its ghostly minions. Between 60% and 50% HP is when this phase starts, and on a somewhat short cooldown will the Nightdrake begin summoning ghosts designed at chasing you away from the fight. These Ghost Nightchildren will inflict Miasma upon your Units if they get too close, and will cast an Entangling spell upon you if you dont avoid them. Losing your ability to move while fighting the Nightdrake will almost certainly spell an instant defeat. Oh, and did I mention- both the Nightdrakes Life Siphon alongside the Miasma will remove your ability to go invisible? So attempting to escape will become a lot more perilous should you take a hit from either of them... Phase 3 involves the Nightdrake summoning more ghostly minions. This time, it will summon twin Ghost Nightdrakes, whom are capable of casting Life Siphon alongside summoning Ghost Nightchildren. Just as the Nightdrake can ambush your Units from anywhere, so do the Ghost Nightdrakes, so be careful when you are suddenly surrounded by 3 enemies! Phase 4 is simple: the Nightdrake just gains a short boost to its already quick cast-time, making his spells fire off much quicker. This means if youre already used to dodging the Nightdrakes attacks, youll just need to continue to do so... but faster. Defeating the Nightdrake yields a great reward and begins the Nightdrake Questline, which will take place much later on in the game. The Nightforest leads into the Nightdrakes Despair, an area locked away currently. So what about the reward? The first is a new spell, Ghostform. This spell allows you to turn your Units invisible, much like getting near the invisibility grass. Invisibility is going to be a critical component to stealthing around the world alongside the Nightdrake questline going forward, and this will be on of the few very rare spells allowing you to go invisible. The second reward is the first Scripture you can acquire. Scriptures, like Pages, are used for upgrades... and such a rare and vital component will be made incredibly useful going forward. Finally, for those following the YouTube channel, I'll be doing a deep-dive into the design philosophy behind this boss on my channel, so look forward to that! This ends the blog, best wishes checking out what the Nightforest has to offer!
Thanks for checking out Fragment's Moonrise!
Fragment's Moonrise
Yyanthire Studio
Yyanthire Studio
2020-06-23
Indie Strategy RPG Adventure Singleplayer
FREEGame News Posts 39
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://yyanthire.com/
https://store.steampowered.com/app/1297660 
Fragment's Moonrise Linux + SteamOS [549.45 M]
We're also attempting to join Steam's Game Festival from June 9th-15th, so be on the lookout for a pre-Open Beta build!
Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.
Explore a Randomly-Generated Open World-
The world is vast, and completely randomly generated. No two Maps are the same, allowing for an even greater replayability experience.Gather Resources and Build an Army-
Use discovered resources to build your base and your army, and wage war against the vast enemies of this land. As you explore, you will fight powerful foes and acquire wondrous artifacts. Use these to bolster your army, research new spells, and advance your warriors even further down their class path.Wage War-
At the heart of Fragment’s Moonrise is waging war against the multitudes of foes of the land.- Never stop moving- movement is key to avoiding attacks from enemies while still striking at them yourself.
- Invoke powerful spells to your advantage- there are many different beings at your disposal, each with a multitude of unique spells. Making use of their talents is the only way to come out successful, and to defeat even the strongest of enemies.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i3 or equivalent.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel(R) HD Graphics 620 or equivalent.
- Storage: 10 GB available spaceAdditional Notes: 1080p. 16:9. 64-bit recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5 or equivalent.Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 760 or equivalent.
- Storage: 10 GB available spaceAdditional Notes: 1080p. 16:9. 64-bit recommended
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB